You can’t play a healer or tank that way. People wonder why DPS don’t get much respect. The really good ones do, but so many can’t be bothered.
More positive, always! If it is a great game then Theorycrafting will be alive and well. Creating builds and trying new things, just to make a build to see if it can work. Play the game your way! If you can’t Theorycraft then there is no reason to play. One of the many reasons why Retail became so bad. Less options, less items, less stats, less talents, less abilities. All led to a game where options and theorycrafting were removed. The players had no choice anymore…
That’s great.
You still won’t be sought after for raids.
They can be tracked…
They can also be mathematically accounted for with an unrealistic 100% uptime, and still not be worth wasting a spot on the hybrid.
As for the second part… Just lol at hybrids stopping dps mid fight to heal… They don’t even have the mana to sustain their own damage rotations while popping mana pots /cds like addicts… If your raid ever depends on your hybrids to stop damage to cast heals, your kill attempt is already in pretty terrible shape, and you should find better actual healers, because that hybrid is going to first suck at healing, and then going to viciously suck at doing dps, even more than it would have before it went oom trying to carry other failures.
Which buff specifically are you ‘unrealistically’ giving 100% uptime?
Considering every healer class and the class people consider the only viable tank are all hybrids… ‘wasting’ a spot seems a bit strange no?
Consider this, if fight A requires 10 healers and fight B requires 6… what exactly are you doing with the 4 who aren’t needed? Benching them? Sounds like a super fun group to play with.
If the hybrid is running oom, they are quite simply doing it wrong or geared incorrectly. All mana based DPS down rank (except terrible warlocks who treat healers mana pools as additions to their own). Hybrid DPS is no exception to this, if they cannot complete their rotation the entire fight then they have made a mistake. This holds true for every single mana using DPS, if they run oom they have made a mistake, if they ended the fight with tons of extra mana they weren’t pushing their dps hard enough.
again, all healers are hybrids so… yeah.
you seem to have quite a grudge against hybrids
Personally I find the entire concept of raiding without hybrid DPS hilarious, hybrids only compete with anyone on a very few select pieces of gear. You’d rather bring a ton of carbon copy DPS who all compete for the exact same gear while sharding all the hybrid dps gear because… that seems like a good plan?
It has really been that way since theorycrafting really started in earnest. That’s not to say the act itself is bad, but it is exactly what leads to the mentality of best talent / spec / whatever to the exclusion of all else, largely because most people are lazy and just parrot whatever they read on site X.
The reasonable response to theorycrafting excluding options would be to better balance the game to make many options viable but, well… We already know how that went.
I’d say the evidence for my position is all over this thread; some people want to just play something fun, and others tell them they’ll suck / be a carry / no one will group with them because X DPS chart says they’ll do 5% less damage.
I’m sad that there is even 1 person out there who feels they can’t play what they would enjoy because of stuff like this thread.
It’s not so simple. For a moonkin, the rank of Starfire he needs to cast is dependent upon the length of the fight… max rank Starfire generally goes oom within 90 seconds. Lower ranks go oom later, but at a considerable dps penalty so a good moonkin will hopefully guess correctly how long the fight will take.
Some guilds would bench the players and bring in replacements, yes.
Some guilds would have those classes switch toons.
Some guilds wouldn’t care.
Pick which group you find the most fun to you and roll with it. Trying to argue your fun is “right” is entirely pointless.
I love how it turns from “play what you want you don’t have to play optimally” to “oh the mana problems aren’t an issue if you play optimally and push hard”.
…well ok then.
Yes. That is exactly what happens to loot in raids if it can’t be used by anyone’s main spec. It is automatically sharded and no consideration is given to how that item could be used solo or in pvp etc.
which proves my point?
if they guessed incorrectly… they made a mistake and will be able to adjust it better the more experience they have with their group and the fight mechanics. I’m not seeing how this is different than a mage who also ran oom because they were using their max rank spells.
sounds like a headache to me. But at least it’s better than 40 paladins… or even worse … 40 shamans lol.
Bringing non-optimal specs to raids is not a problem normally, the ‘fun’ part comes during loot distribution (where raid drama usually starts)
Imagine if your raid is using loot council and a very good weapon dropped and the council has to decide if the weapon goes to the raid’s 5-6 fury warriors in or a ret paladin. Or will the ret paladin automatically be last in the priority list for DPS upgrades if an optimal class can use it?
Well without getting started on why blizzard didn’t punish warriors for being hybrids…
The healing hybrids are typically only welcomed while healing.
Generally it should go to whoever it is most useful to, that is how it has gone in every guild I’ve been in. Of course vanilla seems to bring back DKP so then its just to the highest bidder.
There were rets dpsing in progression guilds.
In Naxx.
Did that rudely awaken you?
Especially if Classic just stops at Naxx. Guilds will have plenty of time to bring rets into Naxx to dps.
[quote=“Mickymoo-black-dragonflight, post:43, topic:213078, full:true”]
Some people enjoy gatekeeping.
This is all ignoring dkp, suicide kings, loot council, etc.
Fury warriors and Ret Paladins don’t share any weapons.
Prot warriors and prot Paladins do. And holy Paladins might have to haggle with priests or Druids.
The Paladin would get the 2h. Fury warriors use two 1 handers.
In your example, fury warrior vs ret:
they don’t share weapons, they barely even share gear type.
The only gear shared is the same as rogues/hunters rings/necks/cloaks/trinkets with a smattering of belts and bracers on occasion depending on the specific tier.
All tier 0/.5/1/2/2.5 paladin tier is ret/prot/holy, is it BiS? depends on piece.
All tier .5/1/2/2.5/3 warrior gear is prot.
Off-tier plate ranges the gamut from str dps to tanking to pure healing.
So again, why exactly is it an issue if a paladin, wearing paladin-only gear, using a raid drop weapon that ZERO other raid specs use is there?
Instead you’d rather stack DPS who all use the exact same gear, exact same weapons… because when they are fully decked out they might deal more damage.
Because by and large that was not at all the case with gearing in vanilla.
Hybrids simply didn’t have gear that benefited non healing specifically for them until maybe AQ in vanilla. The sets were for healing and any gear that was good for non healing hybrids was better for pure classes.
Who cares what people play, less competition.