The point among other things also that the “culmination” for such story should’ve been as impactful as the start, otherwise the story just won’t usually work.
As is, there are no stakes, there is no cause-effect in the story, it goes wherever convenient for the devs.
Epitome of silliness in Shadowlands where the player have to help in a few places with “revenge”, but for the victims of the situation there is “revenge is bad”.
So, IMO for the story to have any meaning, there should be clarity and consistency.
Ok, the theme is “revenge bad”. Fine, let’s assume that such theme is good to reinforce the concept of factions and works to improve the narrative and gameplay.
That would mean, that consistently “revenge” would be shown to do more harm that good. When Xandria talks about revenge against malldraxi, that should then lead to creating even more problems instead of fixing things. When furngrets try their “revenge” stuff, to only show how futile that is.
And a cherry on top, would be if the horde really seriously loses, and it turns out, that reason for that are those scarlets who were forces to turn into undead. So the story would be like “because you did not forgive Scarlets, you doomed us all”.
And it would at least be a start. As is it’s worthless, has no singular direction, etc.
When it comes to making the players able to affect the outcome of the events on such scale - would be interesting, but not sure how would it work with the current faction imbalance. I guess that would mean that every game played in PvP tournaments with alliance races would count toward it too.
Yeah, sure, try better.
obligatory [Azmongold language warning]
Not interested in supporting a narrative direction. We’ll see how the devs react. If they decide to stick to their nonsense - I do not mind of they crash and burn as a company.
If you like the story - feel free to financially support it.
gl hf