Lol OP disliked TBC because of flying and yet still decided to play TBC on pirated servers
that doesn’t matter at 60 and wouldn’t at 70. Everything important apart from herbs and nodes (and even they are) instanced.
People that say that world PvP doesn’t happen in TBC never went to the elemental plateau or other highly-contested farming locations.
[Citation needed]
Your whining is even worse than “he who shall not be named”. At least his rants had some intelligence and were funny.
Base flying is SLOW, your ground mount moves faster.
Flying is character specific (can’t remember) therefore can get expensive very quickly.
Some accessible by flying areas have higher level quests, some dungeons & raids and key mats.
I am indifferent to flying but as always, no one is forcing you to fly so don’t use it and stop dictating how other people play.
Ok, you will not catch me defending flying but most of TBC is really good. The PVP is better, it has arena, its got gemming, enchanting is twice as good, most other professions are up to eng standards in TBC, and TBC has way more interesting PVE encounters, still easy but way more interesting. One thing I don’t like about TBC is the 25 player raids, its not really a problem as much as it is that I actually like the 40 player raid size, its just so lively and fun.
TBC has better dungeon content, the badge system while a teeny bit welfare is still actually really good because it allows dungeon content to continue to be good even after you get most of the drops you need. Also the dungeon loot on heroic is actually in some situations really good too, maybe niche in a few ways on certain specs, but still good in ways. TBC also has better gear options, this is something hybrid players really need in order to be truly on par for their class design, this is something Classic lacks outside of PVP gear or AQ gear, there are a hand full of other bad designs in tbc like resilience in its tbc implementation, but overall it was Vanilla wow only a tad better in certain respects.
Speaking of TBC being vanilla, the TBC raids play more like early vanilla than Classic does because in TBC they moved resource management like mana way back up the prio list, its not something you get to just skip over by out gearing the content like in this 1.12 wonderland, but blizzard is gonna make the same mistake and give us 2.4 or something, and they will need buff the bosses and trash in raids and dungeons and world to match that.
Idk, having zero mechanics and almost zero challenging content in classic seems like the first “shortcut”.
What are you nuts? A 60 percent mount is faster than a 100 percent ground mount as you just fly straight up over everything point in a straight line where a need to go, tap num lock and push forward.
Yawn.
No thanks. Played that game once. Got bored of it and went back to classic
So, don’t fly.
Flying is literally the best thing ever added to wow.
TBC will be great just because of this one feature alone.
No more staring at the back of my character for tens of minutes just to get to the spot where I can start actively playing again.
No more Benny Hill re-enactments every time I want to get to the dungeon/raid/rep grinding spot.
Just fly up, straight, and over any mobs terrain or players.
Best design decision ever!
TL;DR: WoW with flying:
WoW without flying:
Daily reminder you are all loved, and that you all better be having a wonderful day.
Poofs into Flight Form and does Loop De Loops
Blizzard is known for taking other popular genres and dumbing them down.
TBC is a dumbed down version of Classic with main goals of resetting faction balance (adding Blood Elves to Horde) and destroying MMORPG aspects in favor of over-casualization. (Flying, raid nerfs, dumbing down classes or giving them ridiculous talents (Notice most of the top pvpers started showing up during TBC.)
You’ll also notice that the majority of WoW players that still play, started in BC so it’s not unexpected that there would be a high demand for it.
Wrath, was then a dumbed down version of TBC.
These expansions were only popular because of Illidan and Arthas.
They were not better.
Hence WoW’s decline with the release of Cata.
And also the fact people keep saying Legion was good despite it not being that much better than WoD.
Whenever I see someone counter ‘flying bad’ with ‘there are unreachable areas in outland you need flying for’ I just facepalm. Like as if there aren’t a million other ways to get around that from just redesigning terrain/structures to utilizing teleports (like there are on classic WoW to reach high up areas) all the way to designing limited times spells or areas that allow you to float or hover.
Like damn ya’ll uncreative as all hell. It’s kind of embarrassing.
Flying in TBC was fine because the maps were designed with flying in mind.
It was fine because unless you were rich, ground mounts were still faster as basic flying was a 60% speed and ground mount was 100% speed.
It was fine because classes had options for in air combat (slow falls, flight form, exc.)
It was fine because it let them split the same map into “leveling area” and “max level zone” right next to each other but flying is what let you get to the max level zone.
The reason flying became bad in later expansions is because they stopped designing flying to work with the map, and more so designed flying as a “bonus” for being max level.
Name checks out.
This is the most best/most reasonable response
no one cares about wpvp, its irrelevant
I think it’d be really cool to scrap flying so that way some of the raids remain inaccessible.
If you are using the argument of a flying mount being awful, so should a 100% ground mount vs a 60%.
and btw, most will only have a 60% flying speed, few will have 100% initially. Or is it 150%?
exactly, heck, BFA zones don’t need flying, but people cried for it. Maybe Nazjatar needs flying but Kultiras and Zuldazar do not need it.