TBC Dual Spec

It’s the one change that I would really like to see. It would simplify and improve life for priests, a LOT.

This is not a solution. Then you stop somebody from doing dungeons to PvP or vice-versa,
I log in, do 2 hours of BG’s…swap talents to PvE spec and do some raids for 3 hours, then come back swap talents to PvP for arenas.
You cant do that if its on a 24 cooldown.

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I still think my idea of dual-spec but you are locked to a single spec for a single instance lock is the most elegant solution.

Moment you kill a boss in the raid you are locked into that spec for the rest of the raid.

People want an affordable way to change their talents yet they don’t want it to become trivial to the point that you are swapping talents between boss fights / trash pulls.

If you want to change your talents that often than you are SOL and there is no solution for you.

Thats what the people want, and its easy solution.

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We’re here… there’s just a ton of retailers trying to drown us out. I think we’re safe from dual spec though.

I proposed a good compromise a few days ago. nothing more to say on the matter. All I want is blizzard to release a bug free and well coded TBC. At this point im even hesitant to get the Deluxe or even clone becuase i know blizzard wont put a single red cent of that money into development for the betterment of TBC. Its just going to go to someones pocket that dont even care about TBC.

Yeah. Some names i do recognize. I honestly wanted tbc as it was because i never got past 3 months in or something. After i got my t5. Oh well. I’ll still try it out and see how the community is.

I think it’ll mostly be as it was… just ignore the warp stalker mounts lol.

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Still the 2nd most liked thread on this forum.

That exists in the base experience already. 50 gold per swap. 100 to swap back and forth.

Someone who wants to be X spec for the weekly raid, but Y for the rest of the week, and that’s totally viable. Assuming you can spend and extra hour or two on farming.

What is way less practical, is someone swapping every other encounter to minmax at the encounter level. That is a GOOD thing. You should not be perfectly optimized for every scenario, and attempting to be so, should be discouraged.

I’d rather have variety, and trade offs. Than boring cookie cutter builds that get swapped every other boss to minmax.

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fully agree, we are completely on the same page in regard to people being able to respec on demand, I dont think they should be able to do it constantly without cost… I was just pointing to the unfortunate circumstance of 99% of the people who are changing their specs have metric **** tons of gold … so you aren’t really punishing the people who are doing what you are trying to prevent… you’re just punishing casual players… and limiting the scope of their playtime/gameplay.

so tldr… I agree that people changing specs constantly is an issue, im just saying that the current solution does nothing to prevent that AND simultaneously kills the game by preventing the main players (casuals) from participating in things, forces them to spend gold they dont have, etc…

they should add duel spec for poor people and just put it on a 24 hour cooldown

im ok with dual spec as long as you keep the same template as respeccing at trainer in town and with a fee.

No that would be bad game design. 1 hour CD is fair but then again if you do it in town and pay a fee each time why even have a CD.

It’s a good point, but largely a side effect of blizzard taking a hands off approach to the mass raw gold farms that all relied on pathfinding bug abuse.

Personally, my “fix” would be to make respeccing be a charge based system. You can accumulate up to 3 charges by either buying them with gold (at prices that increase as normal, but with NO ceiling on maximum price. While decreasing at a rate of 5 gold every two weeks). Then provide some sort of grind to get more respecs, maybe kill boars to get BOP boar butts to turn in for a Respec charge.

The above would allow bypassing some hoops with gold, but at an ever increasing cost. While still allowing jimmy the newbie and his 5 gold wealth self to spend an hour or two for each time they want to Respec.

Edit:. With the caveat that you’d need to keep the requirement to Respec at trainers, and maybe even impose a weekly maximum, to reduce extreme gaming by mega tryhards. Which would trickle down to community expectations being ridiculous.

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I guess it really comes down to what blizzards true intentions were when they made the respec system in the first place. If they are willing to make changes in other parts of the game I don’t see why they couldn’t touch this. Look if the OG devs came out and said “we never wanted people to do this on a daily basis” I’d say get rid of it all together, let people respec once a week with the current cost.

As someone who only played vanilla WoW and vanilla TBC I’ve never really had dual spec as a feature. I also play a priest and druid so dual spec would be right up my alley.

Personally I’d prefer paid mounts were kicked out of the game and dual spec brought to TBC. But in the back of my mind I can’t help but feel a lot of partial or recently former retail players are seeping into this forum to try to recraft a new form of retail to their liking…

Dual spec will essentially double the roles available and that’ll lead to more raiding and more PvP, I can’t say I’d complain about that.

Even with that being said, I think I’d prefer the classic TBC experience as purist as I can. Classic WoW pigeon-holed classes majorly, TBC opened them up to playing multiple roles in a single capacity, WoTLK opened them up even more and with multiple specs.

I think the #Nochanges crew were on to something and we should rebel against it at our peril.

No changes was largely a result of people understanding that slippery slope isn’t a logical fallacy, but a law of nature.

I think a better approach is to recognize fundamental parts of what made TBC, TBC.

Lack of queued dungeons: absolutely fundamental to how the game played. It forced community, you ran into the same people on a regular basis, and immersion was real. We still see this in classic, even if it’s lessened by the sheer size of servers.

Specs having large friction to changing on demand: this increased the value of specialization, but ALSO created demand and value for true hybrid specs like moonglow druids. There was value in little trade offs, things that might make you weaker in X, but stronger in Y. Talents ended up defining you much more than they do in retail. Dual spec undermines that immensely, by removing the space where hybrid specs flourished, and causes degenerate gameplay like swapping your spec between pulls.

Fixing bugs with an eye toward following the original development behavior/goals is not a bad thing. Many things that were left hands off due to #nochanges would have been deleted in a patch, had they been as widespread in vanilla.

If I had to guess, it was theoretically a way to allow more people to choose tank/healer without punishing them in non grouped content as a result. Which is a laudable goal, but led to bad side effects.

A more elegant approach would have just applied auras to tanks/healer’s outside of groups, and when not engaged in PvP, to let them not feel so awful in solo content.

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Every poll I have seen are 70%+ for dual spec. People want dual spec. The minority is more vocal though. I was hoping it was in classic and Im hoping its in TBC.

There are a ton of cons not implementing it. People are just no change andys which then complain about world buffs 2-3 months later because they don’t understand the game from day 1.

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say that to the tanks you will never find because they are all pvp spec when you need to farm badges and reputation.

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yes bring it! i would be one who would switch to tank from DPS if i could without the annoying 50g fee each time…

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