This is why there are no pug tanks.
It sucks tanking pugs.
This is why there are no pug tanks.
It sucks tanking pugs.
Won’t happen. In 99% of content a dps can handle mobs on their own. Hell, in the WCM 15 I did earlier a dps had to taunt and tank a boss for like 10 seconds for the tank to drop necro stacks. No one died.
The problem imo is that it’s too easy to face roll dungeons. The dude bro players are right in that to some degree we are not needed. In most cases if the tank died they could just keep going. It’s unfortunate imo.
lmao really you want to tank bloody make one if not do as the tank tells you, its your attitude that people are not making tanks such a selfish all about me person you are.
Pull it you own, and if it’s a boss /sit and watch the fireworks
I am almost always dpsing on my rshaman in keys because tanks pulls so small they don’t need healing and I am not going to twiddle my thumbs when I could be doing like 30k dps and getting this over with. What would be even faster is pulling bigger and making it so I HAVE to heal (obviously not this week).
you’d have been dead in 13 seconds. But heads up play. Good DPS are good DPS and that’s what we call situational awareness. But please…go try and do the WMC 15 with 5 dps
I am just saying that people whining about people pulling in a leveling dungeon or even a HEROIC dungeon and acting like the dps are going to die to a light breeze are talking out of their behinds. I can probably solo a heroic BFA dungeon fairly easily.
We were never killing Raal if the DH didn’t taunt boss with defensives and an external. Wasn’t happening. You physically cannot drop necrotic stacks on that fight with the constant influx of adds and if he wants to spawn more right before Tenderize (which is the only time Raal himself won’t be smacking you).
You’re off the mark. Tanks are essential, and not many people want to step up for that role, for reasons like impatient people, rude people or people that pull without a warning. It gets annoying, especially when you have dps players judging or giving their opinion, when they never tanked or had to deal with people like you. Just be thankful you have a decent tank. If you want to go at your pace, then be a tank yourself.
I love all the talk like leveling instances are big time business.
Preface: I’m the kind of tank, on my tank character, that will usually whisper the healer and ask how many they can handle. Then I’ll pull according to what they say. If they say go ham then I’ll go ham, if it fails I dial it back. I’m not necessarily pulling the next group before this group is done, but I’m not going one-mob-at-a-time either.
That’s fine. On my tank my general response to that situation is:
I’m happy to let you pull whatever you want, but you’re going to deal with it. If you’re certain that you can speed up progress by ignoring my pace, then by all means do so.
If, in that situation, you in fact can facetank the adds and we’re still going faster then that’s really great! We’ll be done that much faster. I’ll still mark the mob I’m focusing on, and anyone who feels like following that can do so (or not).
If, however, you die to that mob; I’ll say that you shouldn’t be pulling mobs. Arguing that I can pick them up after you’ve pulled them is really just escaping the truth and playing the blame game. If you pulled something that you can’t personally survive, on purpose, then I see no reason you should survive it. If you can, cool, if it’s faster, cooler, if not then you’ll learn to stop eventually.
Obviously this completely ignores accidents. If you’re just standing int he wrong spot and a pat gets pulled I’m not going to chastise you, I’ll just let you know that in the future that spot is off limits.
If you die once, I’ll chuckle and tell you not to pull. If you wipe us, I’ll vote-kick you. If you die over and over, I’ll vote-kick you.
That all said, if it’s truly face roll content, then there’s no issue. You would legitimately be able to pull mobs and kill them faster than I could gather them all up and force them to look at me. If you can not do so then it is not, in fact, face roll content obviously.
I mean, to me, all that sounds like is you are a bad tank, sorry.
Luck of the draw. Personally speaking, when I tank, the only person I’m concerned about is my healer. I pull quick, and I intend on getting us through the dungeon quickly. Rather than slow down, if I’m honest, I’m more likely to give you my btag and answer questions / help you learn whatever it is you wanna learn so you can keep up with my pace instead of actually slow down the group. I’ve got 5 bodies, you and me included, that I need to get through a dungeon quickly, I’m gonna move.
Interesting. I may have to go a bit second level for you here but…
For a tank learning to tank they are . The easy thing for everyone to do in this situation is…
Wait for it…
Just calm down. There will be plenty of time for you to shine your inner terrible later in the game
With the OP’s mentality, sucks to be a new player, I guess.
Sure. Unless of course, the mobs you pull are too much for you and you cry for the tank to save you.
From a sheer numbers angle, healers dictate the pace of the dungeon, especially when you start dealing with more punishing content.
DPS don’t even have a say in the matter, and the game is better for it. Tanks and healers are really sick of covering for your poor decision making.
Nah tanks do. Healer only help.
A tanks survivability is a lot more dependent on the tank themself then the healer.
If the group is experienced, you can get away with the healer dpsing just as much as healing as long as tank has things handled. (Zmok can be doing 70k dps overall for a whole dungeon as a holy paladin.)
You will get a lot farther with a good tank bad healer than a bad tank good healer.
There a reason there are people doing plus 20s and up with no healer (at least in 8.2 they did.)
Ofc if group is not full of extremely good people, healers will need to make up for the mistakes of dps getting hit by avoidable things. There the healer has more impact on the pace.
No, no. You’re more than welcome to think that. You’ll just interact with a different pool of tanks than mine.
Let’s not pretend there’s a legitimate agreed upon behavior pattern. Tanks, and healers, and DPS, all fall into different groups. It’s OK to not want to cross barriers.
That said, going upwards in content, my version becomes a lot more true over time. I’m just trying to enforce the concept from the outset. Follow the tank or fail; unless you can definitively do it better than me don’t do it. This is true at every level above queue content.
In my opinion the breakdown in WoW is that no queue content requires any kind of organization whatsoever outside of LFR. LFR requires some, bare minimum, but it falls apart because no ones used to it.
Why aren’t they used to it? Because all queue content prior to that is completely devoid of organization. No one organizes at all.
So, for me, if you don’t follow the rules, you’re basically not a group member. You want to pull? Deal with that pull. If you don’t want to progress outside of queue content, sure, maybe you think I’m a jerk. I’m not, though; I’m just here trying to act as a tank should.
So, act like a tank and hold aggro. Your opinion on organization is just that, opinion. At the end of the day, a tanks only real purpose is to hold threat. That can be achieved any numerous ways and doesn’t require that the tank lead a dungeon or make all the pulls. To assume that only means you haven’t experienced anything outside of the most simplistic form of content. Even so, this thread is about leveling dungeons which requires no real form of organization to start with.