Doesn’t infinite scaling mean this has to happen eventually?
It’s core to mythic+.
How can an unavoidable attack never deal threatening damage despite infinite scaling increasing its damage? In the old system 30s were something like 1000% more damage.
The only people crying about timers don’t understand it’s the secret sauce to M+. I can get owned in any mmo. I can kill mobs in any mmo. Literally it’s the only thing keeping M+ special. Take away the timers and it doesn’t matter what MMO you’re playing dungeons in anymore.
Sounds a little boring cause more levels = more progression, but sure if it means I don’t have to stop 99% of everything coming at me or have a defensive or external perfectly coordinated even in like a +4. Have you not played beta? There’s spam casts that if the kick is missed its taking like 80% of your hp.
Yes, it’s pretty common honestly, even in WoW for half a decade now two tank specs have not needed a healer at all. It’s why some of us choose to play those specs. There’s also entire healer specs dedicated to doing damage. If your disc priest needs to penance the tank before an aoe goes our, gg your key is bricked most likely. (not quite that dramatic if the group is decent)
I’m open to this change so long as spiky damage goes down. Hopefully that’s part of their ‘iterations’ they’re promising will happen. Queue the copium huffing