I play every role bud
Then you should know that for healing to be fun, people have to be able to die.
As for tanks - who the heck knows what they want?
I donât think what they want is healthy for the game, which seems to be âI can solo everything.â
A new challenger has entered the arena!
Level 10 forum dweller BIG Debbyfrowner has risen to challenge the victor!
But can combatant Fauxstrasza go two for two?
Your vision for healing is not the same as mine
How can you enjoy healing if people are unable to die? Thatâs just pushing buttons for the sake of it. None of it matters.
They should increase healer DPS to be more substantial and then it would matter
? People who want to dps, should just play DPS.
I am sympathetic to increasing healer dps to increase the disparity between a good healer and a bad one, but increasing healer dps just for the sake of it, no.
Iâm halfway to hammered and this still sounds crazy
Both combatants are going blow for blow with no sign of slowing down!
This looks like it could go either way folks but the question still remains which of these two combatants will come out on top?
I enjoy healer and I enjoy DPSâing while healing. However, lately it feels like healing has taken a backseat (for the tank, not the DPS who forget what a defensive is) and that does need to be course corrected.
In S3 we (my wife and best friend) did low 20âs so nothing radically high but decent enough. I enjoyed DPSâing when healing wasnât needed. But there would be pulls where the DPS would die and shortly after, myself, and she could solo the entire fight.
I think that is what Blizz is trying to course correct. Now, my wife is a fantastic tank, but she agrees that its a bit silly, if not fun af, to be able to do that.
I just hope they do it right. Thatâs all I ask.
Itâs been way over corrected on the beta. Not fun for anyone
Dps is a group wide effort
It both is and isnât.
DPS is primarily for dps players.
Healers contribute minimal amounts. (Would be fine to have parity with tanks.) But, the primary reason for playing a healer, is not for the dps aspect.
For healing to be fun, people have to be able to die.
Agreed. Healer damage brought up would be nice. But tanks also single target buff would be great
? Tanks already do plenty of damage. Why do they need more?
I can agree that DPS is a group-wide effort, but if a healer DPS is the make or break and its not bleeding edge runs, it was doomed from the start, imo.
I havenât seen the data from beta, I try to keep my exposure to a minimum as I want to be into it fresh. Weâll min/max it, no doubt, but I at least want to have that brief moment of âI know nothingâ yâknow?
If what you said is true, thatâs problematic.
I feel like if theyâre going to nerf tanks in other areas then they need buffs to compensate.
-tank damage increase
-CD on taunt removal
-increased threat generation
Except, tanks do acceptable levels of damage already.
And the other two are unnecessary.
Not unnecessary if weâre going to be entering a kite meta to expect easier ways to hold threat
Itâs probably to slow down the m+/raiding season since people apparently donât want to play for content and instead play for mount/cosmetic FOMO. EOD.
Itâs a little disturbing that blizz is making such sweeping changes this late in development.