Tank balance is awful and devs should be embarrased

I rolled a blood Dk in legion, for keys. It was easy mode. I rolled a bear for raiding. Again, easy mode. For bfa I hate the way blood and bear both play. Bear is super boring and I liked my DK to have 45% base haste. With how damage mitigation changed, I just don’t like how they feel now.

So I rolled a prot pally. I actually love playing him. Is he as good as DK was in legion? Not even close. But the mobility, oh crap CDs, interrupts for days, and Capt America shield, I am happy.

Truth be told, every class is playable up to a certain level. Most of the people that complain about class imbalance never push to the level that a meaningful discrepancy is noticeable.

Then again, I don’t have time to raid and don’t much care for it. So what do I know?

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For the hardest 5 man content, prot warriors would like a word with you.

https://raider.io/mythic-plus-rankings/season-bfa-2/all/world/leaderboards-strict#role=tank:mode=unique:minMythicLevel=20:maxMythicLevel=99

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Just keep in mind perception is reality, especially in wow

Truth be told, every class is playable up to a certain level. Most of the people that complain about class imbalance never push to the level that a meaningful discrepancy is noticeable.

This is honestly all that matters. I can say WITHOUT A DOUBT that less than 1% of people on GD push keys high enough for things like tank discrepancy matters. Will it make things harder playing a Bear? Sure, but the max rewards is you get from keys is a 10. Blizzard shouldn’t care about class balance THAT much past that point ESPECIALLY since 4 out of the 6 tank classes are VERY viable. Imagine if dps or healers could talk about 66% of their rosters seeing high playrates in difficult content.

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Literally method used a guardian for world first in all of those raids. You must be trolling

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It’s nice to have some diversity in classes, not all can be the same. Don’t want to go back to overly homogenized classes.

That only works if every class offers something that others don’t. The utility gap between top 4 and bottom 2 tanks is massive. Same with a majority of dps classes. Rogues bring literally everything in the game besides an AoE stun.

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More people play WoW than just Method.

Look at the numbers.

(Also: Method didn’t get every World First in Legion. You’re the troll.)

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It’s all awful

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How does legion have anything to do with this awful expansion? Trying to justify a spec being awful because it was good in a previous expansion is a childish argument. I was hoping for demon hunters and druids to get buffed… You death knights and brewmaster mains are starting to make me want you to be nerfed to the ground, instead of giving any buffs.

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This is way behind the back burner at this point. Druid tanks only got good mid xpac because of legendary weapons. And even while they were good the other tanks were perfectly suitable for every piece of content and a lot of times the utility they brought made them better for the encounter over a druid tank.

You’re attempting to equivocate the gap or disparity in performance between tanks in legion to that of BfA and you’re not seeing that this is a different situation entirely

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I don’t see how legion balance even matters in the first place. It’s like saying “Disc priest dominated Mop so ever other healer gets a turn dominating for an expansion while disc priest have to be non viable.”

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Well said, I have to remember to say it that way as this has come up a lot. There is literally no tank problem now up to M+15 ish, which is 99% of the world easy. Tank problems for M+15 and up are probably not really problems either - the best in the world adapt to the game and use the right tanks, it’s just not a real issue.

The fact is: Blizzard fixed the true warrior problem. I’ll still say they should fix Druid from being so boring, but they are effective tanks… which means Bliz probably doesn’t see it as a real problem.

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I really dont like this as an argument even though I can agree that all tanks can do MOST content. The underlining issue though is that just because something is viable does not mean its good and functioning nor balanced.

Based on dps logs you have sub rogues, frost death knight, fire/frost mage/ unholy death knight all at the bottom for raids. Obviously someone walked in and killed a boss on those classes and specs which makes it viable. However why should we be OK with that when you see shadow priest, affliction warlock and ele shaman doing on average of 10k more dps on each fight.

Players should not expect everything to run in a perfect line with tank balance but there is definitely wiggle room to bring things a little more in line. It is just sadly unfair to claim viable as a term of balance.

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As a VDH, I don’t feel that bad tanking M+. My health fluctuates quite a bit but I think I do very well damage wise (for multi target, single target is awful). I’m quite reliant on demon spikes, though. They should just reduce the recharge time. Guardian is absolutely terrible to play as. It’s boring and my damage is terrible.

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Your a warrior… plus tanking for the most part is balanced atm pretty well. Certain tanks do certain things better than others and that’s fine. Theyre in a really good spot rn so stop being a baby

I suppose not having knowledge or experience in all tank classes it can be difficult to see the imbalance, but that is understandable.

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any conversation we have here does nothing to improve the game… Blizzard does whatever it wants.

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That is something we all should be agreeing on

Your Druid Tank literally had close to 5 years of being the most overpowered tank spec in the game for a raid environment, but at the end of the day there is nothing stopping your friend from playing DK, Warrior or Monk. In raid, the only outlier seems to be Prot Warrior for Damage, most of the other classes are fairly even if stats are concerned.

Things change in the M+ environment obviously, but that’s (usually) due to utility and damage output, not how well they mitigate damage and perform their duty as a tank. Blood DKs and Prot warriors handle large packs of mobs extremely well due to their disruption and ability to handle a large number of small hits in addition to doing solid aoe. Monks are capable of taking an obscene amount of damage and are able to kite for long periods. The tweaks to Prot Warriors earlier this year were because Prot warriors literally could not perform their basic function as a tank without a large amount of gearing first.