Tank balance is awful and devs should be embarrased

To be fair looking at numbers is just going to tell you no one is ever happy.

The numbers are going to show that far more people are using DK and Monk tanks than DH and Druids.

That’s not opinion, that’s data.

There are 2 conclusions from that. Either (a) there’s a huge functional gap between DK/Monk and DH/Druid, or (b) Mythic raiders are all stupid and can’t tell which tanks are better than others.

I think (a) is correct, but Blizzard obviously thinks their best players are just dumb.

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I kind of want tank balance to be kind of how it was in 7.2.5 (Tomb). Every tank was viable (outside of M+. Pretty sure Blood DK will have a stranglehold on that spot [the only M+ tank] for all of eternity, unless they get so OP in raiding that Blizz cuts them off at the knees, which will gimp their M+ viability.), every tank had their niche. Were they all ideal? No. But were they all usable? Yes.

Guardian had its legs cut off in BfA, and it seems like Blizz doesn’t want to fix that. Just like how they pretty much ignored Arcane Mage and Demonology Warlock in all of Legion. I can’t help but feel like people who want to tank on Guardian will have to wait for the next expansion to see how we’ll fare.

As someone who first learned to tank on a Guardian Druid (And am still planning on off-speccing it whenever possible), this saddens me. Feral will likely get better by the end of the expansion (it usually does), Balance and Resto will likely be nerfed, but poor Guardian will likely be left alone, far behind its tanking brethren for the rest of the expansion.

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Stop telling people to reroll another class. People shouldn’t have to reroll another class, the class shouldn’t be complete garbage. I quit 2 months b/c my class wasn’t even viable for the longest time, I have 15+ alts at 110. I just didn’t want to have to level and gear up another char just b/c they couldn’t get their heads out of their rear ends to launch with a finished class.

This has been an issue since launch, making the change from artifacts/legendaries to this garbage azerite system. Classes shouldn’t feel bad to play but they do, and the fact some classes are looked over because there are others that can do the job exponentially better IS a problem. There is nothing wrong if they can be done slightly better, but when a class within a specific role just outperforms another class in every way, why bother bringing the underperforming class??

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lucky you guys didnt play in BC and before. Jeez oh man… prot pally was good in hyjal, that is all. I remember doing ssc/tk and literally being a friggin offtank to warriors who had way less gear than myself. I think the current system is much much better than that.

I’m not sure why people keep bringing up Vanilla and BC as examples of poor class balance. The game was setup completely different at the beginning. Originally, the game focused more on RPG aspects such as having your standard tank, dps, and heal classes while having support classes, well, supporting them. It started to change some later in Vanilla and into BC but generally, that really didn’t take a hard turn until Wrath.

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Been offline for 3 weeks. Apparently that has made the keys I’ve done disappear from armory. I’ve done a hand full of 10-12 keys but mostly as dps since unholy is a lot of fun with the new affix.

im not sure why ur not sure why people keep bringing it up. There were times when things were so much worse than they are now.

Thats impossible. IOs are separate from role. If it was 2k as resto it would be shown as 2k as healer.

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Prot pally is great in a lot of dungeons. Having infinite interrupts is really good in something like Shrine.

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Yet again as most in this thread I will disagree. Legion was Blood DK or bust in keys. If anything is whack for keys in BFA it is dps. Mainly mdps where if you arent a rogue/dh good luck doing anything over a 15. Same for healers and Rdruid. Tanks at least have 4 fairly viable options in higher keys and since you are the least represented role you will have WAY more leeway to get invited.

I play warlock where 2 specs are nonexistent in m+ and the 3rd just got turbo nerfed. Even last week when I could play full power Demo there wasnt a reason to bring me when you can wait 90 seconds and pick up a frost mage/boomkin/hunter. Even Elemental brings primal earth ele to trivialize reaping.

Absolutely. I have a prot pally too and shrine is God damn trivial on him compared to my BDK

Tank issue, especially for VDH and Guardian, is largely utility issues. BDK has so many outs to a majority of the affixes. Sanguine is solved with grip, necrotic and raging is solved with your perma slow on DaD and so on and so forth. Same with monks and RoP and Leg Sweep.

VDH and Guardian don’t have as much in the ways of utility since they both have mediocre CC (AoE silence doesnt matter in something like FH) and also do piss poor damage so you DEFINITELY need to bring a rogue/hunter to something like Skittish week.

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Because it does nothing to further this discussion, you’re trying to make the argument of, “you don’t know how good you have it”, when it does absolutely nothing for the game or how to improve it.

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Vengeance DH’s have Sigil of Chains which is like a DK’s Gorfiend’s grasp.

Except it isn’t. Its a worse ability in every single way. Its like gorefiends in the sense it pulls SOME mobs together. Thats it. It has a delay, a smaller pull range, and the same cd iirc. Blood DK makes reaping incredibly easy in places you can’t LoS because you can very easily group all the caster mobs while simultaniously interrupting them. Chains might hit half of them and even then might not interrupt because it has a 2 second delay.

Also BDK has another grip still and an AoE perma slow. VDH has next to no CC compared to every other tank in the game barring Guardian.

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You realise the 90% snare decays fairly rapidly dont you?

It’s enough for DK’s to rather easily drop necrotic stacks or kite raging…something Guardian druid wishes it could do without using Typhoon. BDK has the most versatile kit for every affix in the game.

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Feral and guardian could use a boost.

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There is truth here: it shouldn’t be that way, but it often is that way. You can try to fight it, but realize that you are unlikely to be able to do what you want.

“Play the game that is, not the game you want it to be.”

I learned that trying to bear tank in vanilla. Sometimes you have to just do what you need to do. The good news is that really only 2 tanks seems to be suffering, there are 4 other good ones to pick from.

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