Talent Trees Robbed of Multipoint Talents in TWW

I think mostly he wants more ability to choose passive effects over active abilities.

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I should be the norm. No class should have ANY 2 talents point. And the fact u cant see that well just prove you are wrong even tough you like it.

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What’s to discuss here, it’s obviously imbalanced when compared to the rest of the trees. Add multipoint talents to either Elemental or the main Shaman tree. Just a few to one or the other tree would balance it.

But I don’t want it nerfed.

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I mean sure it’s imbalanced… That imbalance goes in favor of Elemental, asking for more multipoint talents is in other words asking to make pathing harder and reduce your ability to take more tools. Not to menction talents that went from multipointers to one pointers didn’t get any weaker by doing so (in fact most of them got stronger with just one point than they were with 2).

To paint an example lets look at Elemental Warding, this used to be a 2-pointer but after the rework got turned into a 1-pointer so by your definition they “took away” a multipointer…

Old Elemental Warding:
(1/2) Reduce all magic damage taken by 2%
(2/2) Reduce all magic damage taken by 4%

New Elemental Warding:
(1/1) Reduce all magic damage taken by 6%.

Adjust accordingly is what I had said. However, I still think that it should be two points, but if we made the damage reduction 6%/12% it would be ridiculous. So, adjust accordingly. Maybe 4%/8%?

BUT

Should do the same for the other prior mention talents so the trees have symmetry. Either tree, I don’t mind if Elemental doesn’t have multipoint talents but the main tree should. It’s ridiculous.

That’s the thing nodes like this are already extremely strong, and 6% permanent magic DR is super strong and already shows a big power creep in comparison to what other (older, not updated) talent trees have. I personally think 8% would be out of the question for being too strong for a passive, even as 2-pointer (So it would probably just downgrade to 3% per point tbh).

Example if you look at the Priest tree the talent Spellwarding is flat out a weaker version (3% magic DR), or the talent Manipulation is a 2-pointer that gives 1% DR per point. That’s kind of the “normal” level of what a flat passive DR talents used to be (or still are in the more obsolete trees).

I personally feel the new Shaman tree is super good, the “passive” ones are already giving you (for just one point) pretty much the maxmimum of what you could justify for a talent and then we get a good amount of points to kind of pick between what utility we need.

I do beleive that having really high value nodes for the more “passive” talents was specially needed for Shaman because there’s so much niche utility also in the tree and you need to be able to select enough things so having all of it as one-pointers is the only way to give you enough points to do so (short of flat out increasing how many talent points you get but that’s a set number for all classes).

Even if let’s say for the sake of argument, they made the talent into a 2 pointer, since it’s in the way of pathing… Would you rather have to spend an extra talent there for pathing purposes (even if it gave you 1 to 2% extra DR) over having the freedom to select more utility tools?.. Maybe you want wind-rush totem for the fight, or you need poison dispel totem, or tremor, etc…

I’m glad we agree about the power creep AND that 12% is far too strong for a passive. In a similar strain of thinking about a creeping problem. I believe that if we do away with multipoint talents in one tree it justifies doing it to others.

I really like the changes in the Shaman tree / Elemental trees aside from the removal of multipoint talents. I am defending AT LEAST the main tree from the lack of symmetry that would occur. Also, that it’s a utility as some multipoint talents can have a single point investment. I had used the example of Swelling Maelstrom and Eye of the Storm being multipoint, because a player may want to somewhat predict when their Tempest may occur. I also believe some players may want to go for a Tempest based build and may actually want to have spells cost more so they can reach the proc quicker. Think of it as perhaps a setting for a fans speed? I don’t know about you but the idea of getting to control Maelstrom generation and cost for a build: Definitely screams multipoint justification.

I think his argument is that you’d be able to “half-specialize” in a 2 point node…which moving aside how thats literally arguing for a talent point tax create quite literally a illusionary “meaningful choice” garbage, he doesn’t understand you have to full talent into it in order progress into the tree.

Put the pipe down mate. If you wanna predict when tempest is coming out just literally look at a WA (WoW is designed around WA so just unsub if your response is “I SHOULDN’T HAVE TO USE A WA”). Talent trees do not work in a way that would allow you to half specialize into points unless they do not have anything path off of them which means sticking all 2 pointers in the final node…which is the exact issue Enhance has.

The takes of people who are barely ATOC andys have been wild lately.

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Once again.

You are asking for things to be worse in every way possible.

It’s absolutely mind boggling.

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By that logic let’s just have EVERYTHING baked into the spellbook. No need to think, because it’s all really just an “illusion of choice”.

My response is you shouldn’t have to install WeakAuras, and it’s a bigoted and backwards notion that ANY player should have to while DBM exists. Also, it isn’t every tree that needs both points, I agree it shouldn’t be that way. It’s just the choice nodes – I’m pretty sure?

Brother I’m telling you your cook is about as as cooked as you brain after the amount of glue you sniffed to make the argument we should have 2 pointers in the trees for “meaningful” choice.

Last I checked we don’t have a surplus of points to take literally every talent in the talent tree so you’re just having a tantrum with that statement.

What’s your counter point been besides: “everyone disagrees” and “it’s an arbitrary tax”. It’s nonsense, why don’t you think about what I am writing? Instead of just insulting and having reactionary responses. Seriously.

Go to the talent calculator for live, put only one point in all two point nodes and see if you can path normally. I’ll wait.

There’s a whole thread of people explaining why your cook is dumb. Yet you’re glossing over it.

Unless they changed it, have had specs with single points – BUT yeah, maybe it gets confusing because you can go around it often. I see what you mean, but I stand with prior my assertion. Fair point though.

What do you mean by this? Are you talking about specs having 1 point nodes or specs where they would only put a single point into a 2 point node? Try to provide specific examples since it is very confusing and unclear what you are referring to.

I suppose I overlooked that you can “bypass” the requirement for two-point talents by having the adjacent node, and it can appear you don’t need a two-point investment – at least now. It is not that I am supporting the cost, just the “utility” to invest a single point into strong passive multipoint talents if I so choose. Additionally, I recall making builds with single point investments and being able to continue down the tree. I guess that I had the adjacent nodes.

So give me a clear example of when you have done this. Because I’m failing to the utility in this.

There are builds where yes you would only stick one point into a two-point node but more often than not it is due to a lack of points. In most cases, you are not using that 1-point investment into a 2-point node for pathing purposes. That said there are talents where for a build they only need a singular point since the benefit is granted. But those talents are generally heavily criticized and cause point taxes in building decisions.

Enhancement’s current problem is related to this because you’re not just choosing talents for Elementalist or Storm on their own, we’re now going to have to choose talents for our builds AND every hero talent we use. There is quite literally only 1 example where you only put 1 point into a two-point node (Storm Builds taking Legacy of the Frost Witch) but that is a special case where that node has no pathing option. The other 8 2 point nodes require that you stick 2 points not even due to pathing concerns, but they’re just so powerful that you lose so much throughput you wouldn’t even make that decision.

I can’t really lay out anymore examples besides the ones that I’ve given about Eye of the Storm, etc. Those are my reasons for considering it a utility – is you could invest the second point regardless of pathing requirements. I apologize for being imprecise about the pathing requirements.

I really cant choose between him beeing a terrible player or a troll its really hard at this point