Has anyone else noticed that our tree is the only one without multi-point utility in the upcoming expansion? I agree with all of the changes (for the most part) to Elemental/Shamans besides removing the utility of multipoint talents.
Imagine you don’t want to take another skill you can’t confidently use in your rotation. It would certainly be better to have another point in a talent with a solid passive increase like they usually would do.
Please Blizzard, at very least recognize that the Shaman AND Elemental trees are now the ONLY TREES with this problem. Literally every other tree has multipoint utility. This has to be a troll – Don’t do us dirty and ship it in this misshapen form.
Literally every single other tree in this game has multipoint talent choices. There’s no excuse. Whatever argument you’re going to make isn’t beating that fact.
Reducing 2point nodes is inherently positive for point budget. If that’s not what you’re talking about, and it’s not passive vs active as I (and even you) referenced above, then ???
I mean I should want the utility of having the choice to put a single talent into or out of a node IF I do or don’t want to use something else in the tree. Regardless of if it is a buff or not.
Every single other tree has it except Elemental and the Shaman base tree.
None of what you’re saying makes sense, if you’re talking about having more choices when selecting your pathing; elemental has nearly every talent with two choices that leads to it. So pathing is highly flexible in the way you’re highlighting (unless as it’s been pointed out your word choice means something else?)
If you mean multi-choice nodes (choose between two options on the same talent node) I could somewhat agree there could be less overall talent nodes and more choice nodes for similar things, but even then some people prefer the “and” approach vs the “or” approach to selecting similar talents.
So rereading it I am thinking you want 2 point talents back and less 1 point options… I strongly disagree, read other forms almost every class is complaining about 2 point talent nodes and how they want less / none. You’re going to have way more people against you than with you if you’re asking for a lot more 2 point talents nodes back.
No one really knows, he says it’s simple but three people have become very confused, maybe he’s just legendary troll status lol
My suggestion, instead of providing confusing generalities, provide some specific examples in the tree and maybe that’ll clear things up for people (and also help bliz with specific examples if you want them to take suggestions seriously at all)
I was not asking for the whole tree to be multipoint talents. On average (based on looking) most trees have at least two to four. That isn’t bloat – it’s utility.
If that’s the case, please review the tree tell us which four talents you would get rid of, and which four you would make multipoint talents in their place. Then I’ll let you know if I can get behind your logic.
Any other suggestions as to what I thought this meant have already been said, so I’ll just say this instead:
It is inherently positive that there are no remaining 2 point nodes in the class tree
“Utility” of the spec has been increased, between the added defensive (needs work still imo but good start), raid buff, and the less talked about but very very good WRT improvement that dispels all snares (including some interactions where it acts as almost a pseudo MD)
Point flexibility for elemental exists, and even moreso now in the new build where talents were shuffled around again, making NG easier to get to again, and improving pathing for enh
If you are, again, talking about passive vs active abilities, I can’t help you there. Although I am in the camp of feeling that we don’t have an issue with the number of active abilities we have.
If none of this is what you’re referencing, then yes I also enjoy buffalo chicken wraps, or whatever it is we’re talking about .
Windwalker Monk and the Demonology/Destruction Specialization for Warlock Trees are the only other trees without multipoint talents. HOWEVER – They have access to multipoints via their main tree. That makes Elemental Shaman the ONLY Class/Spec in the game that has absolutely no access to multipoint utility nodes.
They appear to be under some sort of delusion that talents you have to spend multiple points on to get their full effect (ex. Winds of Al’Akir being a 5% speed increase for 1 point, and 10% for 2 points) gives players more build flexibility by allowing them to invest less in a particular talent for… some supposed benefit?
The example they give is choosing a passive talent instead of an active talent, but, like, you can have passive talents without them costing multiple points. Active vs. passive choices have nothing to do with the point costs of individual talents.
So while I think I understand what they’re asking for, I still can’t understand why unless they’re under some kind of delusion about how talent design works.
Putting it in quotation marks doesn’t make the argument less valid.
“Utility” is that I can choose the node again, as opposed to a different part of the tree. I understand that they buffed it by removing the cost of the second point. I am asking for the “utility” of choice instead of having to be forced to take maybe a single point somewhere, one maybe I can’t use effectively.
Okay so it finally sounds like, despite us asking multiple times, you are in fact talking about 2 point node reduction.
Yeah so, your idea is terrible. The point budget gained from removing 2 point nodes is inherently positive. The talents changed from 2 to 1 had their values changed to compensate, so you really aren’t losing much at all.
In fact, I’d love to hear whatever extremely niche and ultimately useless situation you have currently on live going 1/2 into a node that is becoming some sort of detrimental loss to you come TWW. Hell, link the build and tell us which talents.
That, or like someone mentioned, this is just top tier sunday posting, bc arguing for 2 point nodes is hilariously out of touch.