No we don’t have to consider the long-term survival of the game. This isn’t intended to be a competing, thriving version of WoW that is constantly tweaked, balanced and updated. It’s a museum piece entirely geared towards showcasing what the game used to be, warts and all. Case closed, man. If this doesn’t appeal to people, Blizzard isn’t plussed one way or the other. Brack said it himself at BCon17: whether 10 people or 10,000 people play this, it will be what it will be and it’ll be there until WoW is no more. Tinkering with what the game used to be to draw a more diverse crowd isn’t the point of this; either people will play it or they won’t.
In vanilla talent point reset max cost was 100G. All y’all calling for no change, please imagine this scenario. You level your toon to 60, and spend weeks and weeks healing/tanking exclusively. You see all your buddies running around getting this awesome DPS gear and having a great time, while you continue to Heal/Tank to help everyone out. After about 8 weeks of this you decide you need a break and want to DPS/PVP until raid night. First few weeks this is OK, since its maybe 10-20g investment, after a few weeks tho this is now a 200G investment, for talents alone to raid. Let alone all the cost of the consumables needed. I think a reduction of max gold cost would be OK, or even allow the purchase of a second talent set like what was available in BC.
They never said this, this is a lie. Also, who would have decided what would be beneficial to the game? Some people think xmog would be, some people think LFR would be, christ some people even think wow tokens would be.
They did, like when they were discussing loot trading, mailbox activity etc.
Nooooo they said these things they were specifically looking into. They didn’t say they were looking to add systems that were beneficial as a broad statement like they were looking into all the new systems. They pinpointed these specific points and that’s all they were talking about. I can post the video again if you need a refresher.
It was 50g.
100g would be the total cost to switch back to your original spec.
I’m a firm nochanger but if something had to change here I would say moderately speed up the cost decay rather than adjust anything else.
It’s fine, I recall it decently.
They were discussing whether they wanted to revert even the innocuous QoL changes that people may not even realize, or leave them.
I agree they weren’t discussing adding in entire systems, but the point that you were replying to was someone saying that they may keep some systems that weren’t available in Vanilla - and you said no. Mailbox changes etc technically fall into that category.
Hell - they’ve even hinted at potentially guild banks by stating that it (banks in general) was something that they were still considering. Originally I wanted the guild banks in, now I think I want it to be a pain in the butt, just like it was in the good ol’ days.
I almost never respecced and I do not recall my amount ever actually dropping below 50g >_<
I believe it was something silly like 5g/month decay.
I was saying he was wrong because he was suggesting that they said they were looking into systems that weren’t in vanilla as a broad statement, specifically completely new systems like dual spec, which they didn’t. They talked about specific changes that they were discussing and talking about to this day and listed these changes as talking points they were looking into.
There is even less reason to respec this time since they won’t be changing the talent trees and our knowledge has increased. This means players are more unlikely to pick a poor spec and will obtain gold significantly easier. I would not be opposed to increasing the respec cost to compensate for that.
A 50g cap for respeccing is huge in Vanilla, especially when the cost only decays by 5g every month. There’s some classes like Hunter or Warlock that barely need to respec to do PVE and PVP and others like Warrior, Druid and Rogue that have completely different needs in PVE, PVP or Flag Carrying for druid.
Wanting a cap higher than 50g is insane when you have some players already sinking 50-100g per week on respecs between raids and ranking.
I wonder about that. The respec cost was significant back then, but I wonder if it will become trivial as time goes on. As we play more and more gold will likely enter the market, causing inflation (even if it will be at a slower rate than Live WoW). They may eventually have to consider even increasing the respec cost if they want to maintain the barrier to respeccing.
As someone who would greatly benefit from changing specs out all the time, I think they should leave it as it was in vanilla. That’s part of what made the game fun. Someone in raid spec running around in pvp as an example. People were caught doing content in less than optimal specs. It gave the game flavor. 99% of the classes you see in retail are running the exact same talents. It makes the game a little more stale.
Honestly I’m looking forward to not having “dual spec” by just clicking a button. One of the main reasons I want to play classic is the planning and effort involved to get geared up for endgame. I don’t want easy mode alts. You would have value instead of easily replaced.
Yeah free spec swapping has totally made healers and tanks more popular on live. Oh wait nope my dungeon que times are still just as long if not longer
Your thinking sucks. The probability they include dual spec in classic is basically zero.
You can heal leveling dungeons in a leveling spec – you don’t have to go full healing with garbage damage and quality of life.
I can’t see them adding dual spec as that is adding features. I can see them adjusting the respec cost decay rate.
I’m not sure if the decay rate was added in vanilla though.
5 gold per month.
While I agree with you in general, I don’t agree on the solution.
IMHO, there should never been a Dual Spec switch. NEVER.
Pick a build - stay with it. Made a mistake and want to re-roll ? Pay gold.
Now to address problem you describing it comes from poor initial class balance - back in Vanilla some specs were very poor and basically unplayable. Some were one-sided. The better solution would be to re-balance the classes so everyone is decent in solo, group and raid. Without major disadvantages.
Of course this is just my wishful thinking, as obviously that won’t be Classic anymore.