That they shouldn’t get 30% damage reduction? The 30% should be instant. As you said, the aura is instant.
Regardless, it’s awful design. If someone wants to defend that, have at defending that trash.
So you think this is fine or no?
That they shouldn’t get 30% damage reduction? The 30% should be instant. As you said, the aura is instant.
Regardless, it’s awful design. If someone wants to defend that, have at defending that trash.
So you think this is fine or no?
Yeah, but the spell damage should’ve already been calculated, no?
I don’t really have an opinion as to how the bones of the game work in this context.
Adroi, stop talking to the fox. It’s an incredibly biased anti hunter poster and wants turtle to stay awful forrever!
100k bolt cast, press 30% wall, bolt hits for 100k
press 30% wall, 100k bolt cast, bolt hits for 70k
Is this not correct? In the case of turtle it’d also outright deflect the ability if timed properly.
I’m here to win hearts and minds!
Weird dude. Like, I can say I don’t like tanks in arena, but I’d still defend someone playing a tank in arena AND I’d defend the ‘need’ for them to be in PvP. All I’m asking for is acknowledging the ability doesn’t work well and should probably be reworked.
It’s going to blow your mind that I have used turtle, before a cast has ended, and still been hit. At some point, the game should bake in the basic understanding that there is such things as latency and account for it.
It’s why cloak, block, bubble, netherwalk, dispersion, etc. are all so valuable. Why is the damage reduction associated with disperse instant and turtle… not? If it’s all in the semantics argument that “turtle deflects stuff,” I’d say that a pretty terrible argument.
The ability says it offers 30% damage reduction. That reduction should be instant regardless of what damage comes after it. 151.6k chaos bolt is normal. As in, 30% reduction wasn’t applied to it. Why not? Turtle says it’s 30% reduction. Why is it ONLY applying to dots and not everything? Makes no sense.
They should behave similarly.
Because it was cast and therefore calculated before turtles damage reduction was active.
It certainly feels bad on a class as delicate as hunter, and probably why it’s the most complained about “stop” that isn’t an outright immunity, so its interactions aren’t as intuitive as they could be.
Is blade flurry going through turtle a bug or an interaction that could just be more intuitive?
Hmm. Dunno. The one that kind of baffled me was charge/warbringer. There was another another ability or two that cleaved/split that hit hard and went through. Maybe it was splitting ice + glacial? Or splitting ice from lances onto the pet? And sweeping strikes? Improved whirlwind?
Anyways, turt not a good ability to hold and use at 5%
This is just discussing the present and near past, mind you, not how it should or could be changed.
While I can’t speak for everyone, most of those examples I’m coming out of CC and then using turtle and then dying.
That said, even if that wasn’t the case, it’s a massive CD to use. It’s why the hunters at even the top level hold onto it as long as they can… up until the point they die even after using it. To me, that just points to the flaw of its design.
For me, blowing turtle when the healer isn’t in CC is a massive waste, yet I find myself having todo it often. It’s why facing Sub is so frustrating, not that that is unique to hunters, but it feels like any wasted CD is a loss.
What’s interesting to me is how many specs use their defensives more casually to mitigate incoming damage. I think in part because they have other tools to help them cope with damage if another CD gets used. Hunters aren’t afforded that. So instead, we try and wait for that last moment, because a lot can happen in a second.
Shield Wall opener because it’s back in a minute. I feel like we really should’ve won a round the other day.
This has been the accepted answer for almost 10 years now. What you’re leaving out is the explanation for why this is the accepted answer. You pre turt stuff because there are this many weird interactions and bugs that cause things other than in-flight spells and already existing dots to sometimes kill you.
Blade flurry going through it in AWC and in the test made directly for this thread is an inexplicable interaction. Nobody has levied a good reason why blade flurry should have gone through. Other spells that behave like blade flurry don’t. That’s why it’s been commonly referred to as “blade flurry bug”. Turtle cannot both be operating properly and these situations also exist. They are conflicting ideas.
Why wouldn’t dots continue to damage you?
If we had healers that could keep up, sure. I hate blaming them, but damage wasn’t that high for them to be gassed. Neither was oom and damage was low overall and yet I was still dying. So it goes. There was no reason for us to have a healer in the group that was 500 rating below the rest of the group.
They do continue to damage you.
Whole quote.
And no, I feel like there have often been cleave abilities with the potential to punch through turtle when targeted on something else.
Ehh. There’s always something if it’s not an outright immunity.
So now you’re saying that the blade flurry situation is operating as intended? It can’t be. Nothing about that would be consistent. It would not have been called blade fury “bug” if all of those types of cleaves acted that way.
No, but it hitting through isn’t really unexpected to me.
I thought there was no bug because you tested it and found that it didn’t go through.
It is not unexpected because it has been buggy for a decade.
I did my test wrong. The distance between rogue, pet, hunter matters as the other testers pointed out, because they didn’t hit the hunter with it in one test as well. That test proving that an additional bug exists is not a very good point in support of Turtle operating as it should.
the fox just wishes he was a hunter