Press turtle mid arcane missiles cast and see what happens
Thatâs a spell already in flight.
If that were the case then warrior spell reflect would reflect every tick of missiles, it does not
Once again proving your game knowledge is lacking
If turtle finishes itâs animation halfway through your cast, only the ones that channeled out before the animation finished will land. Works the same way with rapidfire. Does not work with drain life or ray of frost because those are not projectiles and itâs a debuff already on you doing damage.
It doesnât need to finish the animation the key just needs to be pressed before the projectile is in the air
Why is this the hill you want to die on
Could probably do a video for this one too
Alright man
Because people want defensives that play the game for them as other classes have.
Hey yeah bro proving blade flurry bug still exists totally owned me there. Bugs existing making things that shouldnât go through your defensive cooldowns go through your defensive cooldowns is total and definitive proof that turtle works the way itâs supposed to.
You sound like amatox again
they can also delete that trap short sotf talent and put something like aotm in itâs place
It is quite strange that the existence of a bug somehow proves to yâall that an ability works the way itâs supposed to.
Itâs really not
Bugged abilities by definition do not function as theyâre supposed to
Duh
The weak link in your latest argument is that youâre laying claim to a lack of certainty on the part ofâŠeverybodyâŠas to how turtle works. But that was never in any kind of doubt. You have this belief about an arming time perfectly synced to its animation, that defies any understanding of blizzard in particular or programming in general. And everybody else recognizes that thatâs insane
âBugged abilitiesâ the needle did not move at all here
I dream of a day when an SV Hunter thread isnât derailed.
My kids could see it, mayhaps.
imho Masters call should be a 25s cd like it used to be not 45s, and yes 2 charges of disengage for SV
Itâs not that clear. I reallllly donât want to argue about it, but can we at least agree something is funky with it? Itâs really frustrating for people to just say⊠âwell, use it earlier.â Well, usually Iâm not using it because Iâm in CC and the second I get OUT of CC, I pop turtle. To have to burn your only major cooldown and have it do nothing is frustrating. To have it be incredibly unreliable is hard to play around.
This is two spells somehow making it through after 1 second of turtle being up. One was a cast and one was instant. I can see the cast coming, I could not see the instant barrage. Regardless, it doesnât feel like the 30% damage reduction is being taken into account.
This was an instant cast and the mage wasnât far from me (under 10 yards). It shouldnât have had much travel time.
A proc still managed to go through turtle. Weird⊠but I get it⊠annoying.
Again, an instant cast.
Regardless of how the ability is âsupposedâ to work, I think itâs poorly designed. Using a major CD should be more reliable. If they need to completely rework the ability, fine⊠itâs an awful defensive. Give us something that is worth blowing trinket for. Feign shouldnât be our most reliable damage reduction.
I was under the impression it shouldnât be.
Like, this seems pretty standard. Longest delay is probably something like gpyro but bfa days are behind us.
None of these seem odd, actually, as frustrating as they may be.