Survival survivability

Most likely scenario in the clip is Blade Flurry off the pet.

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Thatā€™s how every buff in the game works

I know. Which is why itā€™s mystifying that people with high ratings and XP refuse to acknowledge it specifically with turtle.

Where do you see the fox disputing what I said in any way

The fox is saying that itā€™s a swing already in flight when turtle was cast and not post-turtle cast. No rogue swing timer used here is 1.7+ seconds long.

No, no, no. :newspaper_roll: Iā€™m saying thatā€™s most scenarios but some abilities always do go Turtle, like charge/warbringer, blade flurry, sweeping strikes(?), etc.

You could have 1.5 seconds left on turtle and my warbringer in SL wouldā€™ve still shaved off 10% of your health.

Two diff types of scenarios and interactions and I imagine any Hunter player should be aware of.

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So now youā€™ve moved goalposts.

Excuse me, I need to find a pencil to snap.

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I think you misunderstood, or maybe the fox misspoke

The conjecture here is ā€œblade flurry is being allowed to hit through turtleā€

Iā€™d call that a bug myself, but Iā€™m pretty sure it was in place in SL.

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Blade flurry doesnā€™t interact with turtle any differently than any other ability any more. It would hit through turtle 100% of the time in SL and was fixed.

Aspect of the Turtle deflects abilities cast at you, which means some cleaves/aoes can still hit you. Some stuff even always goes through, like charge/warbringer as the prime example because I had games in SL where Iā€™d be like ā€œlmao watch thisā€ and double charge a hunter at 15% health in turtle and kill them.

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Looks like df broke it again then doesnā€™t it

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No, it looks like the thing that has happened with turtle since it was changed from deter still happens.

Anyways, I recommend using the ability at a higher health so as to avoid these unfortunate mishaps. Unlike bubble and divine shield it is not a reliable ā€œhard stopā€.

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Itā€™s not like Iā€™ve prefaced every single one of these discussions with that. It doesnā€™t change that the ability works this way.

It is unsurprisingly common for Hunters to misunderstand how their defensives function.

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Really? With the ability that less than one expansion ago was known to be broken with turtle, in an expansion known to have re broken several fixed problems at launch, thatā€™s the conclusion you want to draw

Yes, because I tested it. Yā€™all are the ones reaching for obscure explanations to video evidence.

I repeat: how did you test it

Duel outlaw rogue. Have rogue cast blade flurry. Cast turtle with rogue hitting pet in melee range of me. Observe whether blade flurry continues to do damage to me once turtle is active.