look at the top 5-6 MM hunters 3v3 CR vs BM/SV these players are around the same exp just playing different specs. Turtle needs to be fixed and SV needs buffs. This fact remains the same.
I thought sac puts 20% of the dmg into the pet?
Thatâs pretty good for a 1 min defensive usable while stunned
But I guess it would be hard for the guy with like 5 hunters and 0 hoes to admit he has a bias
Itâs only anti crit
and causes the pet to take 10% of the crit dmg prevented. A lot of spells ignore sac and critically strike anyways
I think that it just prevents the target from being crit.
Sure
I guess between feign, exhil (lol), wall, and turtle hunters are pretty lacking in defensives
Yeah I was wrong didnât realize pet takes the damage as well
I think their idea is that, similar to Mages, they want Hunter to kind of kite/avoid damage.
Yeah, itâs funny vs like retwarr or frost tsg where you pet sac somebody and your little pet just implodes.
There are a number of spell effects that go through turtle regardless of when turtle was cast, and they are not in any way consistent with each other. DND cleaving oblit/clawing, trick shots, blade flurry, charge/warbringer cleave, but not chain lightning, sweeping strikes, etc.
Itâs not just spell in flight mechanics. The only other defensive that has these problems is rdruid tranquility.
This is it. You are kind of mobile, kind of have a lot of control, do a bunch of damage, but also kind of just flop. You canât kick aimed shot or rapidfire, so the trade off is that you have to pre-use all of your defensives and you only get one trinket. The rub comes into play when you do pre-use those defensives and depending on whatever season it is, combinations of those classes with things that inexplicably bug turtle just kill you through it. Or when things like secret tech can do 70% of your health bar like earlier in this season, you trinket turtle immediately upon hearing something like flagellation go off - yours and the rogueâs immediate next global use happens really close to each other, turtle goes off, ST still goes off, you still die. That sequence of events happening so fast and you not having timestamps from all parties involved make the âin-flightâ mechanic a lot more than âjust use it earlier broâ. Deter did not have a lot of these problems. You still had to precast deter/couldnât use it in stun but somehow you lost the âin flightâ mechanic a lot less.
Only reason tactics reduces damage of in flight projectiles, whereas other defensives do not, is because survival tactics is treated as an absorb, which is simply an extension of health, rather than a wall. Itâs basically ignore pain.
DKs gripping into interlope and still having 4 ways to micro CC me without consequence
After they buff assassination rogue survivability.
Hunters disengaging while DK has a pull left and still getting out because of their multiple options to root or freeze available quite frequently.
Look I get that UHDK is annoying but this babywhining when you have equally annoying tools isnât getting you anywhere.
there is no way youâre comparing double 40 yard grip to tar trap root lol
can you read properly?
I will not pretend that hunters do not have plenty of tools that they use quite frequently to deal with melee.
Nobody in their right mind disagrees that Double 40 yd grip is a problem. I certainly donât. But I also donât like every class under the sun pretending their in some helpless situation right now when they simply arenât.
i donât think this is an accurate description
all of these are cleave effects-none of them are single target spells fired directly at the hunter
I donât think anyone is saying hunters are helpless. Itâs just anyone can see that hunters when focused⊠flop. The hunters in the last tournament didnât do well. Barely even got any wins. One match the hunter died after using turtle. His health was low, but it just highlights how weak hunter defensives are.
It feels like half the specs have a minor to major defensive every minute. RoS used to be that, but with the changes to crit in PvP, it simply hasnât kept pace. SotF badly needs a buff or rework. A 3 minute CD for 6s of 40% damage reduction while talented. If you donât talent it, we get whopping 20% damage reduction⊠a complete joke.
That said, i wish we had tools that were more specific to counter specific schools or types of damage. I like how evasion, blur, ams, etc. work. I donât think hunters need more damage reduction against the majority of casters, but we do need tools for melee damage.
I feel like it is very hard to kill hunters, if they actually use mobility to kite and use freedom/cds properly they are quite slippery. Most just use mobility to go in for trap, get stuck in vs ret/war and die, then complain hunter is bad. Seems like a skill issue. Next
Downvote. thanks Surv hunter is worst spec in game.
Survival only needs their mastery fixed and/or dmg reduction placed on the talent tree. Having mastery doubled would make the stat usable and give us triple the passive healing replicating a similar effect as second wing that warriors used to have. Having dmg reduction is another option as it could be a situation like druids having 6% baseline dmg reduction in the tree and another 1.5% reduction by having a free 3% vers option on the tree.