Survival needs to stay!

Good thing almost no one does rated PvP

Yeah, I mean it’s not like there were literally thousands of people watching the arena matches this weekend. Nope, no one interested in rated pvp… Lying again Bepples, cute.

Oooh, thousands watching an advertised online event? Wow. That’s almost as much as little Jimmy’s Minecraft stream.

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I would think “doing” content would clearly imply actually participating in the content instead of just watching it. After all, the most popular WoW streaming events are the MDI and world first race i.e. PvE content where Survival practically doesn’t exist.

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only people that are going for top tier content really care about what spec they are playing

Wish more players shared that view. Cause a top tire guild clears Mythic with a group of all Warlocks then we hall need to play Warlocks.

People should just play as they like and stop focusing on being meta.

Agreed. That’s one of the reasons why PvE and PvP are so different in this regard. Being meta in PvE gets you only a relatively minor advantage, while if you don’t go for meta in PvP you pretty much simply cannot progress.

It was greater of a discrepancy when we have PvP sets and PvE sets. If you wanted to be best in to worlds had to have both.

There’s a few specs that “don’t seem to exist” in the MDI settings… Let’s not single SV out because of your distaste for it. SV doesn’t exist in the MDI environment for the same reason as other “unpopular” specs for M+.

The funny thing about all this SV hate and it's unpopularity is we don't actually know the reasons why, yet here we are claiming we know why it's soo unpopular. And don't give me that "I rolled a hunter to be ranged crap". Yes that's true for some i'd say, but not others (like me). I rolled a hunter because I enjoyed it, plain and simple. Range VS melee didn't matter to me.

I'd be willing to bet more people would play SV if it's AOE was on the level of say DH, especially in an MDI setting. Same with specs like Affliction and enhance.

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Nobody played survival in Uldir when it was the best performing spec in the game so probably no.

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Reading isn’t your strong suit… He clearly referred to needing a change.

Aren’t you the person who linked stats from arenamate? The stats that included a total of 115 hunters in the US.

Arena is live and well… RBGs is the only true sufferer.

Hey it’s a big deal to some folks man. No need to trash some people’s preferred way of playing the game.

Sure, if the specs were equivalent in their abilities. You can do that all day on your own, but when it comes to being accepted in a group you’ll fall short when all you wanna do is your own thing.

Would you not attribute that to the lack of ranged DPS, thus forcing hunters to go ranged? Especially when taking a hunter who’s traditionally Ranged, you kind of expect it. I know my guild wants me BM when I raid due to lack of RDPS.

Careful, these ones liked to pretend there is an equal number of ranged as melee in the game because of logs. The thought of people playing ranged in order to help out the guild is foreign to them.

In short, they’re going to whine it isn’t true and link logs, which doesn’t disprove the fact most every guild is recruiting rdps…

I played SV in Uldir except when my raid needed me to swap to ranged to balance out the raid. I had a pretty good time doing it too.

I have to say that Survival now isn’t really that different from before. Granted, I only started playing in MoP, and I stopped playing mid-Legion; just came back to the game a few weeks ago.

From what I remember, basic rotation for SV (ranged) a la MoP: maintain serpent sting dot, which was applied by arcane or multi-shots, spam explosive shot, and use black arrow on CD. Added to that (again if I remember correctly) was explosive trap, kill shot, dire beast, stampede, murder of crows depending on some talents. (Barrage + A was ridiculous :stuck_out_tongue: & I still miss scatter shot T_T)

Survival now seems pretty similar to me: Use serpent sting to keep up the dot, mongoose bite is similar to explosive shot, kill command is analogous to black arrow. Wildfire bomb replaces explosive trap. Some abilities were pruned out, but wasn’t that the case for all classes? For me, there are a lot of similarities, and I still enjoy it even though the switch to melee required an adjustment.

I believe if it’s fun, go with it. It’s a game. Enjoy it! Play what makes you happy. If your goal is to be top DPS, then you may want to switch specs or classes. A long time ago I dropped a profession to take leather working for the bracer enchant, and switched to BM to do more damage in raids, but I had more fun playing SV even though I wasn’t top DPS. I guess it just depends on what you’re looking for.

My $.02. Have fun everyone!

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To some extend for sure. Especially because uldir was the most melee unfriendly raid in bfa, having 3 out of 8 bosses being melee unfriendly before the mythrax nerfs. I myself remember being forced to spec bm on those bosses.

But that still doesn’t excuse the extremely low amount of people playing sv on all the other melee friendly fights.

Your personal view of something…is what it is I guess. Not really any point to argue your personal interpretation of what you play.

But objectively…

The abilities found within current SV, they aren’t anything alike those of the old SV(pre-Legion/WoD). Not even Serpent Sting, if you look at the current theme behind it’s design and aesthetics.

I would if I could. RSV back as a 4th spec and I would pick that above anything else in this game.

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Most people rolled Hunter because it was ranged. It was the only ranged option in the entire game, with multiple classes providing melee and spellcasting options. For those of us who wanted a ranged class, it was the only option we had. So it makes sense that essentially a third of the Hunter playerbase has dropped the class since a third of the class was deleted.

How many Rogue players do you think would defend Blizzard deleting Assassination and replacing it with a fully ranged spec because they “Didn’t care whether Rogue was melee or ranged”? Very very few, if any.

People play classes because of how those classes play. Ranged is the most prominent element of the Hunter class, and the only ranged class in the entire game. So it makes sense that not merely ‘some’, but most, if not the massive majority, of the Hunter playerbase chose to play Hunter primarily because it was ranged. You are in the vast minority.

Wait, but weren’t you the one claiming that there was no difference between ranged DPS and melee DPS? That they were the same exact role? Why would guilds be only recruiting ranged DPS rather than melee DPS then? I mean, Darkeforge couldn’t possibly be wrong, could he?

It’s completely different. Changing from ranged to melee is a massive shift in design. How are Mongoose Bite and Explosive Shot even close to similar? Mongoose Fury is not even close to Lock and Load. Using this logic you could claim that all DPS classes aren’t any different from any others.

“Spam X and X2. Use Y on cooldown. Pop Z when it comes up.” could describe half of the DPS classes in the game. But that doesn’t mean that they play similarly at all. That perspective is hyper simplified.

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It’s actually quite amazing how little you grasp context.