a kiting melee spec is the biggest meme i swear
it “failed” as you put it in legion because the rotation was garbage. now its some halfway nonsense. devs should be moved to other things or fired for being bads.
Typically in pvp SV is only melee when it’s bursting and/or going in for the kill. Otherwise you’re kiting and using ranged abilities. It seems to be an effective playstyle that quite a few people enjoy, myself included. Outlaw Rogue has similar elements which is why I gravitated towards SV.
It’s still a deeply unpopular spec right now and it’s rotation is fine. I’m not sure what you mean by “halfway nonsense”; if it’s a reference to the pseudo-ranged gameplay or the identity I would agree but these aren’t exactly major barriers keeping people away from the spec. Blizzard has already linked its unpopularity directly to being melee. If they could have blamed it on something else they would have, but evidently that was the only reasonable position.
Sounds like it should just be fully ranged, then.
we lost a whole spec so people could sometimes press mongoose bite
This is my first time playing sv, so i wouldn’t know their previous abilities. But if it improved the spec I’m all for it.
I would like the artifact ability back, Fury of the Eagle.
There are a number of legion legendaries that improved spell interactions. Including them as baseline, or talents would go a long way.
fury was hardly worth pressing…
Actually people aren’t sometimes pressing mongoose bite (when talented into it), they are constantly pressing mongoose bite as it’s crucial to build stacks of mongoose fury.
yea so like i said, melee’s only purpose is to press 1 button now
You have to maintain serpent sting at all times(situational exceptions aside), keep bombs on cooldown, and keep kill command on cooldown without energy capping. In addition you have to pool energy so that you can manage your mongoose fury stacks to optimize the number of mongoose bites you get at 5 stacks. It’s not a simple spec by any means.
and that’s using the most Mongoose bite reliant single target rotation. It gets even more complex when multiple targets and wildfire infusion are involved.
but yes, mongoose bite and carve are the only two melee abilities with the exception of auto attacks.
traps, mainly explosive trap. Also would like lower CDs on our traps
ranged run-and-gun survival with gameplay emphasis on dots and thematic emphasis on venoms/traps was dope
current melee sv has a lot of cool aspects and it’s not bad thematically. wildfire infusion is one of the best designed talents in the game, and the survival rotation is one of the few dps rotations in the game that actually has depth (which is one of the reasons why it’s criminally underplayed).
there’s some weird and unnecessary parts of the spec tho. why is wildfire bomb a cone? why can’t it just be an aoe around the target? it’s a bomb. bombs explode in an aoe. serpent sting can do a lot of damage but without HB there’s no real way to mass apply it, which kinda sucks. azerite traits are a real limiter because you want different traits in a variety of situations - if you’re like me and you only have one cluster trait, dungeons aren’t all that fun.
all things considered, it’s still a fun spec. i enjoy it. i’d still play ranged sv in a heartbeat if they brought it back lol
It’s not that much more in-depth than most specs. I would honestly put it at the same level as BM if not for the choice of level 100 talent. We can point to anything and say it’s “one of the reasons” the spec is underplayed (I wouldn’t say “criminally” because I think it deserves to be abandoned) but the primary and foremost reason is being melee.
There was never a reason given for why WFB is a cone but it’s probably because SV was commonly criticised for using explosives at its feet in Legion and how that didn’t make sense thematically for a melee spec.
This part highlights another problem with current SV: the coolest parts of it are parts that were either representented better in ranged SV or fit better in ranged SV. No one’s jumping for joy over Raptor Strike and Carve, but Wildfire Bomb is cool. Wildfire Bomb also fits better for ranged Survival.
Azerite traits are a big problem. It’s not a good system although it does get interesting sometimes.
That’s not really what specs were about back then though. hunters had a melee toolset that made the most sense in a survival branch of the spec. just because you could augment your limited melee abilities doesn’t make it a melee branch. The 30 point talent was a sting for godsakes.
Ranged survival was one of the greatest losses this game has experienced and it comes as no surprise that it debuted in so far, the worst expansion we’ve gotten for class design among other things - WoD. WoD, Legion and BfA have all been missing that special wow touch.
Bring back ranged survival.
Deservedly underplayed, and the reason is strictly because it’s a melee spec tacked where it didn’t belong.
wod survival was awesome, really miss that version
I like melee surv. that being said, the total reword is annoying to me. Serprent sting as a cast was added and reshaped to use a proc to help gain dmg. aspect of the eagle rework is a nice let me swap out, but we loose any survivability against ranged kiters (i’m looking at you insane healthpool warlocks and greater fire mages). the other thing is we lost a lot of the utility. Traps have been nerfed down to a abysmal place we have a trap launcher for 3 traps. It’s pretty sad. I can’t find my tranq shot (this would be cool with the crossbow as well). the pvp spec feels better than the pve spec, but there’s not enough focus regen to really make it work in pve.