With all the issues can we get a discount on sub fee?
Hey, there. Iâve experienced both the very same instances of being stuck in combat in both the specified areas above, but as well figured out what was causing them to remedy it myself, when it happens.
Near Seaspit/Freza, typically (myself included) people tend to just rush past the mobs fighting each other to engage with the rare. However, theyâve actually aggroed you, but since theyâre fighting each other, you never notice, and because the mobs remain indefinitely âin-combatâ without evading/leashing due to their battle together, so do you, indefinitely.
In the other instance on the main island, the offending mob is actually the flying crates. They may âaggroâ you, or you may hit them by accident fighting other things around Bondoâs yard, but as they have no attacks or indications that youâve engaged onto their table, youâll again remain indefinitely in-combat until you find that crate and finish it off.
Hey Blizzard, please feel free to actually try doing something YOURSELVES!
Given the long-term, widespread and large-scale nature of this problem itâs inconceivable that no-one from your dev. team couldnât repro this inside of 15 mins ⌠HOW ABOUT TRYING?
Strange, I havenât run into this issue on my DH. Iâve only explored Mechagon for a grand total of about 3 hours though, so it may be a matter of time. Itâs not for lack of trying. I run through all the things.
This has been happening to me all of bfa but itâs the worst in mechagon either hearth or die.
Just FYI, you wrote this backwards.
Iâve spent easily over 20 hours in Mechagon and never have had an issue either. Iâve been there at least an hour a night, if not 3 hours, most nights (makes me realize itâs way over 20 hours but to lazy to do math right now).
The only mob that will chase me any distance really outside the norm are the bot guards you get aggroed from attacking players in the hub near the fp.
If this is happening it sucks, but Iâve never seen anyone complain in general chat or anything for all the time Iâve spent there.
Usually if Iâm stuck in combat, it either drops after I swim out for a bit, or I kill the nearest enemy and combat drops. Doesnât happen too often, but it does seem to happen more on hills or mounds of junk in Mechagon. Probably a mob stuck under the world that you canât see or reach, but it can still reach you. Fun stuff.
P.S. If i had to die or log out to escape combat every time, Iâd probably stop playing altogether.
Being stuck in combat increases the time played metrics, which Ion can show on the chalk board at the next shareholder meeting.
I experienced this issue as well multiple times typically on the 3 islands. I even tried force closing the game but when i logged back in I was still in combat.
I was required to hearth back to Boralus for it to drop.
Logout and log back in.
Because they were trying to break combat, and running through 500 mobs wonât help thatâŚ
It really sucks when feign death is on CD.
Shadowmeld is a very, very low magnitude stealth effect. Itâs literally the weakest stealth in the game. Even hunterâs camoflage talent, if they take it, is better.
While stealth magnitude isnât that important in PvP because youâre dealing with real people who have real latency issues to sort through and real potato reflexes, Mobs suffer through none of that. In addition, mob detection range is higher than player detection range. Especially if theyâre already aggroed to you.
Stealth against mobs works like this:
If you have any threat on a mob, you cannot stealth. You must lose threat first.
Abilities like Vanish and Shadowmeld are packaged with a threat-break mechanic that handles the no-threat requirement for you, maybe.
Vanish always works because it is a high-magnitude break effect linked to a rogueâs normal stealth (which has the highest stealth magnitude in the game. Druid cat form stealth is #2 by one full magnitude, IIRC)
Shadowmeld is a weak, temporary threat loss ability linked to the weakest magnitude stealth in the game. So while that temporary threat loss can become permanent (if all aggroed mobs lose threat at the same time you automatically exit combat and the threat dump becomes permanent), itâs only permanent if you exit combat.
Defining âweakâ is important here. Shadowmeld can be resisted by mobs. Sometimes it simply doesnât work. And range to the mob doesnât seem to be a factor. Also, if one mob resists, it seem slike every mob resists. So itâs less a chance to resist than Shadowmeld having a blanket chance to fail.
Shadowmeld is great until it doesnât work. And when it doesnât work, you usually die.
Or when you use it and you are STILL in combat, had that happen too many times.
Thanks for that, Inviscerate. I didnât think I would have had to point out the obvious, but some peopleâŚsigh. Youâd think people would actually read for context, right? But, no, they go right for the mockery in defense of a broken game, lol.
To be fair I think what youâre seeing are players half scared to death they are going to lose their game (insert life).
Quote of the day!
Youâre probably right, but the surest way to lose your game is to let them think theyâre doing fine when, in actuality, there are issues that suck the fun and immersion out of the game. People stop playing when games start being more frustrating than fun.
People who defend a game? I get that. People who mock and/or attack you for point out the game is broken? I donât get that. Fixing issues that piss people off into playing less, or something else entirely, would help keep the game alive. You canât have âengagementâ when people canât do what the game is supposed to allow.
I would have defended Blizzard and Blizzard North to the bitter end, back when they had the integrity and commitment to games that would cause them to miss holiday deadlines because the game wasnât done. But, the Blizzard we have today? âYou think you do, but you donâtâ and âdonât you people have phonesâ? Not even if I got free playtime.
This is funny to watch, while also quite tragic. Itâs like WoWâs version of current American politics, lol. Oh, well. shrug
Iâm not sure if anyone else has noticed but, the âAerial Enforcer XZ-9â are the mobs that are the MAIN source of this bug, when they leash off of you for any reason, they donât actually and keep you in combat eternally, probably something to do with their patrol code, this has happened several times to me and others in my guild and what you HAVE to do is kill the aerial enforcer that you remember you were around if this is what triggered it for you in the first place