Storm Dust Economy

I’d be willing to forgo all rewards but AA and KP, if they just provided the mats needed.

I think the easiest fix is to just make the first tier of Tailoring crafted armor be uncommon in quality - like it’s always been. Adding shard & crystal shattering to Enchanting would be an another easy win. I don’t know why both are gone. As it is, I genuinely don’t know if I can do my weekly dust quest without help from the AH (or a guildie Disenchanter feeding me), which is insane; how does it take a herbalist to gather whatever herbs they need each week? An hour?

That depends on herb skill, the weekly requires specifically copper tier (1 pip) so a high level herbalist might have more dificulty completing than a low level because they still haven’t fixed that issue despite it persisting since DF lmao

I don’t know how many Blues follow this forum but the Storm Dust problem needs serious addressing and rebalancing.

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Yes. But addressing it before Season 1 kicks off could hurt shareholder value.

Specialist 36 slot bags are able to be ordered.

Skill Trees: Shattering tree for Enchanter comes across as being for making higher tier items into lower tier, but that was a lie. At least give a free respec for enchanters because of the misconstrued effects from the ‘main descriptor page’ for the talent trees and the names of those talent trees. I -could- have takent a more useful tree instead but the active design choices are more like a trap here, ESPECIALLY for Enchanting

Try reading. It’s a helpful skill.

Blizzard: “Buy a Token and then buy it from the AH!”
/sarcasm

Right there with you mate.

Increase dust per item de’d by 20%. Lower cost per low end enchant at least 20%. Lower weekly from 20 duet to 10. Put dust in the rewards for patrons. That will put us in the right ballpark I think. Also it would only change enchanters not other systems and cause a possible cascade.

I would roll those in going with a bit in each a week till you got a balance. Do the split trick. 10% more dust from de, 10% less cost…the. Assess. Then go up or down as needed.

Don’t get cute with it, just adjust.

The value is only crazy high because Blizzard in their “brilliance”, decided to make the “common” item that should be flowing, MORE rare than shards.

Terrible decisions made at Blizzard should be reversed.

If that is what you mean by shareholder. The AH. Or actual shareholders

Come Season 1 the common item will be more rare than the epic crystals as well.

Even now the crystals are only like 25-30% more expensive than the dust. It’s ridiculous.

Also remove dust requirement from green items, allow dust to be dropped from blue and purple items, add more green items to craft.

That will fix the dust economy.

Just removing Dust cost from high end enchants like they were in DF would solve the problem. But it’s going to take time to figure that out because the sweaty try hards will be willing to shell out money for Tokens while they race for world and server firsts.

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stuff being expensive is not a downside.

Oh yeah, I got curious about how exactly things worked in Dragonflight with its own Chromatic Dust

  • Crests required 30/60/80
  • lower tier weapon enchants (like Sophic Writ) required 15 dust
  • higher tier weapon enchants (like Sophic Devotion) required no dust
  • other Enchanting products needed between 3 and 15 mostly

Compared to The War Within…

  • Crests require 30/60/100 (so that at least is similar enough)
  • Enchanting goods require 25-75 (and more of them require dust), with only a few low end ones living in the 5-15 range
  • weapons, for example, need 50/75

And that’s, of course, on top of the lack of the lack of craftable uncommons and the inability to shatter shards into dust. Maybe I need to stop checking this thread, it’s starting to upset me :sweat_smile:

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Also DH in the beginning had disenchant only items that dropped fairly regularly. They really cranked the dial the opposite way.

These were all one-time knowledge drops from elemental storms. The other repeatable weekly sources are analogous to Dragonflight. It’s not that big of a loss compared to right now since no one could have gotten those before DF’s season 1 anyway.

We could also shatter shards into 3 dust.

And additionally we didn’t have quality on enchanting mats. Which I think is a ridiculous addition to a material we can’t farm in a meaningful way.

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Blizzard, put Shatter back in the game, and probably nerf storm dust requirements. Thanks!

Looks like Null Lotus might be an even more extreme version of this for Alchemy.

Got 3 since launch on my entire account with one active herbalist. And you need one per flask craft.

The storm dust supply and demand gap is broken.
Blizzard can resolve this easily in one of 3 simple ways:

  1. Increase the # of storm dust obtained from disenchanting greens and/or reinstate tailoring’s green pieces
  2. Drastically reduce storm dust requirements in all enchanting recipes so the limited supply is balanced with demand
  3. Reinstate a shatter mechanism to convert shards to dust

This situation is a huge step back for Blizzard who had recently done so well in respecting players’ time and needs.