Not really a huge reason I quit retail, but a reason I quit raiding Mythic. I’m not interested in longer fights. Especially since as I’ve gotten older, I’ve realized that PvE is… boring after the initial clear. On farm I don’t want to spend 10 minutes on each boss, especially if there are more raids in the schedule.
I raided Heroic ICC originally and have Mythic experience. I’m not interested in a repeat.
I think most people are in favor of some kind of raid buff, but we are pretty obviously largely against changing classes or changing raid mechanics. This is why there was such minor negative feedback to a +30% health/damage buff in naxx relative to changing ilvl of gear.
Sorry if others have responded to this but certain classes scale better as ilvl itself grows / increased stats on gear. Fury warriors in particular is one of the best examples from Naxx - ICC because of the gear itself.
I’d much rather have them adjust boss health and damage than ilvl.
Another interesting point, is that they may be trying to change course.
I think people after playing TBC Retail complained about having to run Gruul’s lair still while progressing in BT for the melee DPS trinket. The fact you had to continue to run old content for relevant gear.
So in Wrath they started to fix it by making each tier jump a higher and higher item level so there was no way the older content would have BIS items for you.
So now maybe they are trying to change that course of itemizations? Either system has flaws. Either the new content out paces the old content, and there are “seasons” within the expac, or the new items arent as powerful and you find different uses of old content you’ve already been playing for months.
If you progged the difficult fights in ICC when they were 0% buff (not just marrowgar and lootship and maybe DBS/Rotface/Festergut later on into the patch) then you’ll know that gear absolutely scales the difficulty factor and if you shaved even say 20 seconds off your putricide kill time, itd be a completely different fight.
I’m fine with tuning, but a flat health/damage buff is boring and makes a boring fight take longer.
Sure. But ICC isn’t the content we were talking about, we were talking about earlier raid tiers. Specifically Naxx, which I’ve done on the beta - still easy, still boring, just takes a bit longer.
Also it’s been almost 13 years since ICC was released. You really think I’m going to remember the content that easily without doing it again to refresh my memory?
“Original no-changes” is something concrete. It is an objective thing we can all see. The moment we start using:
Or, particularly:
-is the moment we lose any and all forms of retaining WotLK and surrender to the tyrant that is the whims of the mobs and Blizzard.
It’s the principle of changing the game and the continued ramifications that it will bring.
The majority of people on private servers are not playing a private server for the explicit purpose of that private server being WoW WotLK Classic with no changes. Blizzard advertised this as their intention from the get-go. People subscribed, thus supporting this sentiment with their time and money. It’s not okay to say one thing, be given money for it, and turn out to do another. That’s deceit.
They don’t have an option. They are not “too big to fail”.
Their purpose seems to be a WotLK+ feature. The people who supported Blizzard in their Classic WoW efforts are those who want the original version of the game, not WotLK+, or at least not yet.
You can prove that most people want a “buffed version of x raid”? Not concretely? Well, I can prove that people subscribed to WoW Classic with the intention of playing versions of the older game that lacked any changes whatsoever. How? Because that was Blizzards stated intentions back when they released Classic.
Most people here want Classic because that’s what the advertisements from Blizzard stated. Anything different than that is either a mistake, which is unintentional, or a bold-faced lie - which appears to be the case.
It’s not about being useless, it’s about suddenly being weaker. Someone who played a weak spec throughout waiting for their time to shine, only for them to… suddenly not. 100% ArP is a critical breaking point for Fury, and there is a real chance they’ll have to give up a lot of secondary stats to hit it even with BiS. Without BiS, they may not hit it at all.
The ilvl squish is entirely unnecessary. Were it a new game, I would agree it’s necessary, but it’s not.
Because they tweak with boss and all of a sudden you have broken things like we saw with the booster patch. Stuff like the ZA gauntlet on eagle boss respawning forever all because they messed with the code of a few mobs in completely different zones. Theres no telling whats going to break when you start messing with the bosses code.
Changing item levels is simple math that can be calculated ahead of time and tweaked accordingly.
For what it’s worth I do agree with this, leave naxx alone. Nothing short of a total overhaul is going to make that place any harder, only more tedious. That, and it’s one of the entry level raids, who cares.
Item squish is needed and fine. It makes ulduar relevant for the whole expansion. The only people opposed to this are pserver andys who want to play a solved game. I see many of you are vocal anti lfders too. How does it feel now? Loving those changes?
That makes sense. My concern is actually a little selfish from a pvp sense haha. I dont want to spend “x” amount of months raiding just to get icc gear nerfed where armor pen warrior takes a hit compared to the busted pve gear available for use in pvp