Stop trying to re-balance Wrath

I wish they would stop but they wont… They can’t… if it’s not broken it soon will be. RDF not social enough!!! Oh hey let’s put DK brutal gear into the game that wasn’t introduced until Cata. Then everyone will spend time in bg’s where they will be social right!!! At this point the Dev’s have so much hypocrisy that I can’t follow their though process to a single coherent though anymore.

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one of the biggest complaints in wrath other than the raids being too easy was that gear from Ulduar was made irrelevant by easier content (TOC 10 man normals vs Ulduar 25 Hardmode).

This seems to be a proposed solution, but the reddit dad crowd that’s still stuck on muru seems frightened that they won’t be able to do any of the raids.

I feel like someone recommended this as a joke and forgot to add /s and now the “community leaders” that no-one voted for are championing some true garbage changes

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Bring back RDF. Idc… just dont try to rebalance… we see modern wow… every body gets a heal
Everybody gets a stun

There is no uniqueness to your character that feels worth anything…

Stay awayyyyyyyyyyyyyyyyyyyyyyy

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They’re not redesigning classes, just tweaking some gear item budgets. Not the same thing. Don’t freak out.

Same mechanics, just faster. Just like in Naxx it’ll be the same mechanics, just slower. Wrath talent and power changes are going to be much more significant a change in fight length for SWP than the HP nerf.

Yawn.

And specs that rely on getting to a certain ArP threshold will suddenly find themselves needing more gear - or not really hitting it at all without sacrificing more of other stats.

I mean its a business. The people that made World of Warcraft are mostly gone and the holder of the IP is someone new.

And this approach to the game is why Classic is still hemorrhaging subs, whereas OSRS remains incredibly popular.

Not really, on fights like putricide, the hardest part of the fight is right at the end. Same with BQL. That’s where you really saw people clutch it. The more you cut out, the drastically easier it gets.

The more bites you skip on BQL… the infinitely easier it gets. So many examples tbh.

Yes, it very much was a complaint - but it was part of the OG’s history.

Well, I’m not looking for a solution to this because it wasn’t in the original version; I’m looking for something that is original WotLK or its closest iteration. Continued changes is not in that direction.

WotLK is not another problem that needs “fixing”, it just needs to be released as it was. If we’re going to “solve problems” then we’re going to be getting far more changes than what’s already lined up and is now also being proposed.

Or, in other words, your interest in preserving HM Uld gear might be genuine (it may even have merit), but Blizzard’s intentions are not yours; they are changing things because they think they can “do it better”, and with that kind of egotistical ideology we will end up with a bastardized retail-LK hybrid.

If this was Wrath+ I’d say go ahead, but Classic was advertised as a “true to the original” experience. Excusing one change because another happened is advocating for a fall down the slippery slope. I’m going to have to pass on that. No changes at its core, and in practice I say no more changes at all.

lol no there’s a difference between killing bosses faster thus ignoring mechanics vs the boss having enough hp that you have to handle mechanics. But yeah muru is exactly the same with a 30% hp nerf

Jagex has changed ownership twice (maybe thrice?) since the release of OSRS. Seems like they just have different strategies. The recent price hike wasn’t very popular.

we did the no-changes classic and people HATED it because it had no changes and thus we all knew how to game the system and made inflexible raid comps and metas.

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The only thing i approve of is a Mythic difficulty for raids. That bosses do all new abilities ETC
And on the gear that you get for tier etc there is a Set Bonus that says “Mythic Only” and activates and is ONLY used in the raid at the mythic difficulty

Anything else is BS.

As much as we feel about Frost, she has a point.
This is getting ridiculous, we are barely able to call this Classic Wrath anymore. Please stop changing $&(! man.

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So you’re saying the majority of the fight is easy, it’s just the end that’s hard?

Doesn’t sound fun at all, especially if that buildup takes longer. It’s great “fun” to spend 10 minutes on a boring boss only to wipe to the first interesting mechanic, rather than a shorter fight with interesting mechanics from the start.

It’s amusing because they’re spamming the forums insulting pro-RDF players, and now this change suddenly makes them explode.

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People are going to hate something no matter what. Personally, I loved the no changes. I’d love to see a poll for how many actually want these changes.

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But we still played it and knew what we were signing up for? So we played something we hated?

I don’t do that. I’d say actions speak louder than words in that regard, and if you hate something you wouldn’t play it.

To the other portion of your point though: Yes, that was Classic. It was inflexible. It had an exploitable system. We still played it and had fun though, yes?

Wrath is much more developed than that. Are there exploits? Sure. Are there meta comps? Far, far, far less so, but yes. Does it need to be changed? Well, that’s not what we signed up for. Sacrificing the spirit of the game for convenience is what led us to retail. If you’re gonna sacrifice the game can we at least wait until Cata or WotLK+?

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No, the whole thing is relatively hard, it just gets progressively even harder.

If you raid hard content in any MMO this isn’t exactly a difficult concept. Lots of fights work like that. The longer it goes for, the harder it gets. Player concentration is a huge factor.

Plenty of fights in wrath have soft enrage-style mechanics. The “:poop: on the floor”-style enrage mechanics from fights like putricide and firefighter are absolutely valid ways of scaling difficulty that require time to pass to take effect. Skipping them absolutely 100% makes the fight easier.

Kind of curious now. Do you or have you ever raided hard mode… anything?

And a lot of people are looking for some minor changes (slightly increased difficulty) that should have been in WotLK in the first place.

Not sure why anyone is complaining about extremely easy content being a tiny bit more challenging.

Take a look at almost every popular private server Vanilla/TBC/WotLK. The most popular servers have the raid difficulties significantly increased. Why? Because that’s what the overwhelming majority of players actually wanted.

Those private servers listen to the players more than Blizzard ever has. And that’s why the raid difficulty is cranked way up on most of them. Once again, BECAUSE THAT’S WHAT MOST PLAYERS ACTUALLY WANT!