Candyland is a competitive kid’s game and it’s challenge was winning. There was one winner in that game. The rules don’t state that once one person reaches the top everyone wins.
AD&D - if there was never a threat of death and loss… how fun could that be? And would it have been as fun if one of the group members decided he didn’t want to go adventure with you guys and instead wanted to roleplay a bartender, but demanded he also get a Vorpal Sword + 5 for selling ale?
No one is pretending anything. As with so many others you are arguing why apples are better than oranges. You see the game one way, others see it another way. I’m one of the ones that played for the pure fun of playing. Getting the gear was to me a means of making the odds more in my favor in encounters with mobs. End game content (raids etc.) mean nothing to me. I’m sure you’re not
Just from the way you emphasised
makes it perfectly clear you have a closed mind to anything that is not set up as you best see fit.
There are a lot of us out there that really, honestly don’t care what goes on in the “trial of style” and just want to play for the fun of it. The fact that you play for the profit of simply improving your gear to improve your gear is not lost on me. I’m simply saying that, as others like myself who can see other sides have said, I hope Blizzard doesn’t take away anything more from the game than they already have based on the posts of those that can’t.
You must be really insecure or messed up if you think Candyland was about winning. Are you still holding on to that ribbon you got for coming in first place on the first Candyland game of the night on June 15, 1971? Even though you never won another for 2 years because you needed to level up your dice rolling?
Is your ego so frail you need that reassurance to make yourself ok? I hope you don’t
I had fun in AD&D. My characters died. They got rezzed. I made new ones. I got a +2 longsword. None of the gear mattered. My friends who I played with did.
Maybe I am the sane one (though my psych would disagree). My ego doesn’t need to be validated by a video game. I have accomplishment in RL that actually matter and I dont need a set of pixels to feel good about myself.
According to people on the forums (and some I have met ingame) friends dont matter. The only thing that mattes is the loot or “winning”. Your narscissistic type personalities that see others not as actual people but a means to their own ends. You know the kind of people that use other people with no regard for anyone but themselves. They even say it them selves. They only join guilds or raids or mythics if they want something from it.
Anyone who has ever played WoW knows this community is the WORST fandom in MMORPGs. You know games that support working together. When I go to other games, I refuse to say I enjoy WoW or admit to playing it. The other gamers really look down on WoW players and if you are just starting out (before you have a rep) the rep of being a WoW player can destroy you.
And people who don’t play WoW, look down on WoW players even more. The players of this game have a well deserved rep for not having the ability to play nice with each other and raging over little things.
Let me repeat what you said with the part that matters:
I literally said:
What do you think is my “apples” and my “oranges” in this context? If it’s “raiding” vs “non-raiding”, you’re wrong. I’m not arguing why raiding is better. Raiding is a playstyle in this game that I enjoy, but I never expect people to have to enjoy raiding in WoW.
But your arguments would be like me demanding that I get the best battle pets in the game by raiding, or the waterstrider from raiding, etc. Basically, demanding I get every thing else in the game (professions, mounts, battle pets, gladiator gear and ranking, all achievements) from strictly raiding just because I raid and don’t care to do the other stuff.
That’s ridiculous.
As I’ve said before, you can’t sit there and demand that you win at Super Mario Bros just because you refuse to ever press the jump button. That’s not how games work. You can’t get everything your way in a game just because you paid for the game. The game has a system and you need to play that system to obtain the rewards the game offers.
That’s hilarious that you trivialize it down to insecurity on my part.
Candyland isn’t only about winning. Sorry if you’ve seen two many children’s sports movies where the antagonist says, “Winning isn’t everything. It’s the only thing!” I definitely didn’t say that. But go look up the rules of the game and try to argue with me then that the challenge of the game wasn’t winning. You tried to source Candlyand as a good game without challenge. And that’s where you’re wrong and somehow totally misquote me.
You need to take a long look at basically any competition in this world and see that you don’t give the same prize to every participant. Unless you think the entire sports world is just big group of insecure people.
Making blatant generalizations and labeling of people as “insecure”, “messed up” or “narcissistic” like you do adds to the toxicity of the WoW community, don’t you think?
This is a catch-22 argument. Not everyone plays the game or content more advanced players do, that is fair.
Why in the hecks would you reward a casual player with gear equivalent to what advanced players run challenging content to obtain?
This argument is akin to saying 25m ICC should reward the same gear as 25m H ICC or arguing that Invincible should have dropped for normal LK kills. Come on now.
Dude the rentire concept of the game is about rolling dice and moving that number of spaces. There is NO way to “win” except get lucky enough with the dice rolls. No talent. No competition. So no challenge except HOPING you get good die rolls. WOW
You need to take a long look at basically any competition in this world and see that you don’t give the same prize to every participant. Unless you think the entire sports world is just big group of insecure people.
Sports are great. So is competition. In the end, it gets down to people needing to feed their egos by trying to move up in a social ladder. I win this so I am better than this. I get more money by winning. I get more status. WInning in sports has real life rewards.
But again, WoW isnt a sport. Its a video game. Its like saying look at how great I am. I got a blue ribbon at the county fair.
I have seen and have had one such player that did just as you describe used our guild for his needs and left.this is why we decided to put restriction in place so this doesn’t happen again.Yet,i don’t think it’s the norm.
Yes, reputation is important in society and some people do misuse it even,but that’s far and in between,most wow player are passionate ,very emotional about what they like or dislike.I wouldn’t say they wouldn’t want to be with others in an mmorpg ,the forum is proof of this. In game only a handful would be considered troublesome,now if it were at a larger scale that encompass a whole guild or server then we have a problem.
Just because a game is based entirely on luck doesn’t make it not a challenge. Challenges don’t have to be based entirely on skill or even partially on skill. Where did you make up that definition? Stop doing that.
I am gonna say one last thing than drop all of these discussions since I dont think other than you , there is no hope for understanding.
Raider IO is a perfect example of how WoW players dont even want to play with each other. ITs not hey lets get a group and go adventure with who you know. Its I need people of this level and this ability or there will be too much “challenge” for me to do this. WoW players go so far the excluded even other WoW players from playing together if they are not just the right fit. You can argue its for a good point like efficiency, but its still saying we dont want to play with you.