Stop throwing gear around and rewarding mindless play

so gear is the ONLY reward that matters in this game?

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All i want to do is kill alliance. I dont care about ilvl and pve bs. But since you whiners got gear to matter in bgs again, Ill take what I can get. Nobody has time to raid like 15 year olds.

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No, but towards character progression. Gear is a major part.

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But it doesn’t really. Benthic gear is going to take many weeks to get up to 430, and that’s one item at a time and doesn’t cover every slot. The people doing harder content are going to be able to do that plus get 430+ loot from other sources. And Benthic gear can’t WF/TF, so 430 is as high as it will go.

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If you aren’t over 50 years old, I am older than you are.

I don’t believe in participation trophy things. If you need a video game to feel special, you need to join the real world where we can trade actual achievement scores.

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Also, being able to acquire high quality loot from doing easier content is nothing new, it’s been a thing since Badges of Justice were introduced at the start of TBC. The balancing factor is how long it takes to get the loot compared to people doing harder content.

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Yea, it’s time gated heroic level gear that devalues gear earned through harder content. Should it even be 430? I think not.

I like the catch up system of gearing they have now, I just wish it didn’t negate raids, that’s the one thing that hurts the most, vanilla had longevity because of tiered raiding. It kept older raids relevant and kept newer ones relevant longer as well. If they ever want to have relief through content droughts it’s finding a way to keep raids relevant throughout an expansions life, that would be great.

Then maybe if we could get smaller patches through droughts to keep things new, we could then get expansions developed over longer periods so that they get tested better and systems have time to be worked on properly.

I feel like we basically beta test a new expansion every time it comes out until about the X.2 or X.3 version.

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I agree. But Blizzard caused this because they want people to span 150 ilvls in an expansion.

I much preferred the TBC version of content than it is today.

Ok, I’ll start.

I was a cross country champion in college.

I like having lots of activities to get decent gear. Not sure why so many people care what other people can get. Get your gear, do your raids or dungeons, don’t worry about other people’s gear unless they are in your raid.

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The time-gated part is what matters. The people doing harder content will have many pieces of 430+ gear by the time more casual players start getting one piece of Benthic gear to 430.

Also, something that hasn’t been brought up at all by the people against this change, if 430 is too high, then what do you think it should actually be?

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This is basically my attitude aswell. Not your toon, not your concern.

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I think there should be a balance/limit. A good example is how raid-specific reps or patterns would give people the time avenue in raids if they had poor RNG. This worked better when less gear was handed out and WF/TF couldn’t just randomly make all that time and effort worthless. Combining those mechanics with relevancy to what you are doing (like Wrath and it’s different badge types, cata with its firelands raid reps or BC with the nethers) is a good idea. Even BfA with it’s crafting essences would have worked a lot better if you could also get them in M+, and if forging or the loot saturation issue didn’t exist.

The best way I think Blizzard should design gear rewards is look at people’s journey through the game and how that system will create their gameplay. Someone wants to be a solo player? Fine build their experience around the world with rep/crafting/random drops/etc, but keep it at a slow build up in ilvl. Someone wants to just raid? Fine, build their experience by making it so they can get titan residue, etc. M+? Let them get crafting essences and I know this will get a lot of hate but limit the amount of gear they can get per week from it to provide a balance (like how M0 lockouts are, hell theres a reason they do this).

The OP is not supported by facts. The claim that doing “mindless/skilless” WQ yields gear which is just as good as mythic+, raids, arenas, and battlegrounds was made, but has been repeatedly shown false. The OP has no valid arguments to dispute that fact.

Over time, all who continue to play WOW will most likely get to item level 430 and higher regardless of their method of play. The main difference is, those who routinely do the more difficult content will be more greatly rewarded with better gear sooner, while the expansion is still current.

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Congrats on that!!!

Prior to college I was the manager of a men’s clothing store and restaurant at the same time in my early 20s.

I was in college 25 years ago. i have a BA in Computer Science and Masters in Organization Leadership. I work at a fortune 100 company doing PM work with legal/compliance. I’ve had stints in computer security and HR as well in my career.

I make enough money that some on here would consider me rich (I am not), and have over $1 million saved for retirement so far.

Looks like we get to do just that via world quests soon :smile:!

But its going to soon and there is nothing you can do about it buddy.

there’s always been gear vendors, relinquished gear, veiled argunite gear, dauntless, etc. it’s not going to be 430 at launch i don’t think.

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But, raiding does take work. You’re painting this scenario: Drakaris logs in 5 minutes early for raid, clears trash, stands still until pull timer goes off, and spends 5 minutes attacking a boss with no challenge what-so-ever and then he gets his loot, all done with minimal mental effort, congrats.

This is not what raiding is. I mean, to say raiding does not take work is just objectively incorrect. Never-mind the preparation that needs to be completed before hand, such as farming for mats and crafting consumables…then you show up and you have to be prepared to play your character to the best of your ability while being aware of all the mechanics (raids today have far, far greater a number of mechanics than back in the day), and also praying that every single other person in your raid group is on top of their game as well, because mechanics need to be completed properly in conjunction with your entire raid team.

I haven’t looked at your experience because I’m not a poster who will look and say “omg you haven’t done all bosses yer a noob”, so I don’t know what you have completed, but have you raided? Perhaps you’d have an argument if you were speaking on LFR or maybe even Normal difficulties, or if you’re speaking about completing raid content at the very end of a tier when everyone potentially has already earned gear that is well above required item level for said content.