Stop throwing gear around and rewarding mindless play

Word. I have an alt who was RNG lucky. She got two full sets of decent Azerite gear and hit 400 ilvl in literally two weeks. Some of that was because I did a lot of M+ right out of the gate, but still. EVERYTHING dropped for her.

On other toons (my main included), I have gotten nothing so often that I forget there even IS loot. Bonus rolls are always ap. Raid bosses are always breath of Bwonsamdi. Dungeon loot is always ap. Heroic chest is repeats or one of the two slots for which that ilvl wouldn’t be an upgrade. It’s beyond frustrating. I’m basically just focused on doing the dungeons where my weapon upgrades drop and collecting residuum for the vendor. It’s the only kind of control we even have.

I hear you.

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it only effects egos.

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I wanted to piggy back off what Chaos said about the pandering to casuals, it’s true. The high end wow game is dying, on occasion you see a massive influx of players now and then for high end raiding and pvp but once the content gets stagnant it dies quickly, when M+ came out we all thought it was great, now look at it unless you that 0.05% you do your +10 and call it a day.

The fact is MMO’s are dying as a genre, WoW is not an MMO and hasn’t been one for a long time. And even then I would still probably argue its not a real MMO.

It has an identity crisis.

The generation of true MMORPG players are pretty much at the age (IRL) where they don’t have time or the interest anymore.
And the generation following that has the attention span of a caffeinated tornado. You look at the game we have now on the market and you compare that to say back in 2000’s when you had Everquest to the style of games now.
One could argue that EQ is one extreme and WoW is the other, if we had an MMO that was right in the middle.

They gave them through badges, or through things like timeless isle. There has ALWAYS been a form of catching up such as crafting.

I cannot multiquote on the phone. Ill continue speaking with you later on.

You do realize that bolstering someones confidence for participation leads to incrwased feelings of confidence, and decreased issues of self esteem.

Let us continue swinging that insult though, I bet you are part of that generation.

Just cause you aren’t as good at WQ as I am doesn’t mean you should be jealous. L2P.

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Crafting is different. Also, valor (i think that’s what it was called) was obtained from raiding and other such activities. There was no catch up that awarded heroic ilvl raid gear from dailies/world quests.

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Keep telling yourself that sport.

A personal journey of mine was being near last place when I first started track, did the 2 mile and 1 mile races. Didn’t get a trophy for participating, it did make me want to be better though. So I trained and built myself up to be a 1st place runner and so I was the years following.

Same thing used to be the case for WoW, if you wanted the best gear you had to improve and do harder content for gear. Now with world quest, gear at heroic difficulty or 1800-2100 rating in arena is devalued by the ease of getting the same gear reward from a quest.

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Well said thats all this is a big cry of a trend.

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How is crafting different?
Crafting is literally time investment just like wq. Did not need raid mats unless it was for the previous raid tier and that was more for gearing alts.

Now i cannot ecall every mechanism, but there has always been a catch up mechanic in wow.

Crafting you have to do more difficult content to unlock the crafted pieces, WQs you do not.

I.E: Lionheart Champion required Nether Vortex to make in BC.

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I dont care about your personal journey. You are attempting to use your own view of the world as justification. and then aying, hey it should be this way because I did it and I felt good afterwards.

The value of gesr always devalues over time as the game progresses until the gear reser. Furthermore, indivisuals relying wholly upon wq invest much more time to get the gear, and said gear isnt equivalent to the top levels of gear.

Heroic difficulty is not what it was eirher. You need to think of the present, not the past.

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this right here. It’s one thing to have ways to gear up alts fast which I enjoy, the world quests that give right now about 360-370 loot so I can have a health pool for my conquest farm with cap or random PVP to learn my alt…

But mindless gear going up to the equivalent of 1800+ rating is really not a good thing for this game. PVP is a very important part of this game and it seems to me that the people who have issues with us wanting challenging PVP gear to mean something don’t do PVP. If conquest cap gave a 430 piece would the PVE people be upset they have to “PVP to PVE”?

Gear should be rewarded based on difficulty, not time that’s why WQs giving 430 ilevel is a dumb concept, time gated or instant gratification.

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For the best crafted items you did the hardest content, but you could still make gear to prepare you. Back then, there was no mythic or heroic.

I get you guys feel the balue of your gear is lower, but keep in mind wow is not what it was back then. There are now more difficulties available. Hell, mythic wasnt a thing until WoD and essentially took the place of challenge mode which was what took the place of heroic, which is what used to be considered normal.

Heroic now is not heroic back then, you place too much stock in it.

This comment tells me you don’t have a clue, you’re giving me a time gated counter arguement to difficulty of content for gear rewards.

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Imagine being so ignorant you are confident in advising others what they do and do not know because you simply dont like the answer you were given.
We get it, you dont like it, but I disagree with you because the best gear is still coming from mythic raiding and mythic dungeons only.

The massive time investment to get something below it is much higher than properly dungeon crawling and raiding. It doesnt adversely impact you or the raiding community because you still retain the best gear, the unique appearance, titles, mounts, that those below you do not get.

You arent losing anything, so why are you upset over content that does not impact you as a raider? Your complaint is the equivalent of being upset someone bought a 1500 dollar phone after saving up, when you own a 2k phone after buying it for an hours worth of work.

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The people doing harder content will have many pieces of high item level loot. The people doing just world quests will have very few pieces of high item level loot. The average item level, which is what really matters, will be much higher for people doing harder content. They are being rewarded for doing more difficult content, you’re just so laser focused on the trees that you’ve lost sight of the forest. Look at the whole picture for once.

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Don’t you have to grind a currency and upgrade an item twice to get 430? Seems just fine imo for the casuals/alts.

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What did I advise specifically? I don’t recall advising anything.

The point is that gear from world quest devalues effort put into gear earned from Heroic difficulty, mythic + and 1800-2100 rating in arena.