Stop throwing gear around and rewarding mindless play

It’s extremely time-gated to get even one piece of 430 loot. That time-gating is what balances out the quality of the loot. People doing harder content will have many more chances at 430+ loot.

It will be very rare that it occurs, so stop losing sleep over it.

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Yeah,bfa is lacking something I just can’t figure that out.I just see that every time a patch is about to come there is less people in game.And oh,the complaining about wpvp ,some is always being ganked, yet the bright side ,so are the pvpers in SW .Like it when they have to prove they are pvpers.:rofl:

And on that note, I’m going to bed, have fun talking about how the sky is falling and everyone is doomed just because someone can get one piece of 430 loot after doing world quests for about a month.

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Other people getting gear doesn’t bother me. All gear does is let me experience higher levels of content on my main or my alts. It’s not a means of validation.

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I mean, that’s an interesting conversation to delve into. I absolutely hated Uldir. BoD I enjoy. I really wish they’d implement the skips after x amount of clears like they did for ABT or Tomb or other longer raids. X amount of kills on Rasta should open a shortcut to Mekka. X amount of kills on the other bosses from Uldir should allow people to shortcut to Zul (without the ridiculous amount of trash). Crucible I like in some ways and hate in others, but ultimately I think the tuning is just terrible. And across the board tuning for smaller raid sizes has been ridiculous in comparison to full raids. The difference in how easy a full Heroic raid is versus a 10 man is disgusting, and that’s prettymuch all content this expansion. On one hand I understand the desire to incentivize people to join bigger groups and they don’t want people splitting up to make it easier, it also shouldn’t be blatantly much harder on smaller difficulties.

The people I know that have stopped playing this expansion it was all due to real life stuff, none of them left because of game changes. Though everyone right now is bored and people are starting to bail on raid nights because they’re bored with the content.

I will say, content/systems/story wise I figured this expansion would be a bust for me. It seems like every other one I enjoy. This one seems like filler to me. I want the next big threat, not this faction war garbage.

It doesn’t matter if it’s time gated or not, it’s the fact that it’s possible to get those pieces by doing something as easy as WQs. They shouldn’t give the same gear as harder content, no matter how long it takes.

Not losing sleep, can you have a discussion without trying to belittle someone? Apparently not, have a good one.

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Its really curious why they didn’t, as it just left for the raid lead getting screwed out of loot during progression (especially if they went back to clear afterwards).

Well if the cycle is any indication it always seems like we have one expansion that just needed to be released, and then another with all the effort put into it. Mind you that has nothing to do with design as Ive been very vocal against Legion, but they did put effort into it. Same with Mop. Same cannot be said however about WoD or even cata I’d argue… though that might be from them feeling like they had to update the world (I know the garrison gave them more trouble then they thought as well, to the point of even needed fixes on launch).

I think its a culmination of things. The thread topic definitly effects people’s motivations to play, but so does the story, so does enjoying your character, so does feeling immersed in the world. What made the OG wow so popular was feeling like you were a part of this giant world. Classes, though cookie cutter, you built up. Content, though slow and basic, you progressed through at a slow pace evening out retention. Gear, though scarce, led to outgearing things taking a lot longer while relying on other avenues like pvp/crafting/BoEs. I think its important they learn more of what makes an MMORPG attractive and get back to the modern game as right now they seem to be at a loss of what to do. I hope classic gives insight to it, and if subs keep trending like I think they will it will only give more incentive for them to WANT to figure it out.

That’s not to say to make the game less casual friendly. I feel theres a way to do both within reason. That doesn’t mean not having any progression for casuals but rather I that you can have a reward structure that not only relies on difficulty, but like in Classic and other mmorpgs, avenues that take time and effort to worth parallel to challenging modes. In classic/bc you had crafted gear, boes, and even 20 mans if you want to count that and pvp gear. Wrath added badge gear with you again got slowly over time. It was progressive. It WASNT RNG. It was ‘designed’. The experience needs to feel good, it needs to feel like the person is getting stronger and having a decent story really helps.

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Definitely, I actually want them to remove factions just have races and race capitals. I feel like it would be best for the health game at this point. They could even have some aligned and non-aligned races for all I care.

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I agree,I don’t like the rng I like it where you can earned it over time ,now it just mind numbing .Go to a raid or mythic and get nothing at all because of rng,at first I said it was bad luck I’ll do it again,then again for 0,nah,I’m done til it’s fixed. I was even think of leaving several times,it does build up over time,but I’m stubborn.

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Casual friendly means you could beat the end game as casual. WoW Vanilla cant be beaten by a Casual player. Period. Naxxramas 40 from Vanilla was seen only by 5% of WoW population. For casual? Nope, it’s for hardcore. AQ20 and AQ40 for casual? It has DPS checks. A casual player wont pass its DPS test.

Were you there when people started doing Scholomance or Stratholme in Vanilla? Do you know that pulling mobs in Vanilla was way way different back then? On modern 5-man dungeons like what we have in BFA, there’s just group of mobs that you can safely pull one at a time. Back in Vanilla, between each trash group of mobs are patrols. You cant just pull group of mobs. It was a wipefest back then becoz it always need intelligent pulls. There was a reason why Scholo and Stratholme were initially done in 10-man groups instead of 5-man. A casual newbie player usually never do 5-man dungeons back then becoz the dungeons then were so hard. 5-man dungeons on Vanilla was not designed for casual.

Eventually, dungeons on expansion became easier and easier just like right now. Legion and BFA are casual friendly. It means you can beat the end-game as casual. Yes, I beat Mythic Emerald Nightmare without a raiding guild all on dungeon finder as a casual player. I dont need to farm anymore for enchants, potions and flasks. Modern WoW has WoW token now that is cheap and legit. Unlike in Vanilla, 3 to 4 hours before the raid, I need to farm for gold so I would have flasks/potions on our raid.

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I was one of those 5% (Inuria - Human Mage - Stormreaver - Foo). The reason there were so few of us wasn’t just because Naxx was hella hard (it was). It’s because they released Naxx 40 like a month before BC dropped. Everyone knew the expansion was coming and that anything we got from Naxx would be made obsolete with the first quest green.

Our guild wanted to see if we could get some of it progressed through before BC hit, and we did. I distinctly remember the four horsemen. Man, that was a fun (and super hard) raid. The trash alone was enough to kick you up the street and back again.

But the reason so few saw it wasn’t because it was hardcore. It’s because most people had stopped doing anything Vanilla and were trying to amass gold and take a breather before Burning Crusade came.

AQ40 was on farm for a lot of guilds. It was around a long time before we left Vanilla behind, and most raiding guilds at least spent some time in there. Inuria the mage is still carrying the Staff of the Qiraji Prophets.

The reason we did Scholo and Strat with ten and Blackrock Spire with 15 is because they weren’t dungeons at the beginning. They were raids. That was changed after MC so that people could gear up for MC casually with the Tier .5 blues that dropped there.

Dungeons WERE more difficult to Zerg, but they didn’t require more skill. They required that you take your time and pull slowly, but the mechanics weren’t anything special. Almost all of it was standard tank and spank with only a few end bosses requiring anyone to pay attention to anything challenging. They were largely gear checks and dps checks…and designed to make you use CC and move slowly through the space.

The dungeons today are much more complex and require a lot more skill to play at endgame level (M0+). Still, the dungeons of Vanilla required teamwork and patience and careful pulls.

But dungeons and raids aside, the larger game of WoW has always been designed to provide content for people who want to raid, people who want to PvP, and people who want to fish and farm for mats to level professions. ALL of those people have always been serviced by WoW. RP, casual grinding, 5-mans, raids, and PvP. Huge range of folks there, and most of them (even a majority of raiders) have always been casuals.

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Casual friendly is a label that is used to compare games and in that context that’s not what it means at all.

EQ was the big game out at the time of WoW’s launch. In EQ if you died you lost xp and you could delevel. There weren’t quests. You literally went and farmed mobs on a hill somewhere. Dungeons weren’t instances, if you wanted a specific drop you went and killed mobs at a spot with a group as the boss respawned over and over again hoping for that 3% drop and if others were already there too bad. Unless you were on a pvp server in which case you killed them (causing them xp loss) and took the spot from them. And then without their corpse they couldn’t play and had to wait until you were gone or get a necromancer to summon their corpse so they could loot their gear. On some servers they could loot a piece of gear off of you for killing you if it wasn’t soulbound. Raids were exactly the same way. Someone else is doing a raid and you want to kill the bosses that are up? Wipe them out, corpse camp them, and take the zone. Professions, have fun wasting tons of time farming mats and spending money only to fail and completely lose everything. Wanted to get mana back before level 35? You had to sit in game on the ground staring at your spellbook. They had hell levels that literally took people months to progress through of nonstop mob grinding, but you could also go raid without being max level.

Lineage 2 was in open beta right before WoW was. In that game when you died you could drop your gear on the ground for other people to loot while you were running back to your corpse. And you could spend massive amounts of time farming gold to buy that gear only to have it drop and be stolen the next time you died. Oh well!

In comparison to the games that were out when WoW released it was super casual friendly. Anyone saying otherwise is just demonstrating they have no idea what the market was like when it launched.

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I’m more annoyed that when doing these mindless world quests or emissary quests, all I get are f’ing boots or bracers. Or for the Azerite boxes, I get literally the same item every time from it.

The most frustrating thing is seeing everyone around me and just going “Yeah, they bought that with a carry service.” because when I try pushing keys with someone in 410-415 gear, they faceroll their character and wipe the group, then leave.

The other major frustration is actually going through a raid on Heroic and 3 weeks in a row getting hand-me-downs from fellow guild mates who got gear while I sit here staring at these Breath of Bwonsamdi collecting dust in my bank. I finally unlocked my 420 goggle pattern with Engineering, but it’s complete trash for Fury and Arms, which makes me have actual evidence of Blizzard not wanting warriors to succeed as anything other than tanks. Which is offensive.

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I snipped the rest of the post because I wanted to save some space for easier reading. I understand your point, but I disagree with your interpretation of the numbers. Let us be realistic for a moment.

What was the highest participation rate for raiding in WoW’s history?
Generally the number has always hovered within the single digit marks, at approximately 3% to 5%, and that was according to Blizzard who has ever since, been attempting to make raids more appealing.

Casual friendly simply means the game is much more friendly to the player who can play the game without a large amount of skill needed. I will use Istaria again as an example because it was a game which existed around the time of Vanilla along with EQ.

Tanks did not have a taunt.
Tanks did not have a threat modifier.
Management of agro was done purely by a guesstimate at the time with no way of seeing how much “threat” you had with a mob. That is not casual friendly by comparison to WoW, where tanks could taunt a mob.

Vanilla WoW was comparatively hard compared to current WoW , that is correct.
Vanilla WoW was easier compared to every other MMO game that existed at the time. None of the mechanics were particularly hard in Vanilla.

Also, yes, I played in Vanilla WoW. This is not my original account. It was trickier back then to pull mobs, and hell, whenever you leveled you had to eat and drink while soloing. Some regular mobs were harder than the bloody elites because of how they pulled at times.’

Edit: I will say my fondest MMO memories are from Istaria. Pulling an end game boss all the way from his spawn point in a fortress, and dropping him in a main city hub was immensely hilarious. Can’t do that in WoW sadly.
Can you imagine, if pre-nerf C’thun just dropped into Stormwing or Ogrimmar randomly? heh

Classic is waiting for you.

Go play it.

Now, off with you.

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OP sounds like an entitled mythic raider throwing a temper tantrum.

I pay the same money you pay. I should have access to the same gear doing the content I want. You shoudln’t get to dictate how I get my gear just because you don’t approve or need to feel special about yourself.

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You guys seem to have this wrong. There are two issues with this.

  1. It makes it harder for guild to get people to raid with. Why raid when you can just do a few mythic +s or some WQs.

  2. I can do it to, it isnt just limited to people who dont raid. Its invalidating my accomplishments because I can get equivalent gear without putting in any work.

15 bucks doesn’t entitle you to anything in this game except all the same access to the game everyone else has. Your money doesn’t mean the game is going to give you whatever you want, however you play it.

Just because I buy Super Mario Bros doesn’t mean I can demand that I be able to win the game if I decide I never want to jump.

That’s not how games work and it comes off as entitlement when you demand games cater to your play style just because you paid for it instead of doing the responsible thing and looking for a game that matches your play style.

And here we have it - the no-jumping Mario player who demands the game let them win this way.

Nah - your money doesn’t entitle you to anything but access to the same content. This game doesn’t let you have everything the way you want it.

If you’re looking for that, then go find a pure pay to win game since you think money equals entitlement.

You pay to join marathons. Can you demand they give you a medal if you decide you want to eat hamburgers instead of running the race? Hey - you did pay for it so you should have access to the same medals as everyone who completes the race. It should cater to your style of how you want to run the race, right?

Um, no.

The irony in your post is off the charts. Bravo.

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