Funny, I am a heroic raider and I am not getting dunked on.
Do tell me what the point is then, if everyone just catches up in a month or two, why go hard road when you can wait it out and catch up yourself? The game has become shell of it’s former self.
Which expansion did you figure this out in?
Because its fun? What other answer is there?
lol, I figured it out back in EQ personally, maybe Burkkins is a little slow
And again, the ENTIRE POINT of this thread was that I feel gear should be rewarded based on difficulty not time spent or repeated action of easy content.
What I want is a wall that SHOULD happen if you don’t attempt more difficult content, yes.
Don’t do more difficult content, don’t get the better gear it’s as simple as that.
How so? If you got more raiders you got more players to que with and more people to push mythics? But I doubt the community would welcome players without achievements. The decline of raiders is due to higher barriers of entry. In Wotlk you had gear that was equivalent to normal raids on vendors. And doing the heroics was easy with the overgearing.
WoW was touted as the casual gamer’s MMO when I moved to it from EQ.
Gear is being rewarded based on difficulty. You’re just posting because the gap isn’t as wide as you want it to be. And overall average item level is what really matters, not just a person getting lucky with one or two slots.
And that wall exists, it’s just not where you want it to be.
Started somewhere around the frosty boy dying. You know, when they added queued dungeons, queued raid, queued everything. Then sharding, crossrealm, just killed the feeling of the world. But raids remained, and now they killed that too by removing tier sets and throwing free gear at players.
Well then when you make an MMO you can do item progression that way. The developers of the one we’re all playing don’t like that design philosophy anymore and have (years ago) changed the status quo. And as far as we know they’ve used that rationale (the ilvl wall being bad) to explain design decisions as recent as April so, uh, sorry pal you’re out of luck if you want something different.
True. It’s an ~15-20 ilvl gap from top to bottom now which is perfectly fine at the end of a tier.
TFW u claim not to care about gear, but go around insulting people.
They are basically doing the same thing in wotlk with the wotlk patches. Idk whats the problem. It worked back then and got players raiding even alts into pugs.
15-20 ilvl gap from mythic raiders, but heroic and normal raiders are on same spot as people who do literally nothing. I guess only mythic raiders matter in this game.
Raids have changed in their design theory as well, but I do agree that removing Tier set gear was a bad idea. However, having multiple gearing paths is bad.
The problem with that is, luck shouldn’t be a factor it should be about difficulty. I wouldn’t have a problem with people who want to do solo content if it had mage tower like features where it was actually challenging, not just time gated WQs as I stated earlier. You’re correct, I don’t believe WQs should be rewarding heroic raids/m10+/rival range gear because the difficulty level between those isn’t even remotely close to repeated completions of WQs.
Correct don’t have a problem with WQs giving gear, just not equal to content that is much more difficult.
As Burkkins just said:
Doing this just degrades LFR/Normal/Heroic/M10+/Rival Rankings.
Didn’t read all the replies, but I’ll put in my $0.02 anyways.
I didn’t raid for the loot. I raided for the memories and the people I raided with. The gear was a possible bonus for if we did well. I’ve gone TIERS without a drop. It was crafting, badges, and rep that filled my slots. Crafting, badges, and rep no longer have endgame gear. WQs are the new backup plan.
Having access to higher level gear, I can grind out little by little, may allow me to get back into raiding so I can make more of those memories.
Higher tier raiders get drops at or above the level I can work to. You kill a boss and can get an item at X level with possible titanforging on top of it. I grind for 2 weeks and get one item at X level. Raider gets Y chances at gear “pre-upgraded” plus the WQ grind is available. Non-raider gets the grind for one. WQs have a limit you can do in a week as well.
More people with “acceptable” item levels slowly increasing should be a good thing for raid groups. From what I’ve seen, they won’t be 430 equipped in a day or week, but can slowly work up that slot RNG has forsaken…
Still waiting on that! Such a missed opportunity.
To repeat, I did not claim the former. That’s the lie you keep saying as if it means something. I’m not sure why. But those things aren’t mutually exclusive even if it was true (again, it’s not). It’s entirely possible to be snarky and not care about gear. That’s not my position. I do care, it’s just not the most important thing to me, and I can be snarky. It’s kinda like it’s possible for you to be both salty and snarky. They’re also not mutually exclusive.
I wouldn’t chalk up all leaves to lulls, overall BfA has been rather unsatisfying despite the raids being good… but just having good raids isnt enough to keep people around. Hell even WoD proved that, BRF is one of my top 3 raids yet even I wouldn’t try to defend the expansion beyond things like gear and classes not being as bad as it got.
And wpvp is suppose to be unbalanced imo… I think the bigger issue with that was allowing faction changes but thats probably an unpopular opinion.
And as I said before, you not caring about gearing much, calling it secondary thing, doesn’t mean everyone shares your opinion. People like gear, it’s in every game, you progress through game and obtain the gear equal to content you reach, that’s the curve, the progression. Now mythic raiders get their progression, while all others get merged together, doesn’t matter what you do, you all end up on same spot, except the shiny mythic raiders.
Apparently everyone enjoys gear, though?