This thread is nothing but entitled players demanding Blizz give them the same gear for no effort.
These kids have been playing too much fortnite.
This thread is nothing but entitled players demanding Blizz give them the same gear for no effort.
These kids have been playing too much fortnite.
Again, wrong. And even if people did enjoy the gear incentive, enjoying power progression through gear is completely normal in video games. Why are you telling people theyâre wrong for that?
Who are you?
I could point this logic back at you. Why are you telling people theyâre wrong for wanting more accessibility to gear?
Isnât this thread nothing more than a bunch of people telling each other theyâre wrong for how they want to play the game?
P.S. I also said nobody was ever wrong for liking gear progression. Iâm just saying that it shouldnât be the only reason why we play.
Not the guy youâre replying to however. He wants to pretend that we shouldnât care about gear, and has conjured up some weird idea that we should in fact be more concerned with the idea of âa fun gameâ more than gearing, all while complaining that he isnât getting gear but itâs okay to complain because heâs a sOLO/cASUaL player who is left out of the process because things other than his own decisions.
These guys make me puke. Blizzard shouldnât cave to the demands of people who arenât interested in playing WoW for what it is (a great MMORPG that has always featured steep vertical progression.)
You arenât just asking for âmore accessibility to gear,â youâre asking for all the gear. and the logic doesnât work your way because thatâs never been how this game was designed.
The game was designed the way we like it.
Because gear is already more accessible than itâs ever beenâŚ.
Because you arenât getting mythic raid loot from shooting yourself out of a cannonâŚ.
Because if you want gear play the gameâŚ.
Trouble is, if you make it easy to out gear heroic with trivial world content then it loses most of whatever prestige it may currently have. M+ has done not AOTC any favors over the years because you end up out gearing heroic by a pretty substantial amount by the time many guilds actually get to the last boss. At least with M+ you have to do some work to get the gear. Putting 278 gear in the open world would be that issue but on steroids.
Nerfing yourself by not going the hyper-rewarding thing that is also easy and then getting outgeared by people doing super easy content is not fun. Makes it very hard to compete in the realm of parses. Makes it harder to get into good teams who for obvious reason want people to have the very good gear. Makes the achievements you get less prestigious because they are effectively easier. It doesnât make much sense for people to be doing easier content but be getting better rewards.
You keep making this up as if anyone said that. It isnât why we play but it is part of the progression path people enjoy.
And the whole point of this thread was that maybe that should change.
Explain to me what someone who focuses on gear progression stands to lose if Blizzard focuses their design on making the general content more engaging and interesting with more varied rewards.
Itâs not something anyone said. You inferred it when you said replayability and longevity is reduced if gear is made more accessible.
Time.
People are forced into mindless content in order to optimize their characters instead of engaging in excellent gameplay (raiding, arena, m+) so that people who are completely intolerant to any difficulty in game whatsoever can gear up to be a frog in zerith mortis.
Itâs not something anyone said. You inferred it when you said replayability and longevity is reduced if gear is made more accessible.
Thatâs now at all what that means. If say 15% of why you raid is the epic lootz and you donât need to do raiding for the epic lootz because the same or better gear is easier to get from other places you will be interested in doing a fewer number of reclears. It isnât the only reason you raid, it isnât even most of why you raid. It is a relatively small part of why you raid but that still changes the number of reclears you want to do because part of the reason you do them doesnât exist anymore.
Again, oversimplified. Not just âmore accessible,â you said all the best gear should be available for doing anything.
And yes, that changes how the game is played in its most replayable forms. You donât understand because youâd just get your ilvl to show off and then log out and it wouldnât change how you play one way or the other. But there are people that actually do play.
This 190%. Itâs pretty obvious that if he or she even plays itâs barely.
Why are you implying the content canât be made more engaging and interesting without it showering you in loot?
Perhaps youâre the one who only has fun if youâre getting loot. Interesting turn of events.
This is not what I meant.
And also if the end goal is to optimize your character, doing so through the slower path over a 4-5 month period certainly isnât the way to do it.
This is the same thing. I didnât realize I needed to specify.
If the game is fun by its own merits, it shouldnât have to rely on gear to instigate replayability and longevity. That is literally my point. Blizzard has designed a game on gearing rather than designing a game on fun and making gear supplementary to that fun.
When most players donât even begin to broach AOTC or CE, designing a game where the most fun is attached to the lesser majority of the game is problematic.
Hence why, as Iâve stated, they need to either restructure their content and reward schemes to make it so that itâs not contingent on gear, or they need to expand on it and make the gear accessible to lower-end players because they are being fundamentally left out of Blizzardâs design philosophy.
Something being 10% more accessible and 100% more accessible are not the same thing. Yes, when you say you want âall the best gear availableâ, that is different than saying you want it just âmore accessible.â
Literally the most successful and best MMORPG in history.
Iâd say theyâre fine doing what theyâre doing.
???
Bro you arenât actually saying anything. This doesnât mean anything.
Youâre implying most people care. I doubt they do. Otherwise, the low completion rates wouldâve changed the amount of subs so much that Blizzard would have changed it by now.
You seem like you are the biggest outlier here. Someone masquerading as an oppressed casual yet still has time to argue for 4 straight days on a forum thread instead of trying to play the game.
WoW was the most successful and best MMORPG. Itâs not anymore lol
Two bad expansions in a row have not done this game many favors, and many people have been unhappy with Blizzardâs design philosophy these last few years.