Again, not what was said, and now my eyes hurt from rolling too hard.
Sometimes I think these people are just parody accounts lol
Again, not what was said, and now my eyes hurt from rolling too hard.
Sometimes I think these people are just parody accounts lol
Explain what this means then, because it certainly seems like thatâs what youâre saying.
And for mythic you have to basically do the same, clear heroic and get geared. Plus you need at least 24-25 people and keep a steady stream of trials.
Imma be honest. You have 130 replies to this thread but mysteriously only 330 posts on this character.
Iâm about 99% sure youâre an alt of some troll that wants gear to appear in their inventory for doing nothing so they can spend the rest of their time on these forums trolling
and I donât consider you a wow player, I consider you a forum hero. so sorry, I wonât be explaining anything or replying further.
gl with the next forum alt.
Eh many people take the path of least resistance even if it is less enjoyable. If you could get 278 (mythic) gear by farming 100 murlocs a week for 4 months a lot of people would probably stop doing M+ and heroic to gear up and just do that then smash heroic to bits in like 2 resets, especially for their alts.
And for mythic you have to basically do the same, clear heroic and get geared. Plus you need at least 24-25 people and keep a steady stream of trials.
At the beginning of a tier, yes. But I could literally buy gear off the AH right now to get my ilvl high enough so I could skip Heroic and hop right into Mythic. The only barrier in that case would be gold.
I think the only way Ultimate would be comparable is if youâre talking about the older fights. Because those require completion of older Savage tiers in past expansions, which are super easy to do now. Itâs just the newest Ultimate fight that takes more time to get into, because you have to clear the current Pandaemonium savage tier. Which is not exactly faceroll easy.
Imma be honest. You have 130 replies to this thread but mysteriously only 330 posts on this character.
Iâm about 99% sure youâre an alt of some troll that wants gear to appear in their inventory for doing nothing so they can spend the rest of their time on these forums trolling
and I consider you a wow player, I consider you a forum hero. so sorry, I wonât be explaining anything or replying further.
Listen, if you want to explain it, Iâm all ears, but when you clearly state that giving everyone accessibility to gear means that replayability and longevity would be reduced, you are inferring that this gameâs systems are contingent on gear which isnât a good thing for a video game.
You should play the game because itâs fun, not because you need a dopamine hit every time your BiS drops. The gear should be supplementary to the experience, so imagine how most casual/solo players feel when they are cut off from that experience all because their way of play doesnât align with Blizzardâs reward scheme.
It sucks. Itâs an empty experience. If the gameâs enjoyment is contingent on gear, then that gear should be available to everyone. If not that, then it needs to be restructured so that gear isnât the focal point.
Eh many people take the path of least resistance even if it is less enjoyable. If you could get 278 (mythic) gear by farming 100 murlocs a week for 4 months a lot of people would probably stop doing M+ and heroic to gear up and just do that then smash heroic to bits in like 2 resets, especially for their alts.
But again, why would any player who operates in AOTC and CE do this? Why would they hinder their guildâs progress and their own progress in the game just to farm mobs for four months? Why would they spend 80% of the patch doing content they do not like doing?
My disconnect here is that Iâve always been under the impression that AOTC and CE players play at that level because they like the content, so if they are so easily dissuaded from doing that the moment gear becomes more accessible, then perhaps the issue isnât so much casual players getting better gear more than it is the game itself just not being that fun?
What do the casuals get? Recolors of the same obnoxious mount, horrible open world progression and armor sets, basically next to no rewards.
Iâve never seen a game so fixated on rewarding ALMOST ALL the cool and unique stuff they put out to the smallest audience of players they have, less than 1%. Meanwhile the rest 99% of players get next to squat.
Itâs supposed to incentivize players to do the content that requires logging the most time played. The fact that you want it so badly means theyâre doing their jobs well.
Donât worry, if Diablo Immortal is any indication of where Blizzardâs going, youâll be able to buy all those cool looking things in the store, or with 1 million gold that you acquire through buying tokens.
No need to make your game engaging anymore to sell subscriptions; now you can just lock cool stuff behind grinds and offer players the option to avoid the grind by purchasing an in-game currency with real money.
The gear should be supplementary to the experience, so imagine how most casual/solo players feel when they are cut off from that experience all because their way of play doesnât align with Blizzardâs reward scheme.
No one is cut off from gear.
You can play the game modes that reward the rewards you want.
Or.
You can abstain and you wonât be getting those rewards.
For example-
I will never have the sha of anger mount because I refuse to camp it and farm it for years. Thatâs okay. Iâm not being left out of anything.
Im refusing to engage in a particular piece of content that has a reward that only comes from that particular piece of content so I donât get that reward
No one is cut off from gear.
You can play the game modes that reward the rewards you want.
If you are not engaging with the game the way Blizzard has designed it, you are cut off from it.
As I have so highlighted countless times in this thread, when this gameâs experience is wholly attached to getting that better piece of gear, that is a problem. So Blizzard either needs to expand on that reward scheme and make gear more accessible, or they need to restructure it and make their game more enjoyable on its own merits instead of a dopamine hit.
If you donât see why someone would farm trivial content to outgear AOTC and then do a fake trial or PUG it in itâs final nerfed state with way more gear than it was designed around instead of progression raiding for who knows how long then I donât really know what to tell you man.
As I have so highlighted countless times in this thread, when this gameâs experience is wholly attached to getting that better piece of gear, that is a problem
Except that itâs not.
WoW has always, always been a game that featured vertical progression. Just because you personally dislike it doesnât mean that there exists a problem.
If you are not engaging with the game the way Blizzard has designed it, you are cut off from
I meanâŚ.no. Youâre just choosing not to engage with the content.
This is a pretty simple idea honestly. You arenât getting pvp titles unless you pvp at a high rating. Would it make sense for you to get gladiator for playing flappy birds in Bastion? I think not.
problem. So Blizzard either needs to expand on that reward scheme and make gear more accessible
Lol. Gear is more accessible than it has ever been.
You can outgear the normal version of raid without ever stepping foot in it. You can nearly reach mythic ilvl without ever stepping foot in mythic raids.
You can obtain tier sets without ever doing a single M+ or raid.
Gear accessibility is fine. The game design doesnât need to be upended for people who are entirely intolerant of any difficulty in the game.
You can outgear the normal version of raid without ever stepping foot in it. You can nearly reach mythic ilvl without ever stepping foot in mythic raids.
Yep, you can outgear heroic without actually clearing heroic. A lot of the better players in AOTC guilds were in the 270s from M+ by the time their guild actually killed H jailer. People want to make it even easier to get better gear than H than getting 15s done?
Data from BellularGaming
lol
It sucks. Itâs an empty experience. If the gameâs enjoyment is contingent on gear, then that gear should be available to everyone.
Itâs not. Gear is part of progression but not all of it. You are blurring the lines to suit your argument. Stop doing that and things make more sense.
Rather than putting an emphasis on just playing the game, they have decided to center it around flashy rewards,
What are these flashy rewards youâre talking about? I see lots of complaints in GD about causal players not being able to get âgear.â What gear are we talking about: ilvl or appearances?
Thereâs a lot of cool transmog content in WOW that is difficult to obtain when current, but becomes trivial a couple of expansions later.
Gear is part of progression but not all of it
Who cares if gear and the acquisition of it is part or all of progression?
For 18 years people have logged in and done raids, bgs, arenas, rbgs, and more recently M+ in the pursuit of gear.
I like gear. I like gearing out my characters. It is one of the biggest reasons I play. To say that gear shouldnât matter whilst begging for gear without doing content is absurd.
If you donât see why someone would farm trivial content to outgear AOTC and then do a fake trial or PUG it in itâs final nerfed state with way more gear than it was designed around instead of progression raiding for who knows how long then I donât really know what to tell you man.
Listen, Iâm not saying youâre wrong. They may or may not. If they donât (which I lean towards because CE/AOTC raiders play these levels of content for the challenge and prestige), then nothing of value is lost by giving gear to other players.
However, if they do, then that highlights an even larger issue in Blizzardâs reward structure in focusing less on the game being fun and more on the game being a pseudo-slot machine where people only care about the loot drops more than they do just playing the game.
And Iâm not saying that people canât care about gear. I know that this is an RPG and gear is a pillar of any RPG, but realistically speaking, it shouldnât be the only reason why we are playing. So if accessibility causes such a massive shift in where people direct their time, then perhaps instead of blaming casuals for wanting better gear, we should be putting the focus on Blizzard to make a better game.
You are blurring the lines to suit your argument.
Iâm not blurring any lines that havenât already been blurred by the logic in this thread. You guys just donât seem to understand that you are openly admitting the game just isnât that fun without the gear incentive, highlighting a major issue with the gameâs design especially for casual and solo players.
However, if they do, then that highlights an even larger issue in Blizzardâs reward structure in focusing less on the game being fun and more on the game being a pseudo-slot machine where people only care about the loot drops more than they do just playing the game.
Where have you been the last 10 years? THAT is the gaming industry now. WhyTF do you think mobile games are so prolific? COME ON!
Who cares if gear and the acquisition of it is part or all of progression
Lots of people. Gear and power progression scaling alongside difficulty is not at all rare, new, or even remotely commonly disliked in video games.