It goes against the entire game philosophy of rewarding gear based on difficulty.
Doing braindead content is so trivial bots can do it.
It goes against the entire game philosophy of rewarding gear based on difficulty.
Doing braindead content is so trivial bots can do it.
wait, what?
what youâre missing is that the reason it didnt ânegateâ pre-raid gear was because gearing even for âend gameâ players was excruciatingly slow. It wasnât because the power levels of the items were similar.
this is still true with all kinds of things, namely trinkets. M+ gear is often used even in full bis.
That doesnât mean it would break the game. Are you going continue making a bunch of buzzword statements are you actually going to break down what it is about this system that would break the game?
Thatâs not how the MMO genre works. If you want to play solo content then have fun.
Just donât expect the best gear in the game.
Normal raid gear is more than fair give the simplicity of solo content.
This still doesnât explain how it breaks the game. This is just a bunch of statements mashed together that resemble some passing of an argument but actually arenât.
Youâre not very good at this, are you?
it would change how the end game was balanced entirely, because everyone would just do all the auto win stuff before the hard stuff, get all the best gear, and steamroll the end game content reducing replayability, longevity, and /played.
very similar to how nazjatar was and that was awful. turning over rocks to get manapearl items because the bis raid gear came from them was awful; those items werenât even good for non-raiders, but I remember some people on the forums being happy about it over spite because it meant raiders had to wear the same stuff they did, even though them wearing it was worse for them than regular statted items (since the procs didnât work in other zones, were bad for world content, etc) thereâs a reason people donât play on the tourny realm for fun, despite being able to literally just create BIS from a vendor for any character they please.
it would probably result in them just making things more difficult at end game, negating the entire point of having âbetter gearâ to make things easier. then youâre stuck in the same wheelhouse of problems, you just get to look at a higher ilvl in your inventory (which end game players dont care about nayway) while still not being able to do the same content you werenât able to do before. that isnât how video games work, anyway. character progression in video games being linear alongside difficulty is a completely normal thing.
If you canât understand how a game thatâs designed to reward gear based on the difficulty of the content were to give equal gear at a slower rate for the easiest content in the game thatâs on you. The game is designed to have progression and giving bad players the best gear removes that progression.
Multiple people have spoken out against this as it would probably result in even more sub hemorrhaging from the game.
Oh, wow, almost like itâsâŚsubjective?
What rebuttal? The fact that you backpedaled on your arguments and then acted like youâve never changed course despite me pointing out to you that you, in fact, did?
Never claimed to be smart but apparently I am capable of following basic through-lines in an argument without contradicting myself so that still puts me one step ahead of you, son.
You mean comparison lol.
The one that I have stated more than once that you continue to ignore.
Sure thing rofl
Risk vs. reward should always be a thing. They should get the best of the best. Socialism doesnât work. If everyone had the same crap, then there is no point in making any effort. No one is stoping you from putting in effort for the things you want. FOTM be damned, make your own groups. While (IMO) old stuff should be available with the same difficulty, you should absolutely have to earn it. This (as well as life) shouldnât be a âyou all get trophiesâ kind of deal. Iâm a casual and I have things because I have applied myself so that I can get them because I want them. But nice trolling post.
Yes, and? Does this break the game, though?
Wait, so you mean to tell me that the only reason why replayability and longevity in this game exist is because the game doesnât have content beyond getting gear?
And this is the kind of system you want to defend? A carrot and stick-style of game that obfuscates its content depth with garbage reward schemes?
And multiple people have spoken for it. Your points prove nothing as always.
typically, entirely restructuring something as a result of a drastic change counts as âbreakingâ it. yet. it might not impact YOU, but that isnât the same as saying it isnât breaking
youâre trying to oversimplify it through text to make it sound worse than how i meant it. itâs pretty exhausting to read, so iâm probably not going to reply. my eyes canât roll back much further
Which point, the point where you clearly state one thing or the point where you clearly contradict your previous point? Itâs hard to keep up since, you know, they contradict each other.
Truth hurts sometimes, I know.
Never happened. Sorry you couldnt keep up
Sure thing.
The people speaking for it also dont play any endgame content and frankly if you choose to restrict yourself to a small portion of the game thats your personal problem.
No worries! Totally get it, let me just find it real quick.
Oops.
Lol, Snozh not think 2 gud.
Majority.
You checked every server on every thread? Or just cherry picked?
I knew you cherry picked but its ok
This doesnât really hold up. You canât compare prog time of early bosses to late bosses. SoD was the last tier I raided, but we were up to Painsmith the first week, but it took us 3 or 4 more resets to clear the full raid. Later bosses require more time. That said, I have no idea whatâs going on, just had to nitpick this.
I donât know, did you?
I mean, I never claimed that the majority felt a certain way about something. I only ever said that the majority likely donât agree and that there are multiple different opinions on what casual raiding guilds are.
You gonna keep deflecting or are you still gonnaâŚyou knowâŚ
Also, LOVE that you have now deflected to the majority detail here instead of addressing your clearly contradicting statements.