Why do you keep inflating what people say to the extreme? Do you drive a big truck, too?
How did I inflate anything to the extreme?
I was told that achievements are content. What achievements are you seeing as content, which would not factor into what I just stated?
No? Iâve saidâŠ
And after seeing him going off about gladiator mounts, thatâs when this quote came into play.
You would have a point if heâs talking about casual stuff like normal dungeons, but the title as well the idea of the thread is very obvious heâs not talking about that. The reason why thereâs a proverbial 1%, is because, not everybody can meet the challenge.
When the discussion is âMake the hardest part of the game easierâ essentially⊠iâm not sure what merits to be had in discussing it in the way you would like me too.
Which is why i said typically. There are times when that isnât always appicable whether the challenge itself is bad/tuned wrongly, or etc.
Mate, iâm casual as casual come when it comes to video games, but even i understand that the best players get the best rewards, because it requires your best effort.
As for⊠âother qualitiesâ⊠iâm not sure what you mean by that.
Sure, i donât mind those, depending how well their implemented. Though they typically exist more or less for casual players because a lot of the time, hardcore or âelitesâ if you will, always try to theory-craft the best path possible.
Personally debatable on that on, it depends on how they are designed. If the quest is just simply take a package across the other side of azeroth, and it rewards me M+5 gear, when it wasnât even difficult, let alone even long to complete, then i say thatâs not a great task. If the task is just there to waste your time that isnât even difficult at all, then thatâs bad too.
I think their fine values to have in a game like this. The problem being that would de-priorize M+. Unless were removing timers off of it.
Ehh⊠Iâm not a fan of rep grinding in this game given how limited or not very creative the options are for getting rep, especially ever since with Legion pretty much timegated you where previously, you can start and stop anywhere you please with rep grinding.
But rep grinding doesnât have much ado with skill, allowing you to do it pretty passively which is why anybody can get to exalted really. Granted, the difficulty of the world is constant, but what it changes is less so then M+. Or PvP even. And as for boredom, i can âconquerâ that if you will, by watching videos or listening to music on my second monitor while i play along.
M+, PvP and Raiding requires you to be active all the time. Rep Grinding is mostly passive. And plus you really kind of need to keep up with other people in terms of gear and skill if you plan on being competitive. Multiplayer aside, itâs simply how the devs designed it. Itâs not to say they designed it perfectly, not all challenges are designed the same. Itâs not even going to mention that some people like challenges for the rewards they have, because it (it is true itâs subjective rather) gives them accomplishment, because a challenge without a reward would feel like a waste of time for some. Itâs about giving players something worth their time and effort asked for. You wouldnât defeat the final hardest boss if you know it wouldnât give you anything, or not even an ending of you looking awesome or something like that.
Though if i were to take a guess on why you respect people taking a long time with these rep grinds, itâs probably because you like thereâs a clear goal to work towards, unlike with M+, Raid, or PvP where the rewards are RNG, or the goals are constantly shifting. If thatâs the case, then sure, i agree that rewards should be more consistent, that you should work towards whether it be challenges or grinding, rather then rely heavily on RNG.
Discovering gurubashi arena should reward the player with a feat of strength and every pvp set in the game
Fair enough.
Okay. Maybe in Dragonflight they should just remove Mythic achievements entirely then. Including the mounts and titles that come with them. Because theyâre not content and adding anything to your experience, right?
Imagine being this delusional and in denial you post this drivel.
I still have that trinket on my old 29 twink rogue.
Having a clear end-goal with distinct milestones that a person can pursue and accomplish by playing the game the way they prefer is really the pinnacle of âthe dream.â
This isnât said enough, but Covenants were fantastic. I love everything about them. I just wish they had twice as many levels and twice as many rewards. If every activity rewarded investing time and personal effort without fail, I think Iâd feel more comfortable attempting new activities.
As it stands, if I go out of my comfort zone and join a group, the only way I get rewarded is if our attempted run is successful. I give that relatively low odds starting out, and so, Iâm less likely to do that than I am to queue for a BG. Win or lose, at least thereâs a lesser reward and some progress towards the goal of obtaining the gear youâre there to get. But the rewards in PvP are underwhelming and PvP itself seems unbalanced and pointless (especially in this era of ceasefire between Horde and Alliance.)
The so-called âpillarsâ of end-game feel more like a trip to a dodgy casino than a journey to the peak of the highest mountain, and that is what I would like to remedy.
I find it interesting to see rep grinding being used as an example for rewards when during BFA all I saw on these forums was how horrible it was to lock flying being rep grinding. Personally Iâm fine with leaving rep grinding in the dustbin. It isnât fun and to lock rewards behind it proved to be very unpopular.
I had someone in another thread try to tell me that grinding rep with the enlightened was hard solo
Mounts and titles are not achievements.
Or are you just gonna be all over the place?
There are more achievements for m+, dungeons, thorghast, zm, covenant exploration zones than there are for mythic raiding. World content rewards more mogs, mounts and titles than mythic raiding does
Mythic raiding needs time limited cosmetics like pvp that go away after the tier is over to reward clearing current tier and not just a tier colour that people can go back the next expansion and easily get
M+ gets a time limited mount but itd be cool if they also got a limited cosmetic
World content should also get time limited rewards for completing meta exploration achievements
Time limited rewards are not bad and we need more of them
This is what happens when you put a raider centric game developer in charge of the direction of the game. The game has declined immensely for casual players under Ionâs leadership.
I donât want to put all the blame on 1 person here, but you can just feel his influence on almost every aspect of the game.
MMO players these days want more options instead of being pushed into a narrow set of repetitive instanced content.
The way dungeons are designed now around M+, makes this type of content just abysmal experience for many people that liked the more chill approach dungeons had in the past.
M+ is pretty much the featured content now for WoWâs endgame sadly.
The entire game now just centers around pushing seasonal e-sport style content. Even raiding is getting isnât getting the love it used to. I feel like M+ just devoured the soul of what WoW used to be.
Remember when you could take a bunch of semi-competent raiders and clear all content and get all the coolest rewards with the only gate being RNG on the items dropping.
yeah this game isnât for those people anymore, you need Friday (aka Jarvis) as an addon now
Itâs still that game. The bar of âcompetent raidersâ has just gone up faster than the average playerâs skill.
Shouldnât rewards be commensurate with the effort you put in? You just sit afk in Oribos? You donât get cool reward. You put in time to become a CE raider or gladiator, you get cool gear and unique mounts that help you stand out.
Whatâs the issue with this?
The issue is people see others with stuff they dont have.
Granted, the irony in this. Is that the mythic CE raidersâŠI rarely see them on the mounts/tier sets connected to mythic raiding. Outside of the opening week or two of them clearing it.
To add on, everyone has exactly the same access to the rewards this game has to offer as everyone else. Some players just choose not to partake in the activities that give them, then complain about not getting them
Thereâs nothing delusional about wanting cool things for the time you invest in the game lol