…Okay. If balance changes have to result in GM intervention to restore gear just to put you back in a competitive state…I mean, what more signal do you need to know that this is a hideously broken system?
Your evil Activision overlords seem to like mobile models, so try looking at one that’s done this setup better: Final Fantasy Record Keeper. Heroes’ special moves are initially locked to relic equipment and can only be used while it’s equipped. You put it on, use them for a while, it gathers XP, and eventually the special pops out of the equipment and is permanently available to that character.
You can do something like that for BFA. Make traits equippable from the neckpiece, three per ring. Az armor carries the traits at first, and the traits can only be equipped while you wear the armor. You put it on, equip the trait, wear it around, and it gathers AP. After a while the trait pops off and is permanently usable on the neck up to that ilvl.
And look what changes:
- incentive to play around and experiment with alternate boosts and rotations
- turned it into a collectible – slap an achievement and a title on it while you’re at it
- insulated from large balance changes rendering your equipped gear almost useless overnight
- eliminated the need to wear low ilvl pieces over high ones because of bad traits – now they’re decoupled over time
- incentivized continued AP gain further on down the line