Flashback to wrath, keeping every piece of gear between 232 and 264 on my druid and I just played feral.
Bear set with stamina
Bear agility set
Cat set rotated through not critical or hit capped to crit capped so then hit became important all the while trying to keep as close to if not over the ARP soft cap.
Had to re-gem weekly sometimes twice a week and had an load of trinkets.
ā¦Okay. If balance changes have to result in GM intervention to restore gear just to put you back in a competitive stateā¦I mean, what more signal do you need to know that this is a hideously broken system?
Your evil Activision overlords seem to like mobile models, so try looking at one thatās done this setup better: Final Fantasy Record Keeper. Heroesā special moves are initially locked to relic equipment and can only be used while itās equipped. You put it on, use them for a while, it gathers XP, and eventually the special pops out of the equipment and is permanently available to that character.
You can do something like that for BFA. Make traits equippable from the neckpiece, three per ring. Az armor carries the traits at first, and the traits can only be equipped while you wear the armor. You put it on, equip the trait, wear it around, and it gathers AP. After a while the trait pops off and is permanently usable on the neck up to that ilvl.
And look what changes:
incentive to play around and experiment with alternate boosts and rotations
turned it into a collectible ā slap an achievement and a title on it while youāre at it
insulated from large balance changes rendering your equipped gear almost useless overnight
eliminated the need to wear low ilvl pieces over high ones because of bad traits ā now theyāre decoupled over time
incentivized continued AP gain further on down the line
WOWā¦ on this toon sureā¦ waitā¦ been saving for MM in case it ever gets looked atā¦ also SVā¦ and my Monkā¦ 3 setsā¦ more gear then I care for and NOT paying for any changesā¦ if you let us switch the traits for free sureā¦ but having to spend so much goldā¦
Yeah. 1 setā¦ per specā¦ each spec uses something different!
Sad
In hindsight, they should have taken some of the azerite ideas and developed a new talent tier for all classes; they at least have enough for that. Head, shoulder and chest should have been normal gear and the Heart of Azeroth should have been a 5 wheel azerite talent system - with no reforging cost - and some save spec preset system built in.
Blizz screwed up with the azerite system we have now.
Pretty sure theyāre also referring to the idea of gear having Str/Int/Agi. Carrying 10+ Azerite is typically 3-4 sets of gear. 10 pieces in ye olde days is barely half a set.
I can see what you are saying that you feel there is more pressure to keep the gear but I donāt feel itās too different from the past. If I was aiming to min-max in all situations then Iād expect to be hanging on to more gear but as I mentioned earlier if there is only a small to tiny percentage difference then I stick with one and clear up the space. Do you keep gear even if itās a .1% difference? Where is the breaking point for your play style? With the current 30 slot bags that are available, how much empty space do you tend to have?
And something that isnāt directed at you Xoja but some others seem to just be asking for why we are okay with needing multiple pieces per slot at all and creating āclutterā. This is my personal stance, but Iād say it feels like just a part of an MMO in that some items are better than others. If we were to simplify it we could just remove stats and have items that are āaverageā, āgoodā, or ābestā. If the item is ābestā itās the best, period. Then that item can degrade to āgoodā when a new ābestā is available from new content. This would cover the bag clutter and simplify things but I donāt think itād feel fun.
Granted. Youāre still using out-of-game channels to compensate for whatās already been demonstrated more than once to be extreme volatility in balance of permanent items.
Itās ok to have some items to be better than others, but itās not ok to bind item to specific spec, especially when those slots were usable for all specs for many years before BFA. This is the problem Blizzard refuses to accept and fix.
It still gives you some benefit, even if itās smaller, unlike many azerite traits that only work for one spec, and give nothing to other. If traits were switching with spec, that would be non issueā¦