Stop Punishing Players Who Have Dual Roles

I, for one, unsubbed recently because of how much I hate the Azerite system, though it was mainly because of class design.

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Except you needed off-spec gear to actually play the off-specs, and they were easier to come by. 385 Azerite is near impossible to obtain and because of that, no raiding guild (that uses a real loot system) will give you a second piece when you already have one.

Inb4 “Join a personal-loot guild”, name me a serious one that is 8/8M or close to that that isn’t doing Loot Council in some form.

Because having triple the work to do with budgets being cut is difficult.
Just because your brain arrives at a conclusion, doesnt make it fact. Maybe try thinking outside your normal viewpoints.

Okay but his doesn’t explain anything. Why should we have to keep multiple sets in the first place. It’s hard enough having enough bag space for everything and adding multiple azerite pieces just makes it worse. The fact that there’s a penalty at all is mind-boggling. Just admit it’s another gold sink that punishes players who don’t have the gold to switch specs.

agree that dual or triple roles should be easier

this is honestly just one part of the many flaws of the casino style low dopamine azurite system

makes me dread what fake end-game leveling system will be in the next xpac

We have huge amounts of bag space right now. I can dedicate 2 bags or 60 slots of space to gear.

You dont need gold to switch specs. That was removed a long time ago. Its not the game or developers fault that you want to keep changing azerite traits. Just get more gear.

They already stated that they intend for us to have multiple gear sets. Just like we have had for almost every expansion to date. Just like how you often have to swap out trinkets to be optimal for specific specs.

The problem was that at the start of the expansion, there was a really small amount of available azerite gear, with upgrades being largely reliant on RNG reward methods (M+ cache). This was particularly felt as for certain specs their best pieces came from dungeons. With the re-balancing, addition of 370 emissary pieces, and more time for us to clear and re-clear uldir
 this problem has lessened dramatically.

With the new vendors coming in 8.1, this problem should nearly vanish entirely. Long story short
 get multiple gear sets. Stop constantly swapping your azerite pieces around.

What are you talking about, we have to carry more gear around in this expansion than ever before.

MW raid set, MW m+ set, MW PvP set, WW raid set, WW M+ set, WW PvP set, Tank set, then all the other gear (legs, wrists, rings etc etc) for the other specs due to secondary stats being way out of wack.

I currently have to carry 19 pieces of azerite armor, along with all the rest of my other gear that I need to switch out. It takes up about 35 slots of my inventory carrying all this crap around.

Azerite armor should have been locked to your spec, allowing you to change it like talents for each spec. It’s quite frankly ridiculous that this isn’t the case.

And the “reduced” costs daily is not a fix, it’s a band-aid on a wound that needs stitching asap.

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I find it kind of funny that since
 what? Cata? MOP? Gear was made to swap its primary stats and set bonuses with our spec so we only had to carry a single set of gear with maybe a few different trinkets in our bags.

In comes Azerite gear that basically is us going back to having multiple sets of gear taking up bag slots.

What’s going to happen next expansion? Will we go back to gear sets only being designed for one spec?

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The difference is you are so utterly stingy with Azerite Armor, players are highly unlikely to actually have the pieces needed to maintain more than 1 set of armor to begin with.

It’s a catch 22. Just get more pieces, but we’re going to give them to you as slow and begrudgingly as possible.

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It won’t vanish at all because their intended time to acquire high level Azerite is like 6 weeks per piece. Even if you go above and beyond and manage to shorten that to 3 weeks somehow, you’re looking at months to actually build these mutliple sets we’re apparently supposed to have, at which point we’d be approaching the next patch. I am not saying this stuff should be free but 4+ weeks for a single piece is taking the piss.

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You’re all over the place with defending this. Sometime ago your team decided to make tier gear switch between specs, now all the sudden that is no longer possible. You encouraged people playing multiple specs and now you are against it. You may say you aren’t but rolling back quality of life changes that enabled people to switch freely between specs shows you want people not to play multiple specs. The argument that “Well, it only cost a few gold.” is stupid. This is yet again something that was given to the player in the past and now gated behind a bad idea. Be honest and just say we don’t want people playing multiple specs because it’s too much work on your end to deal with. Giving people something then taking it back sucks. It shows indecisiveness and lack of vision.

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But that’s the problem. Azerite isn’t like past armor, because it’s not as easy to obtain. There are multiple restrictions on how you actually obtain azerite. Take trinkets, for example.

They’ve always been the one thing that has very little overlap between specs. You always have to carry multiples for different specs, but unlike azerite, you can obtain them from all of your regular activities without hindrance. You can farm Waycrest until you get the branch you want. You can’t farm anything until you get the Azerite you want, because it’s time gated. You’re stuck with what you have. If you don’t want to be at a disadvantage when doing a variety of content, you’re punished.

Now, I’m not advocating for the respec cost to be removed, I just want it to have a cap. I made a post about this, but it was on old forums and at an off hour so didn’t get many eyes on it, but here: Azerite Respec Cost Answer from Q&A and Why It's Still an Issue

TL;DR: Cap the reforge cost at some amount that feels impactful. 1-2000g. Give us a profession item to do it cheaper as well. I totally understand that you guys don’t want azerite armor to be a second set of talents, but come on. What gameplay value is gained from restricting players like that? All it does is restrict your gameplay. If I’m the main tank for my raid and I want to go do PvP as dps or heals, I’d have to respec. Having to do that too often would simply make me not want to participate in PvP because it’s too expensive. That’s a problem that could be easily solved.

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Multiple sets of gear, like it’s always been. Don’t worry about ilvl for your off spec.

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I’d be 100% on board with locking individual pieces of azerite armor to a particular spec. Or at least make the outer ring have 3 “tanking” traits and one generic stat trait. That way if you want to reforge, it would only be to swap out one tanking trait for another.

Since BfA’s launch, I have avoided tanking as prot warriors just got way clunkier and slower with the GCD changes, so mostly I dps, yet I still have a full 30 slot bag of gear for all three specs. Versatility is a good thing(except as an item stat) which is why the very sad azerite armor’s abilities should change when we change spec, versatility.

Semper Fi!

Respecs in vanilla were 50g a pop son. Get over it.

You must not have been around long. Up until legion, I had two entirely different sets of gear, every piece. In vanilla, I had riding gear, spurs on a pair of boots, an enchant on a pair of gloves, and a trinket. Multiple sets of gear is not a new thing. I mean, it used to cap out at 100g a respec for a long time, which used to be outrageous. That would be around 10k today, just be glad it isn’t like that.

lets assume I was new (I’m not). You did not invalidate my argument with an assumption my time playing wow. We already covered this in the topic, yes Blizzard used to charge just to re-spec. Yet Blizzard changed it for the better due to player outcry. The argument, be happy things always could be worse is not valid argument because it could always be better too. If no ever speaks out then blizzard would never know people are happy or unhappy.

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Except I pointed out inconsistencies in their own system - them doing the exact opposite of what they stated. It’s called logic, and it’s a part of the scientific method. If it walks like a duck, quacks like a duck, has webbed feet like a duck, and has a duck bill and a duck tail, then chances are pretty good that it’s a duck. “Thinking outside my normal viewpoints” isn’t going to magically make that duck a waffle.

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