Stop Punishing Players Who Have Dual Roles

You still get to target many pieces, daily. Want to know how often you got epics in BC? (Lets not even mention vanilla) Not very much. Certainly not early in the expansion. If you do a mythic + you are guaranteed an epic piece of gear. And then again after reset. You are handed epics left and right. I cannot sympathize with people asking what they are asking. You are taking the epicness out of this game.

How do you target any of the Dungeon Azerite Pieces??? You can only do this for the 340 versions.

All the rest are dice rolls against a huge loot table across 3 item slots. This isn’t “working” for anything - it’s a huge slot machine of chance.

Are you even playing the same game as the rest of us?

2 Likes

Yes, I am, and have been since 2005. And one thing i’ve noticed as the years have passed, is that it gets easier and easier to turn yourself into a one-man wrecking crew with the smallest amount of effort. I am tired of people getting their way with an unbroken system. Hence why so many are tired of getting bonus rolled warforged/titanforged pieces. You’re upset because someone is giving you push back when you’re asking for welfare gear instead of working for it like people have been since the beginning.

I think your reading comprehension skills need some work. I’ve already explained how I don’t want to be handed gear and am willing to work for it.

Playing a dice roll game across multiple layers of RNG isn’t working.

Punishing players for being willing to take on roles to help out their community is what this thread is about - not being handed gear.

Incorporating flexibility with the gear would help alleviate that punishment.

1 Like

I just make a new character whenever I want to play a different spec.

“RNG isn’t working for me so something needs to change!”

Blizzard agrees that it’s not working as well - and has attempted to make changes to address the RNG. They added emissary quests and are adding in vendors.

But the issue at hand in this thread isn’t gear acquisition - it’s the ability to take on different roles to support the community.

1 Like

Yes and if you thought about reading my first replies to this thread you would’ve seen me talking about people not being able to swap specs and be a powerhouse with the push of a button. Many of us have experienced that. After we worked very hard grinding gear for the alt-spec we wanted to play. Taking the “epic” out of getting epics and the “special” out of specialization when you ask for these things.

Any competent tank should world quest as a tank. Any kill quest is so much faster when you can pull the entire zone and kill them at once. As a non tanking dps i guarantee i’ll join you any time i see you.

Any non kill quest is even easier for you, just ignore the things beating on you and you collect your azerite or scare the camels or w/e you’re doing.

I would switch gear… if I had gear to switch to.

The whole issue isn’t that players don’t feel optimal… its that spec specific traits often simply don’t function at all outside their intended spec. While many general traits function fine for Dps; giving extra damage for Tanks is less than helpful for tanking and traits which are only triggered off offensive abilities don’t even function at all while healing.

If, on my alts, I had multiple other sets of high ilvl azerite gear to switch between for all my specs… I would.
I don’t have that many azerite pieces.
Many don’t.
This is the issue.

No, no, no.
You are missing the point.
We aren’t talking about selecting general traits on a mage and playing whatever spec you darn well please. While it may/may not be optimal… everything functions. Across all the specs.

The issue is with classes that can fulfill multiple different roles.
This is about the issues in selecting (For example) general traits on a Druid, playing Balance and Feral okay, Guardian… gets some extra damage, and Resto gets nada. Because traits like Dagger in the Back, Tidal Surge, Rezan’s Fury, Elemental Whirl, ect simply don’t function for healing.

2 Likes

This get’s worse with the 5th ring being added.

I mean, if that’s dumb, then why do other pieces of gear have agil/str/int on them that change when you change specs? Seems rather counter-intuitive to me.

1 Like

You do know there are 34 slot bags that are crafted now right :slight_smile:

Also please pass on to the developers to please never ever make bags that aren’t divisible by 4 again. Those 2 extra slots up top are murder on my OCD. I have to use an all in one bag addon, (which i hate) because of it.

I have two azerite pieces that are my best pieces for both aff and destro. I either have to continuously respec traits for a couple of fights in mythic raids, or wear sub-optimal gear.

This is not the same as having a piece of gear that is better statted for one spec than another. I am not complaining that I have to keep many items in my bags. I have always done this for raiding. When a single piece of gear is BiS for two specs but you cannot wear it for both without spending an ever increasing amount of gold, that’s a problem. Don’t try and tell me to get a second copy of the same piece of gear either because getting 385 azerite pieces is a big enough pain as is already, and that would be taking away from another guildie who needs the piece.

2 Likes

I think the main problem here is that it’s still difficult to acquire multiple pieces of high ilvl Azerite. The Emissary helped, there also seems to be more azerite raid drops in the next tier.

I would turn to the currency here, and say it should be less restrictive. Looking at current values and some of the goals that have been stated by blues puts getting specific pieces of gear at 7-8 weeks. I think that is much too long. The random piece only helps new toons gearing up, not the rest of the players trying to fill out their sets.

Two months is a hella long time for a single piece of gear my friends. If you would reduce that more to the 4-5 week timeline, I think combined with other changes coming in 8.1 you’d find Azerite much more well received.

Although i would say it would be nicer to be able change Azerite (with the faster rollback mentioned at Blizzcon) than having to fly back to your main city.

This is only for the high-end mythic raiding level pieces.

The others are much cheaper.

Not sure why there can’t just be 3 different versions of an Azerite piece. There’s no need to change the 3d models. Fairweather Helm. Oh look, I have another Fairweather Helm. One is specced DPS, the other Tank. #!@#$ if I can tell the difference unless I drill down to the Traits.

Blizzard went overboard with the “lower the art bill” for the expansion, and applied it to the loot table as a whole. There’s no reason we couldn’t have a tank, dps, and healing uniquely named Azerite piece, and you get the piece that your personal loot is set to. It could then have an entire Azerite system based, specifically, on that spec, and the play-style you received the item from. Dungeon gear is generic, raid and pvp have a specific Trait for that playstyle.

I’d like to just equip a DPS Azerite helm, and then go through that item, specifically, and set it up for exactly it’s intended use. Right now the choice is mashing all of the specs into one item. That’s bad. Make the Azerite armor spec specific, and then Reforging will only be necessary for very specific play-styles changes within that spec.

2 Likes

Or you could take the Legion Tier set approach, and just have the traits change based on what spec you’re in.

No need to farm 3 of the same piece (we already have to do this enough with the non-azerite gear pieces) and you still get the result you’re looking for.

2 Likes

I agree with the idea of tying traits to specs. I’d like to see them work like talents. While it’s certainly not game breaking to carry around multiple sets of azerite gear, I don’t see a benefit to locking traits into specs. How does my gaming experience improve by not allowing my traits to switch when I want to perform a different role? How does that limitation improve anything in the game?

3 Likes

Considering this game has strictly defined roles in pretty much all “end game” content (eg: 1 healer, 1 tank, 3 DPS for a 5 man) then yeah I absolutely want to be able to fill a needed role if possible.

The “spec identity” argument is so tenuous. If you want to be a shadow priest, just spec shadow, never swap specs, and accept that you won’t be able to join groups that are full on DPS. To those players, the cost isn’t relevant since they’'re free to do exactly that regardless of any costs associated with respecing. To players who enjoy being versatile and willing to fill whatever role to make the group come together, the cost does matter, while you could consider respec costs in the past as some sort of hybrid tax, the costs to respec in BFA are unreasonably high with the intent of dissuading that sort of play style.

And my question is “Why”. What exactly is added to the game by making a player who isn’t picky about their role feel so punished for opting to do so. It only serves to make the game more frustrating for that player, while the opposite (free respecs) would do nothing to players who prefer the “spec identity” play style.

4 Likes