By your willful ignorance or intentional ignorance, you could say gear is borrowed power. Yes, it is, but the extent of what gear is and does does NOT compare to artifacts, Azerite, HoA, or Conduits, Covenant, etc.
And no, I do not agree. If you read the post more closely instead of going out of your way to troll, you’d see.
Except it doesnt have to be like that. They can limit how many spells you have active from different categories by letting you choose from the pool without taking anything away…ever.
Everquest 1 (the predecessor to wow) had classes with 30+ skills but you could only have 8 active at a time, for example.
Let me draw an analogy to your argument so hopefully you see how ridiculous and wrong it is:
Beating someone up is bodily harm.
Killing someone is bodily harm.
You: Beating someone up is the same as killing them! They are the same! The fact you agree that is IS bodily harm, same as killing, makes it same as killing!
the mental gymnastics youre engaging in is quite impressive.
thats like saying weapon equip specials are borrowed power, they’re item specific and so are gear sets.
azerite gear, conenants, etc. that define your character over an entire expansion are what should be recognized as trash.
exactly, if you get into the semantics of the conversation anything above being a nude player is the definition of borrowed power, which is borderline woodape IQ levels.
I mean that’s what you’re doing coming into this thread talking about a very specific type of Borrowed Power and flooding it with terrible arguments about other “Borrowed Powers” that are so far removed from modern BP that it’s asinine to draw any sort of comparison.
That makes no sense
It doesn’t which is why I suspect you’re just a troll looking to defend Papa Blizzard and antagonize fans who want to have a good faith discussion about the game.
Rental systems do not connect to the overall WoW experience like the achievement system, glyph system, mounts, gold, etc.
Creating stand alone games and features as the main focus isn’t appealing to most MMORPG players.
Like I said before MMORPG game play is about long term growth and connecting to the world. If an expansion doesn’t carry any connection with the existing WoW world then you have a massive disconnect.
That breaks player immersion.
And reduces replay value which is a big no no for a MMORPG like WoW.
So much this. What was the point of the legendary weapons if they can’t be built on? What was the point of the azerite necklace if it disappears after two years? It makes no logical sense.
Rental systems is not content. And I would also say that whatever cost savings BlizZard bean counters thought rental systems would provide in place of real content it is not materializing!
Indeed, what we are seeing is rental systems are eating a lot of dev time resources and taking away from:
Core Class Balance
QoL features of existing systems that carry from expansion to expansion (Glyphs, talent trees, etc)
Art resources
Rental systems are single handedly consuming all the various teams working on WoW and taking away from addressing core parts of WoW.
And that is how you have retail in a stagnating state by chasing standalone expansion development over growing the core WoW universe.
Tier sets retain what they come with. They do not get deleted when a new expansion comes out. You can continue to use them to the best of their ability if you want to. We get to keep the tier sets.
The borrowed power, such as the legenday legion weapons, the azerite necklace and the covenant perks are turned off after the next expansion is up and running. You do not get to keep them or reuse them. Plus, they give you abilities, unlike the tier sets.
Borrow by definition is take and use (something that belongs to someone else) with the intention of returning it.