Which I’d love to do at the given moment without having to rez multiple times in order successfully escape and navigate to Stormwind and back, a ludicrous restriction under the circumstance; that’s why the offered alternatives by myself and others are totally reasonable as they do not interfere with your enjoyment of the game or your play-style in the slightest.
It’s obvious you choose not to understand our point while I fully understand yours, which is an empty argument from an narrow mindset that assumes it’s unreasonable to have a middle ground; I have yet to see a convincing rationale that it’s ‘good design’ that in order to play BfA you must be fully dedicated to PvP whenever you’re not in one of the one capital cities or not play PvP ever and lose access to the attached bonuses that would otherwise continue to apply when you’re not attacking/being attacked by another player.
The “and are unwilling to form a group” comment is dismissable as it assumes that one can create a group at any given moment at will; one cannot. Your idea that ‘Warmode MAKES forming a group a necessity’ by definition also means ‘a group is necessary to do World Quests’ is flawed on it’s face as World Quests can be completed without a group, as I’m sure you’ve done many times yourself.
But as I said above, it’s not unreasonable or a reduction in game-play for anyone else if a camped WQ can be circumvented by the opposite-faction player turning off Warmode at that moment in time. I challenge you to prove otherwise.