Stop complaining about having to do damage as a healer... all you have to do is weave in a few spells

If you can’t throw a dot on the boss during downtime because it goes against your antiquated principles, it goes against my principles to stand outside of fire.

If I have to do extra DPS because you feel like you should be AFK when you have no one to heal, I’m going to make sure you’re healing just as much as I am DPSing by constantly taking damage.

That Healers are lazy? yeah I got that pretty clearly. You guys wana afk the entire dungeon and healing is a close as you can get to bare minimum effort required to clear content.

Coming from a Vulpera who isn’t even capped KEKW.

“You should be doing things when you have downtime between healing”

“TOXIC REEEEEEEEEEE”

The reality is, so long as Healers have the ability to contribute some DPS, it’ll be part of the Meta for either Key pushers or MDI for the same reason Tank DPS matters. Faster kill times.

The problem is not that Healers are “expected” to DPS from a Development standpoint, but the community’s continual obsession with chasing the Meta in their +5 pugs (as an example). If, for example, Blizzard added 5 minutes onto all the Dungeon timers, people would still expect Healers to DPS in their +5 because the Top Key Pushers are using Healer DPS to run +40’s instead of +30’s.

Some of the Top Healer who publish guides etc have actually stated on multiple occasions that provided you know the damage patters and when to use CD’s, healing a +25 is actually easier than a +10 pug (examples) because your group isn’t constantly taking unnecessary damage, this in turn leaves them a lot more time for DPS. The reality is, at the key levels these groups are pushing, a lot of avoidable damage will 1 shot players so they learn quickly what to avoid as it simply cannot be healed through. The same isn’t true at Key levels most of the player base are running so Healers are often busier Healing leaving less time for DPS unless they DPS to Heal (like Paladins).

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The addons people use to justify if others are bad is for DPS/Healing output and not dmg mitigation.

this is so true. When you start playing in brackets with the more skilled players, the dungeons are much smoother, and for the most part, you’ll be healing a lot less. (depends on the week ofc)

I’ve been in lower keys where my HPS is way too high, and then if i’m attempting like a +22 or something, my dps is about doubled. :100:

For anyone that is okay with beingg hardstuck at the lower keystone levels as a healer (because they don’t care for M+, or whatever the reason)…i feel for you guys, you def have your work cut out for you…but at least you get to play the way you want :sweat_smile:

“Healers are constantly being abused by toxic players!”

“Yeah and DPS are abused for not moving out of fire!”

“NO THEY AREN’T. HEALERS ARE THE ONLY ONES FLAMED. STANDING IN FIRE IS ACCEPTED.”

You missed the joke I think.

I do all 3 roles and have for a long time at at least a decent level (KSM and AOTC are nothing to write home about but I get them on all 3 roles typically each patch. Purple parses most of the time. Sometimes orange) and would say that he has more of a clue than you do on exactly how stressful healing is. What you’ve described as stressful is only about 80% of what a healer needs to do and majority of that preemptive 80% is spent in windows with large amounts of down time in between.

In your specific scenario even, let’s say the tank does take a crit. a) Tanks have their own self heals and “OH NO” buttons they press when taking crits like that and you have about 2 seconds at the very least to top em back up after that b) if you have to use a quick and messy spell you use one. That’s what they’re for. That’s not some massive loss. A healer’s goal in fact should be to finish the fight or dungeon oom (this never happens realistically because spells can just be that mana efficient these days) c) interrupting queued casts happen all the time for dps too in the form of melee moving out to dodge a mech or ranged having to stop their cast to move out of something or even tanks having to move to kite. It’s part of the game and not exclusive to healers. If you lose that 1.5s damage cast (majority of the time you won’t) it is a sunken cost sure but part of the game everyone faces. That doesn’t mean you shouldn’t still do it because one time you were unable to complete the cast.

Healing like any role is only as stressful as you choose to make it. It all add up. If a tank declines to plan and use defensives at the right time, the group suffers; he or she dies a lot, the the rest of the group also dies a lot. If dps choose not to dodge cleave mechs and stand in all kinds of bad, the group suffers. The healer ooms, the tank might live till he can’t as the healers oomed and yea bad news bears. A healer fitting in dps when they can is in the same vein. Damage needed to be dealt to a target is finite in timed runs (raid and m+ are both timed and thus you need to kill things by a certain time or you’re done). How long you spend having to do fight mechanics is correspondingly finite and controlled by how much dps your whole group can do as a group. A healer might not necessarily need to only dps to achieve this nor should they as…you would just bring a team of hybrids if this were the case. But there are at least some globals where nothing is happening, nothing needs planning and that extra set of casts and extra bit of damage would push things enough to make the fights shorter and thus require less damage going out to be healed.

In that vein, anyone choosing not to contribute to the group is in some sense being selfish and is hurting the group. The degree to which this matters is completely based on the content level one is in. That doesn’t make it selfish regardless and typically, lazy. The good thing is, it’s a game! Play the game lazy if that’s fun for you! Play it sweaty if it’s fun for you! There’s no actual wrong way to play. But there are optimal and suboptimal ways to play for sure. And not dpsing while healing or rather, not using every gcd available is definitely suboptimal by a margin.

They should not let tanks heal then :o that would take away from the healer’s role!

Clown face is right when you don’t even have your own proving grounds achievement. You’ve gotten way more attention than you deserve.

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AWW someone’s MAWWWD lmfao.

“Y-YOU DON’t EVEN HAVE PROVING GROUNDS-”

Literally 1 boss away from AOTC

KEKW.

If I had proving grounds it’d be “YOU DON’t HAVE AOTC”

If I had AOTC it’d be “YOU DON’T HAVE MYTHIC FULL”

If I had full Mythic it’d be “YOU HAVE NO LIFE”

Scew you dude I don’t need to prove anything to you to have an opinion :slight_smile:

People actually typically use hps meters to determine healer skill which is equally stupid. HPS is affected by so many factors that to just look at raw hps or raw healing does not tell the full story of how good a healer is. I typically personally look at healer reactivity and optimization of and full efficiency of actions and gcds. This includes fitting in damage where needed as well as including stuns, kicks, brezes, roots, and all that good utility.

Not one person here has actually advocated for healers needing to actually apply themselves on the dps meters by the way other than the people saying healers shouldn’t need to dps. For whatever reason. You’ll notice that every person that’s advocated for the other end have consistently been saying that healers should fit a dps spell or two in when there’s down time or nothing else happening at least. The two are not the same thing.

Careful! You’ll disrupt their narrative!

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They already have something for that. It’s called being social, joining a guild of like minded people or making one yourself and doing content with them.

Seriously, the content as you described it is in fact very enjoyable. Taking things slow is and can be very fun! You explore the content as is, enjoy the story and lore and spectacle behind it all. But that’s not necessarily for everybody nor should it matter though that it isn’t. As evidenced by this thread alone there’s dozens if not 100s of like minded people that would want to take content at a pace like that and just enjoy it.

Don’t deal with the rest when there’s 0 need to :< Find the like minded people and enjoy the content in retail as you have been in classic. I promise they’re there just for whatever reason, everyone seems to be hiding under their respective rock not engaging with each other or just feeling the need to flex their intellectual eggplants.

I actually am in a great RP guild, we just aren’t a HUGE guild, and often we don’t have enough people on at once for guild dungeon runs unless it’s an rp event night lol

also only really done 3 classic dungeons Ragefire Chasm (pet tanked cause Mazzranche + Beast Mastery talents = 40% physical damage reduction lol), wailing caverns (which is way, way long) and Razorfen Kraul (Krauling in my Kraul, these Krauls they will not Krauuuuul. Joke song mock aside, this one was my fave run because we were telling dad jokes and puns the entire time and just as a random group that bumped into each other outside the instance XD)

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I don’t think he plays WOW, tank can’t take a crit in this game.

This is the problem of WOW forum, people that don’t play the game share their misinformed opinions.

Actually, I do play WoW, in this case it might not be an actual crit but a high damage spike, which does happen at times if tanks forget to pop a defensive, or their defensive ends at a bad time.

It’s just easier to call it a crit, because that’s what it feels like while your watching health bars and suddenly 75% of the tanks HP is gone

I will admit personally I like to enjoy content that is fast paced like the modern one but with that dad joke mentality and puns etc :slight_smile: casual serious gameplay in a sense. But it’s not lost on me either that there is fun in playing in and actually enjoying the world the mmo is in. In fact one of the things I too regret is that people get caught up in leaderboards that this sort of enjoyment just doesn’t happen as much anymore casually. Glad you are in the guild you are in though ^^ The game needs more of that. More social happiness than epeen imo

0/10 all raids

No Mythic+ progress

Level 58

No, I don’t think you do, at least not this expansion.

Which begs the question of why you’re complaining about healers doing damage in Mythic Raids?

Man, I really wish the forms were ‘post by account’ not ‘post based on toon’ it’d make things so much easier ._.

That’s what I thought but wasn’t sure lol. Can’t remember the last time I was ever crit as a tank because I haven’t been