Stop complaining about having to do damage as a healer... all you have to do is weave in a few spells

Enlighten me then. What is the topic if not whether or not healers should attempt to use damage spells when they are able to?

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Why did you respond to my post if you didn’t read it?

Well then, RIP pure roles. Like I said before, if just tossing in bonus damage occasionally is enough that’s fine, but if you’re expected to always be pushing damage numbers higher as a tank, I guess I won’t be tanking again any time soon either.

It isn’t helping the heal/tanks shortage in PUGs, that’s for sure.

I did read it. I have not yet divined the mysterious topic you’re alluding to. Since I am so incredibly dumb please help an idiot out and inform me what the topic is so that I might contribute to the discussion.

It’s actually less an issue about how much damage you should be doing and more an issue about what you should be doing with your down time. ABC (always be casting) is an axiom for every single class in the game. Every single one. If your GCD is not currently rolling, it should be. For healers and tanks this creates a unique problem because their roles aren’t in demand 100% of the time.

For DPS players the only requirement they need to do damage is an enemy that isn’t dead. However for tanks they need significant incoming damage before their defensives are worth using and healers need someone to be hurt in order to heal. Both of those are situations that don’t occur 100% of the time. They occur frequently, but not all the time. So what should they do with their GCDs where they’re not healing? The answer is damage.

That’s it. That’s the entire expectation. That you fill your otherwise empty GCDs with damage. If you want to be the best player you can be then you can start looking at how to maximize that damage. You can look at that right alongside your research of how to heal more.

The best DPS players are doing the same thing. “Pure roles” have never really be a thing. Every player is specialized, but that doesn’t mean they never contribute outside of their specialty.

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and boom, there it is. The first step towards where the game is today. Tanks gained enough self healing to negate needing heals for pretty much all content outside the 0.1% tier. Then it started filterinmg down into the dps classes to the point that aside from mage practically all dps can heal themselves to some amount. Some alot more than others, again watering down the healer role.

All this talk of healers not really needed and should be doing damage is purely because all the non healers got healing given to them. Blizzard should obliterate all the non healers abilities to negate healers. The only people who would trully be upset are those who want to dps but have a healers wait time

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Then I can’t help you. The answers to your questions are there.
And I hate repeating myself.

That’s not really how big pulls work - you plan big pulls around the groups cooldowns so when the pull actually happens the tank is taking minimal damage because of CD usage and the dps and healer are burning down the mobs with their CDs.

Most healers have good damage options just by pressing covenant abilities - which will soon be talents.

That sort of stuff has been happening for expansions lol. That was normal in wotlk, cata, mop, WoD, Legion etc.

Well, in earlier iterations of the game it was exceptionally rare that tanks or healers ended up twiddling their thumbs sticking almost entirely to their roles. Why has that changed?

Sure, but the way things are now it’s like everybody is a DPS, but tanks and healers also have to do a second job on top of that. Like I mentioned that wasn’t always true, back then everybody mostly wore their own hat even if they would occasionally do things beyond their core job description.

lol dude what game are you playing

most tanks are gearing damage and using at least one dps trinket

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See my later reply, I haven’t tanked in quite some time. Last I tanked, tanks were just tanks… disappointing that this has changed.

Depends on the content you want to do. For tanks extra damage = more threat. Which you will want when grouping with good dps players.

With tier tanks can pull decent damage rn which is nice and fun.

For tanks you need enough survivability to live, but you can choose to sacrifice some of that for extra damage. There is a downside to both. Being extremely defensive but not being able to maintain threat, or being average and maintaining threat for burst chain pulls.

Advance gameplay like that is nice to work toward, its a skill improvement thing. If you watch mdi you can see many of these concepts applied.

In overwatch pvp you see some of this too, occasionally you see supports getting kills for example.

Blizzard gives you all these tools to have options of using them all. Not just to limit what you do.

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Tanks have many tools to heal themselves, tank dmg is a real thing, my monk pulls around 9 to 10k overall at 265 ilvl depending on dungeon and grp/affixes while also doing around 5k hps overall.

The burst is so satisfying for aoe, now single target dmg is pretty meh at 4 to 6k ish.

I still dunno how anas find any time to snipe pharahs while also healing.

But then again I never got super high on OW

Tell me about it. It sounds like some elitist bs but being a mythic raid geared fury warrior is hell when applying to random +15s.

You just rip off of most every tank at that level regardless of if I hold my damage on the pull or whatever, as soon as I’m in my reck/bladestorm or spamming ww with merciless bone grinder - all the frames turn red and I die.

I try to stick to +20 and above when pugging for this reason. Fury rips threat hard enough as it is without tanks not being sure what they’re doing.

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Well not everyone is in your line of sight. Sometimes you gotta land hits (if you can) when the oppurtunity is there. And overwatch pvp you can punish peoples mistakes and bad positioning.

Personally I enjoy killing people as lucio. I panick when I aim down sights with her sniper rifle. And get killed if I do that too much.

I have learned to delay burst windows a few second on my fury warrior. But I am giving prot warrior a chance. I can say prot warrior feels bad compared to prot paladin. The self heals are nice for paladins. Warriors feel very squishy when rage starved.

I personally like to go on a murder spree as mercy lol

Tell me about it, as arcane I do my burst and if I crit I’m tanking that mob unless I invis.