I think the point is that if 4 people in a 5 man group are expected to use their entire kit for the success of the group, why shouldn’t the healer be expected to do the same?
I guess it’s just finding the right people to go with, then. Because my tank loves to dps as much as possible, my healer enjoys doing dps, and my dps friends try their best to keep themselves alive so the healer doesn’t struggle too hard, and all of that together makes for the best possible group experience.
But I do get what you’re saying that there are horrible people out there who are too judgmental on things that really don’t matter in most situations.
i dont find it hard in raid to keep moonfire and sunfire up on a target
keys it all dependent on the team and how much damage they avoid/mitigate.
i think the only players who dont like doing healer damage are the ones who still panic anytime anything happens
yes. that’s literally all anyone is saying.
yes, yes they do!
oh friend, I assure you, we are. On top of that, if we don’t do enough damage, we can’t hold threat. It’s not just about taunting and being a meat shield.
absolutely they are. In a progression environment, raid leads spend a great deal of time investigating the cause of wipes, looking at player defensive uses, health pots, etc. we plan out dps defensives at specific times in some fights.
Imagine a warrior who wouldn’t use rallying cry because it was a DPS loss, leading to a wipe, a ret paladin who didn’t pop a self-heal on himself when he was near to death, a mage who refuses to ice block to save his life, because when he’s ice blocked, he’s not doing any damage.
DPS players do these things all the time, and when they don’t they are absolutely called out on it.
This is definitely not true when you have pugs involved. In now way, shape or form, is this true. If it is an established group that you regularly run with, and you know they actually know the mechanics, then yes. However, with pugs it is always a shot in the dark as to what you are getting.
I have been around the bend a bit too much. Trying to pull the wool over on me? Not going to fly.
look if they arent at 100%, its panic cause i know someone is about to take a nuke to the face that they can only survive at 100% hp (not 99.9%) and could easily avoid but don’t.
Its prob cause I have pychosis from all the bad pugs that have me always on edge.
Speaking for just myself and from a softer more RP side than I normally find my head in…
Using my entire kit makes me feel more like a Druid rather than just a big ol’ cat. I like it when I get to use my Roots and Soothe a lot. I like when my owl weaving aligns with times when staying in melee range is difficult. I like being able to use my mastery of nature to heal my allies. It makes me feel like I have a greater mastery of my class than if I were to just maximize my Feral damage and nothing else. It would be the same if I mained a healer. Shape shifting into cat form to deal damage while the HoTs are ticking feels very Druid-y.
This is the mentality that you’ll see in wow all the time. It’s the same argument as the “anti-addon” crowd. They are upset that the expectation of competence has gone up dramatically in the last two expansions. You see this same gripe with people who underachieve IRL.
I dont have to. You have put it there yourself.
If you are healing a key what do you do in the first 5 seconds of a boss fight?
Mechanics like that are extremely rare and learning when you don’t need to heal because there is no incoming damage is an important skill for healers.
Best example is xav in top. He will damage everyone then a few seconds later throw 2 dps down to duel and full heal them. Any healing Don eon dps there is wasted so just heal yourself and the tank then heal the dps that doesn’t get sent down.
Saves a few gcd that can then be used for essentialy free damage
I think a lot of healers are actually hard panicking if health bars aren’t at 100%, because they actually don’t understand damage patterns.
I started out like that but then playing a resto druid really helped me.
Someone at 60% with no incoming damage? they get 1 rejuv and they can stand in eflo and be fine. Then I’m back in cat form.
Oh im not saying that the mechanics happen, Im just paranoid the run will go wrong any second cause of how my past groups have gone. I throw out dmg here and there cause standing around gets boring.
Sure it doesn’t amount to much, but im not doing it to speed up the kills, im doing it cause i cant just sit there with idle hands. ill alt tab and then people will die so i got to keep focused doing something.
PS: I cant even take rogues stealth seriously anymore after my friend somehow pulling mobs while still invisible and no where near them.
Resto Druid is the healer I have the most experience with for obvious reasons since Feral is my main.
“Let the HoTs do their job” was probably the hardest and most important lesson for me to learn.
Yea it’s a hard lesson to learn but it made me a much better healer when I moved on to pally too. Happy to leave people low and spend holy power on damage of there is no chance of death
I tank now (still heal raid) because we couldn’t find anyone that would tank but I do miss healing keys.
Yea it’s just a practice thing. I have certainly got it wrong plenty of times too but it’s all just good learning.
Tbh though as long as you are throwing out some damage then your all good in my book
Use a target of target/focus macro and /focus the tank. No switching needed. Just press the button when you have a free GCD and you’ll damage your tank’s current target. Couldn’t be any easier and stress free.
If it’s that tight how is it possible for guilds to sell carries where they have 1-2 players dead the entire time?
I think there might be something else that gets lost in conversations like this. From what I’m seeing, most people on the side of “healers should do damage” are coming from the angle of it being objectively the optimal way to play. Myself included.
But I think there are people who take that acknowledgement and extrapolate from that a demand that every single player we group with plays optimally at all times in all forms of content and that just isn’t something I typically see happening.
We all know that there is an optimal way to play and we all know that it’s very VERY difficult to do so. Otherwise everyone would have Cutting Edge. I do generally hope that everyone I group with is going to be trying their best to be the best player they can be, even though for the vast majority of people I raid with even in my own guild, that won’t be Cutting Edge level. That’s absolutely fine. What’s important is that people are trying to bring their best game possible.
And even if they don’t want to do damage as a healer because it’s too daunting or beyond the scope of effort that they want to invest in the game… that’s also fine so long as they are fully aware of what they’re doing and don’t try to bring that into harder content. The difficulty levels in WoW are incredibly variable in both raid and in dungeons. We don’t need to all play like Mythic raiders even if we can all acknowledge what Mythic raiding play looks like. Is that common ground we can all find?
Is it a problem though?
Tanks are expected to do reasonable amounts of damage as well, is this a problem?
Is it a problem if the Mage is expected to decurse his teammates?
Is it a problem if the hunter is expected to tranq shot enrage effects?
Doing DPS during down time is simply playing the game optimally and efficiently. Any time you choose to do something else…people will choose to point out your poor play. I don’t see anything wrong with this.
Um, no. This is based on years of healing experience. As in a then and now look at things. The dps epeening has become far more prevalent since Legion (although even during that expansion, it wasn’t quite as pronounced as it is now).