There are more High Elves than Blood Elves. Really your race is the cringe one. “Blood”, how edgy.
I have not seriously healed since legion but back in the day there was in combat regen rates and out of combat regen rates.
If you were not casting for 5 seconds or something you could get much faster regen rates. Healers in raids would take mana breaks when they got low to regen.
So those gaps of inactivity with old-school healers may be based in the idea of regen so there’s enough mana for when the big burst comes.
I do weave in damage when I can.
What I resent is being measured for the damage I do, when damage is neither my priority nor my job.
I don’t want to start seeing groups saying “healer must do 3k DPS to apply” because that isn’t our focus.
Tanks tank, DPS dps, and now healers do both heal AND dps?
That playstyle exists. It’s called doing your own mplus key and saying ‘Chill run’ or something similar in the heading. It is so easy to time anything 5 and below as long as you have the minimum gear, that doing those keys feels like a harder version of a heroic dungeon, and you don’t have to do any tricks other than ‘don’t kill every single mob in the place.’
But even then, you still get the same reward from the GV if you time it or not, so if you do want to kill every mob, and your group is cool with that, then go nuts.
I like how mplus has flexibility, and it only becomes toxic if you put yourself into situations with toxic people.
Blood Death Knights say hello…
There making this kind post to troll don’t fall into there little games… Heal and do dps if you want our just heal if you want … But don’t let them get you mad over it that’s is what they want.
I don’t think that’s the case. At the very least, DPS is a huge part of a tank’s role as well. Especially in dungeons where the damage is all AoE damage. A tank’s damage is going to be much higher than a healer’s no matter what. It’s definitely part of their job description.
And healing is absolutely something both tanks and DPS should be doing. At the very least they should be using their own survivability tools and health potions. If it’s a hybrid class like Feral which can do significant off heals on the side then yes, they should be doing that as well.
‘tanks tank, dps dps, healers heal’
It’s like saying tanks should only shout at the mobs and do no damage to them. They also shouldn’t have any self healing abilities…
How come healers are the ones who only have to do one thing?
/rollseyes
I’ve been playing since BC, cupcake. There is a difference in how it was done back then, versus now. It’s a constant epeen battle, with healers trying to outdo dps. Back then, it was not that way unless you were, indeed, a sweaty tryhard.
I can understand that. I’ll confess I don’t know enough about modern healing to confidently say that’s not the case anymore, but I feel like one of the healers in my guild would have mentioned something like that if it were still the case. I’ll have to look it up later.
This sounds less like a problem with game design and more a problem with group dynamics.
It’s a problem that happens with DPS players as well. The goals of “beating the content” and “do the most damage possible” frequently align, but they don’t ALWAYS align. When a player -any player- puts their own personal damage output as a higher priority than the success of the group then something is wrong. This problem disappears entirely when you’re in the right kind of group despite the encounter design being identical. You can even do this at the highest levels of content. In fact I’d even say it’s less common there.
Too many people seem to be under the false impression that the number next to their name is the only way to measure their skill as a player but the truth is more complicated than that. Or maybe it’s actually just incredibly simple… “are you winning son?” That’s really the only metric that matters.
Doing more damage is better than doing less damage, regardless of what role you are. But you always need to keep in mind the cost you pay for that damage. If no healing is required then the cost is very small then you’d be a fool not to take it. If the damage is coming at the expense of something more valuable that places the group’s success in jeopardy then it’s not quite as good of an idea.
it’s never been like this.
I’m imagine that it was probably even less strict in the days before we had clear cut specializations. With talent trees you’d be able to dip just a bit into the specialities of other roles and use those capabilities to help the group.
it 100% was. people would build hybrid healing/damage spells so they could do a large amount of healer damage.
The notion that “healers only heal” is simply… dumb. It’s never been the reality, and bad player flock to these discussions to expound that it’s Not Their Jerb to dps.
Like asking them to toss out a moonfire when they have a free GCD here or there instead of doing nothing instead, is asking them to hike up to a volcano and throw their firstborn over the edge in a sacrifice to the DPS gods.
This is actually the main reason I’m interested in Dragonflight talent trees. The way they made it sound, the right side tree is going to be almost all throughput-based. So we’re going to have a mathematically correct answer for how you should spend your points there within an hour of the PTR going live.
I’m more interested in the left-side tree however, the class-based tree. If that tree is primarily utility or ways for hybrid classes to gain access to more of the capabilities of other roles then we might see some more interesting off-role interactions since they wouldn’t necessarily be coming at the expense of throughput anymore.
Any half decent healer knows when the damage spikes are coming and plays accordingly.
I’m not going to be spam casting solar earth while hakkar casts his barrier. That would be stupid. I would be casting rejuvs on everyone and timing a wild growth for as it hits.
None. That’s why the people who don’t think they should do any damage are doing it lol.
See. Lol.
Healers should dps too. Feel free to look up my credentials.
I made a thread about it a while ago. I honestly think it’s not uncommon for people to roll healer to avoid quantifiable critisism.
Then they use circular excuses to hide the fact they are not performing well.
That’s all anyone wants a healer to do. I have never seen anyone question healers dps unless sit was like 1k overalls or something. If a healer is outing in even the slightest bit of effort into damage then everyone is fine with it. It’s when they have super low activity and low damage that people care because then they are just getting carried.
Me too pain au chocolat and people were always speed running things.
People have been speed running games since games became a thing.
(Don’t know why we are referring to people as dessert snacks but I’ll try to use a new one each time u till I run out of ideas)
You misunderstand me.
Of course tanks do damage, and dps sometimes heal themselves. And of course if a healer has downtime, he should throw in some dots and damage.
My point is though those three roles focus on their specific task. A tank isn’t judged on how much DPS he does, a DPS isn’t judged on how much heals he does, so why is a healer being judged on how much DPS he does?
As long as they are doing some they almost never are.
If I tanked a key and finished with 4k overalls though instead of my normal 9-10 people would be right to raise an eyebrow.
The simple answer is because we ran out of stuff to argue about.
They aren’t by-in-large. Healers are being judged if they make no effort at all to DPS, but I’ll confess I haven’t seen any massive crusades to make sure all our healers are out-damaging DPS players.
If anything I’d say the part you’re most wrong on is tank damage. In dungeons people EXTREMELY care about the damage their tanks are able to output.