I have to edit my posts because you keep adding stuff to your posts that I have to respond to. Hence why its annoying.
âArguablyâ was also used. Perhaps you missed that part. In the various polls that have been done, the old version has won out. Do you have polls to refute them?
You know what would cause you less hardship? Leaving the thread.
Let me ask you this:
Several of us feel strongly enough about AV that resubbing to WoW largely hinges on the version they choose. How strongly would you be affected if say they went with AV 1.6 and why?
Why would I leave? I was having a nice discussion with people and you came in here flaming like a child.
Honestly, it wouldnât. I would actually enjoy going back to it but I could see that enjoyment turning into being bored just like it did back because it comes to a point where there is nothing you can do.
But honestly, I would still play it because I still love it, I just love the other version more.
And getting back to the points I was making before you came in here, the AV post 1.6 isnât even that far removed from the AV pre 1.6. People are parroting a lot of things they hear and they donât even realize it isnât even THAT different.
Fair enough. You now know that a number of us are a heck of a lot more passionate about it.
I realize that but I honestly donât understand why to a point. They really didnât change much from 1.5 > 1.8 or whatever the last AV nerf patch was. It was going from vanilla>TBC what did AV in.
I only started playing after patch 1.6. I remember the Horde summoning the Ice Lord once while I was there. And it turned out not to matter because he moved so slowly that Vanndar died before the Ice Lord had made any contribution to the fight, beyond establishing that the Horde already had such a decisive advantage that we could waste time with something that didnât actually contribute to our victory and still win.
Tell me that was what it was like prior to patch 1.6, because Iâve never seen the original AV, but I know the difference between âdo these quests to strengthen our NPCs and weaken theirsâ and ârush down their captain, rush down their bunkers, and rush down their general, in that order, before they can do the same to ours; any other approach will make it less likely that youâll win because youâll be wasting time.â
Itâs been a long time since I played Vanilla, and AV lol so forgive my forgetfulness but, what were the changes between 1.6 and 1.12 that makes the latter version so bad?
On paper the changes do not appear like much (beyond the obvious removal of shredder/minefield, change of map and move followed up by removal of KorrakâŚwhich were all MAJOR changes) but the simple incremental nerfing of mobs made them less of a speedbump which meant less PVP as a result. And again 1.12 added CRBGs which helped to create AFKers and MoHs began the âhurry up and loseâ mentality.
I mean my memory isnât perfect by any means also considering I was fairly young but from what I remember I honestly donât remember it being much different besides the npcs were slightly weaker post 1.8. I do remember people spawning the boss even late into vanilla and people doing quests. I never remember zergs until TBC came out. Did you play AV during vanilla? I am just curious because you said you started post 1.6.
The issue was that he waddles around the field of strife for 20 minutes (IIRC) before heading north. Which wasnât a bad thing as he grew in strength with each enemy he killed and was better to get him buffed up in that way prior to moving.
Peeling the Onion was not just a book back then, but rather how the BG had to be played to accomplish a win.
The original AV felt epic, just like the Southshore/Tarren Mill battles at release. Once the nerfs took place AV just felt like WSG on a larger scale.
Korrak I am pretty sure was a non issue no? Wasnât he sort of off to the side that just gave you quest rewards that was completely unrelated to the AV fight itself anyway?
And yeah CRBGs for sure messed with how AV operated but I am really just talking about the changes to the BG itself.
And yeah the biggest change that I could see was the nerf to npcs but I personally donât think it was that major but thatâs just me.
Yes, I played prior to Burning Crusade coming out.
Here is a list just so people donât have to research.
EVERY CHANGE FROM 1.5>TBC
-
Each team will now gain additional bonus honor if their towers are not destroyed by the end of the map. The more towers that remained intact, the more honor received.
-
If you manage to keep your factionâs Captain alive for the duration of a battle, you will be granted extra points upon victory.
-
Several Alterac Valley vendor items are now bind on acquire.
-
The respawn time for tower guards (assuming the tower has not been destroyed) has been greatly increased.
-
[Korrak the Bloodrager] has gained immunities to many different spell and ability effects.
-
The minimum reputation needed to send a cavalry charge has been reduced to Honored.
-
Players of Revered or higher reputation may now call offensive air strikes if they have managed to rescue their respective Wing Commanders.
-
Alterac Valleyâs guard spawn is now controlled via a more intuitive mechanism. Please check the Officer Supply vendors for your faction to read up on the changes.
-
Fixed a bug that sometimes prevented the Alliance team from receiving honor for destroying towers.
-
Fixed a bug that was not awarding Horde credit for owning a mine at the end of a game.
-
Each Battleground has an individual turn-in quest associated with its related victory/loss condition. Upon completion of a Battleground, the winning side will be awarded three Marks of Honor while the losing side will be awarded one Mark of Honor.
-
NPC difficulty has been scaled down. All NPCs have had their power reduced by 15-30%.
-
Korrak the Bloodrager and his band of trolls have packed up their bags and left Alterac Valley for greener pastures.
-
Most of the NPC guard units have been removed.
-
Creatures that remain in Alterac Valley have had their hit points reduced.
Obviously some a bigger than others.
Yeah, Iâm not quite seeing how those donât look huge and game-changing to you. Unless these are in chronological order and you mean those were only when BC came out.
He was valuable for PVP akin to how world dragons are PVP magnets. An attractive objective that both sides have to fight over for quest as well as chance at decent drops? Was a factor. When he existed in the FoS a TON of PvP happened there.
It was later that he was moved âoff to the sideâ to Snowfall.
Thanks for the quick rundown! But, I have to agree to an extent with some of the points for 1.6, the additional NPCâs and the difficulty of them really made the challenge of a victory real. Yeah, the amount of time it took was a bit too much but I think that also played a part into how epic the whole battle felt
I understand your reasons for preferring the later version though and agree with some of your points!
I mean they did change how AV was played for sure. I am saying I personally donât see these as a huge issue in how AV was played because from my point of view AV was still an epic fight and it was by no means the zerg rush BG that it turned into.
I just personally didnât enjoy doing these over and over and over again and the newer versions of AV (vanilla new) still had the same feel without it taking days and days to win.
Just my opinion man.