You need to see this from a developer standpoint. Their main proiority is finishing the dungeons and raids for launch. They donât have definite plans for the first patch because theyâre still working on the main game
I am saying if they simply go with 1.12 it would be akin to phoning it in. Again, they have one shot to do classic right. IMHO it is worth the effort.
I need to do nothing of the sort. I look at it as a prior and potential future customer. They should have already made decisions like this within the past year. A roadmap should have been the first thing they created, along with the design philosophy and game element version targets. Want me to put up a monthly cost commensurate with a constantly developed AAA MMORPG?
EARN IT.
Spawn times, hit points etc? From a 1.x standpoint itâs the same thing.
From a later version where they had physically changed the map (which is what youâre referring to) yes itâs be rough. But given the current discussion its incredibly easy.
It took them how long to change the large map to the narrow map and how long to move things like the horde entrance tunnel? I somewhat think that moving things around and changing the terrain were not such a monumental effort. After all it is an instance, not the open world.
Early AV or bust, imo⊠I have zero interest or intention of bothering with a watered down 1.12 version thatâs nearly the same as live av, which everyone Iâve ever met blacklisted.
Well, there was a preview shown at Blizzcon showing them revamping AB and WSG for a future patch. It might just be graphical updates but Iâm not sure.