State of Frost in 11.1

The 11.1 PTR is here and, unfortunately, lacks Frost changes outside of the slap on the wrist for living Web Blades on Mythic Ansurek. I hoped that in the time between the patch notes and build, we’d get word on Frost changes that didn’t make the first notes. Without any changes to give feedback on, I will focus on this post on what I feel are Frost’s biggest problems going into the next season.

First, keeping with the format typically requested on the PTR forums, here is some context for this feedback. These points are written by someone who views the game primarily through high-end PvE, e.g., Cutting Edge raiding and +12 and up keystones. I do my best to incorporate feedback from a range of players, but I am biased towards the content I play. I write about Frost a lot, having written a self-hosted guide and now writing the Frost guide for Wowhead. I also maintain the APL for SimC/Raidbots. I’ve written about Frost for a long time and hope that by now I’ve learned to do it in a useful way.

Going into Season 2, Frost needs an answer to three problems, or it will fall back into its status as one of the least-played specs. It has no options to spec into boss damage, suffers from the worst throughput RNG in the game, and only provides practical team utility when the encounter allows Death Grip to be useful.

Frost’s lack of options for boss damage will be the spec’s most significant issue in raids for the rest of the expansion. Frost excels in the opening weeks of the tier when add cleave is valuable, but falls off when gear and nerfs make adds a trivial concern for raid teams. Once add damage is no longer necessary, Frost becomes a mediocre spec. It cannot be tuned for decent single-target damage without increasing its AoE damage. Every single ability we use has an AoE component. Deathbringer, Arctic Assault, and Icy Death Torrent churn out abundances of free cleave for us. These abilities bring more cleave than even Breath of Sindragosa, inverting a long-running standard of Breath being the premier cooldown for cleaving off a priority target. For Frost to have a chance to be healthy, it needs knobs that only affect its single-target output. Obliterate can no longer be this knob as it had been for so long. Between Cleaving Strikes and Arctic Assault, it is now the one size fits all button. And I do not think it can lose these power-ups without alienating players. Frost Strike could be tuned up, but this course has a balancing act to pull off. It needs a sizeable buff to overcome other builds that can take Stoneskin Gargoyle on their weapons instead of Razorice. However, substantial buffs come with a significant risk that Shattered Frost will run away with free cleave. Another option could be to have BoS do more damage if it only hits one target.

More on Breath falling behind

Breath’s situation has gotten so bad that Breath of Sindragosa’s damage is only 7-12% of our overall damage, putting it behind Obliterate, IDT, Reaper’s Mark, and Exterminate in our damage breakdowns. Now, BoS offers some additional value beyond its raw damage in rapidly regenerating Runes to let us use more Killing Machine procs and detonating Reaper’s Mark quickly to fit our Exterminates in our cooldown window. However, these effects happen early in the Breath window. We are accustomed to squeezing as much as possible out of Breath, and indeed, having as many ticks as possible is better. But carefully optimizing your rotation to yield the maximum duration possible offers paltry gains compared to simply getting lucky with Reaper’s Mark. It is fundamentally wrong that the cooldown that should offer the most skill expression is instead relegated to the back seat so abilities that take little to no thought can drive.

To illustrate the point, compare the opening minute from this log from 8.3 https://www.warcraftlogs.com/reports/cZwfJFDM9XCVxR1r?fight=2&type=damage-done&source=21&start=1355675&end=1416544 to an Ansurek log I pulled from the middle of the top 100 https://www.warcraftlogs.com/reports/2VH9QkdX14yL8Bqt?fight=9&type=damage-done&source=17&translate=true&start=1993779&end=2055891. One that did quite well on the opening Breath and held it for 31 seconds in a fast, movement heavy phase. Between the two, the BFA log offers much more transparent feedback on what the game rewards. The TWW log is not so clear.

Frost’s other pressing issue is the giant variance it sees based on procs. Frost usually sees more variance due to its core mechanics, like Killing Machine and Runic Empowerment, working off random rolls. It is far worse than ever with Deathbringer Frost, our most-played Hero Talent (and will continue to be without significant changes to Riders). Looking at the Patchwerk sim stack, Frost clocks in with a coefficient of variance (a way to express ) of 7.6%. It is over two points higher than Outlaw Rogue, the spec with an actual gambling fantasy. Exterminate having a random chance to proc another full-power Reaper’s Mark feels awful. Players experience huge damage swings based on whether the Exterminate slot machine pays out. It obscures skill expression, leaving players wondering if they did well or just happened to proc 3 times. Icy Death Torrent gives us loads of pad damage that we have little influence over beyond pointing toward the targets and crossing our fingers. It would feel okay if it were a moderate amount of free damage, but IDT is one of our top sources of throughput, outpacing things like Remorseless Winter. Who cares if you pay attention to rolling your Gathering Storm stacks when you’ll get more damage from auto-attacking?

Lastly, it is time again to bring up Frost’s lack of raid buff. I get that in an ideal world, Death Grip and Anti-Magic Zone would be serious factors that make people want DKs. But they aren’t. Sometimes, we can make a fight easier by gripping an enemy, but this happens in one fight per tier at most. AMZ is a fine button, but I can’t remember when someone said they wanted a DK specifically for AMZ after Castle Nathria. It is a nice thing to have if you have a DK on the team, and that is it. It’s another Rallying Cry or Darkness, as long as your team can stand together when heavy magic damage hits. Planning a comp around raid buffs is not fun for anyone, and it is especially not fun to be the most expendable member of the group simply because everyone else makes the group better just for being there.

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Even though it’s admittedly better IF you play frost riders (one of the most undertuned specs in the game) I still hate standing in DnD. If blizzard are so intent on keeping it can we at least move in the direction of being able to cast it on a target like some other ground AoE?!

Thanks for the write up though. Some great point in there.

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Yep what he said

To add another point, making a tier set that adds even more RNG and free cleave is only going to exacerbate all of the current problems with frost. Soul Reaper, auto attacks, and specifically the first scythe of Exterminate are the only abilities frost has that cannot cleave. This makes tuning for ST fights almost impossible.

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Nice write up! Lack of boss damage and high RNG do not feel great.

Agree with everything except long breaths being good for the spec or an expression of skill. It was one of the reasons FDK was the least-played spec. It is more often than not, yet another RNG element, but on how lucky you get with mechanics or if you can cheese the mechanics during a boss fight on top of rotational RNG.

No mention of 2h. I’d like them to add Fallen Crusader into MotFW so 2h can access shatter builds. At the least, use the tuning knob as it is, to bring it closer to DW. I wouldn’t even care if DW remained the meta. However, 2h should have a little more variety in build choice and be closer than 3% behind in the best scenario.

Tier set bonuses look horrible for almost all specs. What a dumb theme to design around.

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Along this point, the dk raid utility really should be equal between tank and dps specs. Time and time again, when grips are really needed, it’s often mass grip, with the most recent bosses being ovinax and fyrakk. Abom limb is not suitable replacement as it is not consistent, has a hard grip limit, and is not instant like gorefiends. Even for regular death grip, blood has a shorter CD. Dps dk should just get the blood equivalent to grip to be useful.

AMZ is the other point that should be equalized, but that should be as easy as putting an additional % modifier for dps spec only to match tank amz limit.

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Strong agree all around.

The lack of raid buff and utility didn’t feel as impactful in 11.0 partly due to how strong FDK was at the start of the season (probably overturned), but it feels like there’s been a wild overcorrection.

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Buffing an AoE cone ability to do more ST damage is an ironic suggestion. But it illustrates Frost’s overall problem.

Its untunable thanks to being a cobbled together nightmare of a bunch of cool sounding abilities from people who clearly don’t actually play the class.

I’m serious. I honestly believe not a single person on the dev team plays a DK. Not one. Not even as an alt.

The entire class needs a ground up rework. Its that bad.

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All Hail Khazak, master chef of the High Council of Acherus. We are not worthy of such a high quality post, but we pray that Blizzard both reads and acts on His (un)Holy Word.

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Quality post as usual, hope it actually gets eyes on it from someone who will actively do something.

DK has started the past 3 expacs strong only to receive nerfs left and right in the first few weeks. It’s getting really old…

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Sadly, DK in general needs a real rework.

Frost I think needs it most out of all 3 specs. As long as KM exists the way it does now, cleaving strikes, and a ton of dead on arrival talents, it will forever be held back.

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Thank you!

Thank goodness I’m not the only one Runic Empowerment just makes spending globals on Runic Power utter dogwater to spend.

As for Exterminate and IDT RNG procs, mainly IDT and KM tying to Crits for AAs, I really wonder if I should name my yet another Frost Dk “Koumei” rather than an Outlaw Rogue.

And… remember when AMZ was ahem… too strong? Making it bringing a DK an always good decision? Good times. Perhaps too strong to stack Dks. :joy:

Ah well, I guess I have yet to welcome my new “pet”.

I don’t see a problem, you literally just change the damage of the primary or secondary scythe, or change the damage to secondary targets for other abilities, it’s literally that easy.

If this was true, spriest would be literally impossible to balance, or fury warrior, or outlaw rogue, clearly it isn’t the case.

I pretty much stand behind everything in this post

I have a feeling that a dev post with DK changes will be coming any day now, but maybe I’m wrong and that’s cope. I just think they didn’t make it into the initial build.

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Problem is with spriest, fury and outlaw is they are all hard capped in the aoe in some way or form, fury has a hard cap on whirlwind cleave and its uncapped aoe is tied to short CDs, outlaw is just straight capped at 8 targets with the exception of blade rush technically being uncapped but it doesn’t hit all that hard to be fair. Spriest while it can cleave more than 8 targets is tied to how many targets they can maintain vamp touch on for their cleave to work. Fdk’s biggest issue is every part of our kit cleaves in some way. oblit can hit 3 additional targets with dnd, remorseless winter is uncapped and can be maintained for extended periods of time, shattering frost is uncapped, AA uncapped, reaper’s mark is uncapped with reduced damage to targets past 8. It gets to a point where buffing one ability doesn’t alleviate the issue where our ST empowers our cleave potential.

S priest is not capped, you can apply dots to any target you want, they are not hard capped at 8 with crash, and the argument doesn’t stand on it’s legs anyway because hard cap or not it doesn’t matter at all, what matters is the principle.

If an ability is doing both aoe and st, and it’s doing too much aoe or strong enough, so you can’t buff it in st, oh wait, you actually CAN DO THAT. Guess what? You just buff the st part and leave the aoe part untouched or nerf it.

Tah dah, so difficult.

Like, half the dps specs in the game have abilities that do both aoe and st, many of these specs, like frost, havoc, outlaw, fury, spriest, ww monk and these are just the ones that come off the top of my head, their st and aoe abilities are basically the same with only a few variations.

Again, i don’t see the issue.

No where did I say spriest was hard capped at 8 my guy and my point is fdk buttons are designed to cleave in 99% of scenarios. The only button that don’t cleave without capstone talents is frost strike. They 100% could make it so reaper’s mark’s scythes did more ST and less cleave but that’s one singular button in the entire kit and not even the majority of our dmg half the time its oblit.

So? It doesn’t matter.

If st is not high enough, just buff the st component, literally a non issue.

End of story.

dont bother with lenegis

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+1

Once a frost turbo nerd, I’ve started fallen out of love with the spec ever since Sepulcher introduced Hysteria. Fast forward to day, and I’ve quit raiding because the spec is just…frustrating.
It’s frustrating going into pillar with full runes, yet still ending up dry. It’s frustrating seeing someone go into pillar with 2 runes yet ending up flushed with resources because you simply lost the coin flip.
Going 10+ seconds without a KM proc and then get 4 back-to-back.
Sitting at 6 runes and 120 RP during breath for 10+ seconds only to drop because you blew all your rng and were unlucky enough to not hit more coin flips.
Seeing your first Reaper’s Mark of a pull do 20m+ damage, while next pull it’s sitting at a cool 3m.

The spec is just full of moments where I think “why am I playing this game?”
Speaking as someone who’s played Frost for 90% of my gametime, progging this tier as Frost was the least fun I’ve ever had playing.

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