Once they stop starsurge from benefitting from eclipse boomies will suck again and the game will be balanced so just be patient
Every other class has instant cast kill you buttons that hit harder than starsurge and require less set up to be strong, yet itâs the only one youâre complaining about. Druids have been screwed in SoD just as hard as they were in vanilla. Letâs not pretend they arenât still the worst class in the game.
Thats only date for a single week by the way, right before phase ended when most people already stopped raiding BFD.
Even then itâs classic: we know that melee classes are king and always are/will be. You should compare casters together.
class median
warlock 106.96
fire mage 95.81
arcane mage 93.54
balance d ruid 87.50
ele shaman 83.91
shadow priest 57.51
frost mage 49.27
VERY far from balance druid being " the literal worst" as you put it.
That being said casters are very nearly balanced. With balance druid, elemental shaman and arcane mage all extremely close.
The difference between an average firemage and elemental shaman was 12 dps.
But lets say youâre in a guild with pretty good players and they average 90th percentile.
Besides warlock being really strong, your balance druid (118dps) is very close to arcane mage (127dps) and fire mage (138dps)
At most youâre looking at a 20/25 dps difference with casters excluding warlock. Itâs a laughably small amount.
Unless youâre considering swapping those caster spots for warlock or physical damage then theres no point acting like any dps was doing poorly or significantly better than anyone else. Frost mage and shadow priest were the only dps doing poorly. But again my point is, that balance was doing quite well, nearly match arcane mage and only being outdone by fire and significantly outdone by warlock (but every caster is signifcantly outdone by warlock)
Not to mention btw that in order for casters to do their best in BFD they needed a warlock spellpower buff that nobody was running.
starfire does damage, but you dont want to use it because it IS NOT OVERTUNED like starsurge
We use Starfire all the time.
I dunno. I just know that they shouldnât be one-shotting me from a distance so far away i canât see their name plate.
SSâs range is only 36 yards with talents which is less than what other casters can get. SSâs only very strong as a crit and as it stands surge doesnât get any crit buffs from eclipse. So youâre complaining about something that happens 5% of the time.
Man, if SS is overpowered itâs overpowered, but why do you guys insist on saying so many things that are just untrue
Starfire and wrath are quite possibly the weakest spells in the game. Plus Druids donât have any talents to reduce the chance your spells get resisted or increase their chance to hit. 3 second cast for 300 damage is hilariously bad.
Look up Warcraft logs⌠Balance is currently one of the better specs. If itâs bugged as the other poster said and it gets fixed they will still be in a very healthy spot, and they only get much better with gear as Surge scales so well.
No one cares about P1, this is P2. We already called out how OP it was going to be in P2 and as we have seen thatâs true. They were also the best pvp class in P1 after the buff. PvE damage was a little low but not horrible for the easy content.
The only thing that needs to be fixed is so much damage frontloaded into a instant cast spell on a short cd, with no mana cost that has such insane scaling.
Wrath is pretty good now though. Besides the resist problem you can turret t he heck out of people with eclipse now. Chain crit 4 speedy wraths back to back is really really strong. (with the 20% increased nature damage debuff) Thats over 500 damage per second across 4 seconds. But nobody complains about that.
My take is:
Eclipse is bugged to make SS appear far stronger far more often than it is. It crits really hard, maybe too hard, but also, itâs critting so much that itâs hard to see it as the âbig burst momentâ itâs supposed to be, it feels more like a regular thing than itâs supposed to.
But also, I wish Blizzard would stop being so stubborn and buff Wrath and Starfire so they donât do 30% less damage than mage abilities, make Moonfury worth a damn and not such trash, and make Moonkin do something for personal DPS beyond 3% crit
So you called my take brain dead, yet you want what I used as an example. SS crits too hard along with some other spells from other casters, you said it yourself.
SS should have reduced scaling and when cast give you a buff that makes your other spells do more DPS. That way PvE damage will be simular if not stronger if I were the one to change it, and there will be counterplay in PvP along with the caster needing to cast a spell from time to timeâŚ
After the SS buff Balance druid became the most braindead spec in PvP, more so than BM Hunters in P1. All the average Balance Druid needs to do is spam instants in the back of the group and people drop dead. Thankfully nearly every Balance Druid PvPing atm is horrible and donât know what to do when you run up on them other than jump away without transforming or using CC.
How much stamina gear do you think people have right now lil bro? Starsurge is critting for 1k on every single hit every six seconds - no amount of stamina is going to save you
surge has been strong from the start with no setup.
it scales as much as fireball and starfire as an instant cast. the only insta casts like this are 15+ second dots spread over the duration. the problem will get worse with gear, nor better. this needs to be fixed and some of the damage it loses needs to be distributed elsewhere.
Most good wow pvp specs are kinda braindead, thatâs why theyâre good. I called your take braindead because you tried to use week 1 parse data from warcraft logs with an extremely impactful bug on live servers to support your argument, and then downplayed the impact of said bug because you donât want to admit you donât know better xoxoxoxo
Eclipse providing twice the crit benefit to Starsurge itâs supposed to is a big deal because of how crit feeds the rotation. Every time you crit with Starsurge, you get a Natureâs Grace proc + 2 Eclipses which gives you a 1.6 second Starfire, which gains 100% of spellpower benefit in an extremely fast cast and then adds even more stacks to Wrath which improves the cast time of Starfire and crit % on Starsurge again
Using Wrath in 1.5 secs is a big deal compared to Starfire, itâs a HUGE chunk of spellpower scaling that we have access to constantly right now. This is ignoring the damage Starsurge crits do on their own.
You can get 30 stam from your cityâs love in the air buff on top of 200 hp from kissing the cupid. Donât forget fortitude. You can easily hit 2.5k+ hp
oh yeah and the lunar cluster HP buff is still a thing too
Starsurge is currently bugged, like someone else mentioned. The only reason people are having problems with Starsurge is that itâs incorrectly double dipping into the Eclipse rune and also is benefitting from Dreamstate. In order to fix this, just make starsurge not cause eclipse and not consume the crit buff given to solar spells and see how that sits. No need to nerf the damage of ss whatsoever.
Starsurge shouldnât benefit from Eclipse at all, it doesnât make any sense and messes with the rotation.
it also shouldnt have 100 coeff without some sort of interaction happening.
How does that not balance things? Is it because now you actually have to cast something standing still in your moonkin form which has increased armor specifically for the purposes of standing still?
Starsurge should have its damage buff last phase reverted, and it should not benefit feom eclipse.