Squishing levels solves nothing

I said MY EXPERIENCE in Wrath was with heirlooms, the ones we had then and not a full set on every character. But the time it took (since I don’t remember off the top of my head because IT WAS 9 YEARS AGO) was based on a bunch of posts on other forums of people chiming in about their experience because yes we had internet in 2009/2010. You have a better metric besides ONE GUY who leveled in 45 hours? Present it. Otherwise move and focus on someone else to bully.

Also none of this is based on my vast experience, it was pooling some data from various places and trying to get a good idea of what “most people” do. So I have no idea how this has anything to do with MY leveling speeds. When I level in this game I do it very sporadically because I’ve leveled probably 45 characters on 3 accounts to max level at various points in the game. I’m not basing this on me, but please feel free to keep misunderstanding. Feels like that is a pretty common thing for you.

and moving your goal posts seems like a pretty common thing for you. peace out.

lawl.
/10char

1 Like

I like your tmog :slight_smile:

1 Like

hey thanks! I do love purple :slight_smile: Ooof I gotta fix that staff though. Sloppy.

1 Like

am i moving my goal posts?

since the beginning i’ve been for shrinking levels but keeping the current pace.
i have been for getting abilities more often (level wise) and using the old talent trees.

That helm though is straight up intimidating. So cool on a Gnome! :smiley:

1 Like

It’s a tough one for sure. Like I said earlier, progress means something different for different folks. For some, that means hearing the level upgrade more often. For others, it means getting more abilities more often. I guess what will determine what Blizz does depends on which is more popular among the player base.

You want a level squish? Fine wait for vanilla wow to release. I swear some of you guys don’t seems to understand how much is tied to leveling in this game. Level squish is beyond stupid.

3 Likes

Yeah, I’m fine with the current system. As fast as I’m leveling now, 120 really isn’t that big of a deal. And for newer players that do find it daunting, I believe they still include a free 110 boost if you purchase the Battle Chest :slight_smile:

What it needs is a talent system revamp. You’re right, squishing levels doesn’t fix the problem. It’s a poor band aid.

2 Likes

I still remember the old talent trees from back in the day. Would returning to that be a better solution? I didn’t mind them at all. Whether past or present, there are still cookie cutter specs to choose as you level, particularly if you’re looking towards end-game content.

Shhhhh logic isn’t allowed on these forums.

1 Like

Incoming suspension. :c

I think what we need is a bit of the Old Republic style talent system. But instead of just utility points, make it where it’s a mix of our major talents and something like Azerite traits. I’m still out of town or I’d post my long and involved idea for one. I’ve got some work I need to do on some graphics to explain it better and didn’t bring the laptop with me.

1 Like

Would love to hear about it at some point! Always love reading up on new ideas about the game :slight_smile:

1 Like

Hopefully in a few days! :blush:

1 Like

I mean … yes, this is true – but also, there was something distinctly different about the character design and gameplay when we theoretically had all three specs open to us. Sure, you might only put 3-6 points into the second or third tree and dump the rest into only one, but you could do it and that was not a bad thing.

The example I think is most apt is the fact that holy paladins no longer have any group buffs. All of those now belong to ret paladins. The support spec does not have support skills; the dps spec does have support skills; neither player can change this fact, or opt into or out of those skills if they so desire.

I also just sort of disagree with the base assertion that literally everything was literally cookie-cutter, because it wasn’t. There were at least a small handful of points that were “flex”, and could be redistributed for different situations as they were called for or desired, or to accommodate slight variations in play styles. A small handful of points might not look relevant on paper, but they were relevant to players who really invested time in theorycrafting around their own preferences.

Not to mention the fact that you only had to go “mostly cookie-cutter” if you wanted to be at the absolute very top, and most players outside of that 2% had more freedom to explore and personalize their builds. Full-on hybrids might not have been high performers, but there was a decent amount of middle ground between “cookie-cutter” and “worthless”.

2 Likes

That’s a fair conclusion :slight_smile: I think the more you know about the game and your particular class, you can definitely have a bit more freedom with how you spent those talent points, but for newbs like me, I always checked out icyveins first. lol :slight_smile:

2 Likes