Squishing levels solves nothing

What :clap: Is :clap: Half :clap: of :clap: 130 :clap:

Because its certainly not 60, so the thought of…

Is not fully accurate. As I said, though you have done a good job on thoroughly ignoring.

I have already admitted that my numbers were off a bit, being ballpark estimates, but its not an exact split as half of 130 would be 65 not 60 and its assume the squish would be down to a new cap (come expansion) of 60.

No, no its not dude and that’s such a flawed analogy.

A more accurate one would be “If you go 50 miles at 50mph vs if you go 80.5 Kilometers at 80.5kmh are you going the same speed if it takes the same time to get there?” To which the answer is yes. Even though 80.5 Kilometers is the bigger of the two numbers it is relative and literally and exactly translates.

Its relative dude outside of a purely subjective view of “which personally looks better to me” to which, again, is absolutely subjective as some like bigger numbers and some like smaller numbers.

And yet you could do 110 to 120 in 5 hours. Its not the pace.

no

the point is ONE HUNDRED AND TWENTY LEVELS is stupid.

And next expansion it would be ONE HUNDRED AND THIRTY.

they want to tone that ridiculous number down and decrease the time it will take people to get to that new number.

2 Likes

Its almost like i already saif that

They could give us back the abilities we had before they pruned them in Legion and baked them into a now defunct weapon.

1 Like

Yup an easier solution and also helps new players enjoy the leveling process.

Not only this but with only 60 levels you could easily bring back old school talent trees, and give abilities every few levels.

So then is 60 levels the same as 120 levels even if your relative power is the exact same? You changed the measure from MPH to KPH which is dishonest because we are comparing levels to levels and not a different method of measurement. So my question is if it takes you the same time (relative power) are you actually going slower going 25mph to get to a destination half the distance of a place you go 50mph to?

If you go from 120 to 60 is that an increase or a decrease?

3 Likes

So the optics is more important than the substance of game play leveling up? Sure it looks great for new players to see only 60 levels for max.

But if a veteran player is returning why would they choose retail max 60 when they can go an experience a better max level 60 experience in vanilla?

That’s your silly opinion, and you’re entitled to have it.

Doesn’t mean anything, though.

3 Likes

Classic is -------->

1 Like

You are vastly underestimating that psychological aspects of how players engage with a game.

What you’re saying is like “Why does does the player need to ding when they level? It doesn’t do anything mechanically!” No, it doesn’t, but it changes how leveling feels.

Having a player get his upgrades in a small number of large chunks versus an almost unnoticeable continuum gives a game a very different feel, regardless of whether the final character is mechanically identical. In general, people are motivated when they have goals to work toward and can see progress toward them. If the goals are too far off, they lose interest. If the reward for achieving the goal is too small, the goals start feeling meaningless. There’s a genuine balanced that an RPG needs to reach where the upgrades are frequent enough to keep the player engaged, but not so frequent that they become noise.

Assigning a new talent or skill is, itself, also an activity. So is changing out a piece of gear. These are things that players do in the game. They’re part of the experience itself. They’re not just a means to the end of making the character mechanically more powerful.

3 Likes

kinda like yours eh?

doesn’t matter anyways because its happening

deal with it

3 Likes

A squish doesn’t solve that problem. Ability and talent distribution while leveling would.

We’ll see.

Because you can redistribute abilities so you actually get something in the later levels.
Because you could redistribute the leveling so you have more options to choose from.
Imagine 45 to 50 being bc wrath and cata and 50 to 55 being mists warlords and legion.
Because you could revamp and bring back the older talent trees again?

So what is the psychological aspect of the current players who suddenly are 60 levels lower?

3 Likes

Same could be said of your opinion

They haven’t mention a revamped talent system to go with a leveling squish. I think it is needed though if they are going to do this because it may make leveling feel worse even if it is perceived to be shorter due to 60 levels.

And yet you were talking about appealing to veterans. Wouldn’t you rather get talents every level or 2 instead of every 5 or 10?

They could bring back spell ranks (powering up and replacing a skill when you level up). Rework the talent tree to either give us more talent points or more tiers. There’s a whole host of things they could do, other than fundamentally break the game.

1 Like