No it wasn’t and I played with rogues a ton.
I don’t ever remember wiping in a dungeon so often to bring a tank from 100-0 durability except progression raiding. I feel bad if that was your experience. I can’t even imagine being that bad but still grinding through it.
You didn’t play much prior to 1.10.
You must have played a diffrent version of vanilla then i did, gearing my rogue was brutal. No one wanted to pug dungeons with a rogue, it was all casters and aoe spam. It just took longer for that meta to tale off in vanilla, as one would expect now that is a known factor people have gone right back to it.
Its going to make leveling my rogue anoying but what ever, pugs will always try to mimic what ever they think the “best” meta is even if its gear or skill dependent.
I played since beta.
isn’t fortnite the pinnacle of modern gaming?
rip counter-strike
Just because AoE dps was preferred doesn’t mean they were spellcleaving dungeons.
So do the detractors just think that those of us wanting higher tuned mobs are having some kind of mandella effect or something?
No, you spent too much time on Private servers where it was tuned to be more difficult.
I get it, Classic is way easier than private servers but you’re delusional to think the original Vanilla was as difficult as you’re making it out to be without putting it into context.
No, it isn’t. The goal is to recreate the game that existed back in the day.
Blizzard can’t patch how you feel.
But they can give use pre-nerf vanilla patches.
The can also offer a free blueberry yogurt with every new subscription.
They decided to use 1.12 as presenting the most complete version of Vanilla.
The first—and among the most important—decision we had to make was which version of the game to focus on. As many of you have noted, the classic period was two years long and full of changes. Core features like Battlegrounds were introduced in patches after WoW’s original launch, and class design similarly changed over time. After careful consideration, we decided on Patch 1.12: Drums of War as our foundation, because it represents the most complete version of the classic experience.
So, which patch should they have used? Would that patch be compatible with later content? (And remembering that having people go through all the patches for the next two years in order to end up with 1.12 anyway is stupid.)
I would have to agree, the hardest part of vanilla was the lack of knowledge, what gear, what consumables, what mechanics. Really it wasnt that hard till Naxx.
The rest of it was a time sink, farming gear for the raid team, farming mats for consumables, farming money.
Not really a good or bad thing as far as im concerned. Making something hard to someone with 15 years of doing the content seems silly thou, especially if you want people who never had a chance to jump in at the start to get a chance of experiancing the game.
What patches did you level up on?
I mean at the end of the day there is no patch that would make these people happy.
It is… what it is. It’s not what is should be, it’s not what it could be. It is, what it is.
We got 1.12, an there was never any debate on that. People COULD have done dungeons back then that way (can maybe the top players did but it didn’t get out) I really don;t care if people choose to level that way…
There is a unfortunate downside to it though… well a few I can think of actually:
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Because more and more people are doing dungeon cleave spam… there are less people out in the open world. This isn; as bad on PvE servers… but is wreaking havoc on PvP servers… STVietnam… is more STVenice, Italy. At least that is the report. Epic world PvP has been definitely hampered.
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People who choose not to level this way have a harder time putting groups together. Partly because a lot of the players are doing cleave parties. Group diversity is also hampered. Hunter’s can’t get into cleave groups because they want mages and warriors. And non-cleave groups have a hard time getting mages/warriors/tanks.
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Finally, and perhaps worst of all, is how the game is getting skipped. The actual part of the game that differs from modern WoW is trivialized and I worry that what will result is people feeling unattached to their characters and detached from the world of Azeroth.
They will get to 60… feel somewhat bored from spamming dungeons, and then just face raiding and endgame. Sure there are those that will level an alt and MAYBE go through the world questing, opening the story lines, actually needing to craft items, etc.
I mean… everyone has the right to play it as they wish. but back then, we didn’t know about about this stuff until well into the game release. Now people are using it form the get go. I suspect this will lead to a greater drop off in playerbase simply because they didn’t experience Classic WoW… they played Classic WoW like it was BfA.
But alas… this is what it is. You set a box of cookies and tell a child to pace themselves so they have cookies for the next few days… leave them to their devices… and within an hour the cookies are all eaten.
It’s human nature. And while some of us care enough about our experience and aware enough to see the damages this can cause the experience… most are just unable to resist the allure of the easiest path.
Either way… it doesn’t affect my experience as much… but seeing items in the AH in numbers that simply would not be possible without all these high levels farming instances and then accessing materials and bosses that was not even dreamed of back in the day… certainly affects it to some degree.
Ah well… once again… It is what it is.
Not true at all. Some sort of Frankenpatch would be the best bet though at this point since taking class abilities away would be harsh. Just use 1.12 skills, and loot and buff all the elites in the game a substantial amount. Done.
I started day one, came over from dark age of Camelot.
You must have over leveled dungeons then. It happens.
Pretty sure that’s what private servers do.