Speed running dungeons needs to end

Yeah this is M+'s fault.

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Someone suggested barriers that locked you out of a bosses room for 8 min after killing previous boss and others were wanting ye olde times with sap/trap/sheep

I personally don’t get my groups killed and still manage to get some fat aoe fun for everyone. Nor do I stress the healer out.

But other tanks aren’t me and some still need to practice which might involve silly pulls and wipes

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You play classic you’re fine. Let’s calm down a bit.

Yeah the spiritmenders are the first that should be taken out. Then the one the spews the green diarrhea on the floor :crazy_face:

Oh I hate them. No sense of cleanliness…

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I really think this blame is misplaced. People have been speedrunning dungeons as far back as they could. Just with the state of tanks, heals, and a generally lower skilled player base, groups including the tank couldn’t survive doing these kinds of pulls in previous expansions. Tanks pulled slower because they wouldn’t succeed if they didn’t.

I wouldn’t be opposed to there being certain mobs that hard CCing was a valid strategy, but I wouldn’t want that to be the only option and only a single mob in a small number of packs.

But in general these suggestions are silly IMO. The game shouldn’t be using artificial ways to slow players down. I just think the scaling of power level of gear in the normal-heroic range is out of whack. A newly dinged 70 should not be able to survive pulling boss to boss in a current heroic dungeon. 3-4 packs with support from their team is fine, but not the 12 packs it takes to get to the boss with zero help from their teammates who are nowhere to be seen trying to catch up.

I am perfectly fine with a tank who is learning pulling to their limits and causing a wipe. It happens. The problem is that especially in DF, those punishments of dying due to over pulling oftentimes isn’t affecting the tank. Many times the rest of the group dies while the tank finishes the pull. The tank doesn’t find their limit until they try their first +12 when only geared for a +5 and the skill for a +2 when they brick someone’s key that they learn the lesson.

And along the way many DPS and healers couldn’t even learn what abilities they should be pressing because it didn’t matter to the success of any fight, if they were even alive to press them.

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Not to mention the spider poison that doubles the resource cost of all your spells/abilities. Healers go OOM in like 2-3 spells. Cleanse won’t help much because they’ll be spamming the poison faster than you can cleanse it.

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So, if the indestructible tank is a common factor to a lot of these speedrunning problems, should tanks get another round of damage mitigation nerfs?
Didnʻt tanks get one at the beginning of the expansion? something like -10% mitigation

Personally i like being near indestructible in the overworld where my tankiness causes no problems for others.
Would there be a way to limit a debuff to instanced content only?

I prefer a steady pace that’s neither too fast nor too slow.

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Ud Strat mobs that are between 1st and 2nd boss is just a cluster.

I can’t help but agree with this. Totally agree with healer stress but, hey, as a primary healer myself, people need to understand that healing is just hard sometimes and it’s not up to everyone to make it easier beyond following mechanics, not standing in fire, tanks being responsible etc. The tradeoff for more invites, faster queues, and theoretically more opportunities at gear is that it’s a hard role a lot of the time.

As a tank I’m often taking certain risks for the sake of learning without being utterly stupid. Sometimes I pull too much, other times I forget to pop a CD when I should. However I learn a lot from these errors and I feel overall I only learned to tank well by screwing up.

And yes, DPS, it’s not fully up to your tanks/healers to ensure you survive. Don’t stand in fire/cleaves, and think twice about simply blowing up your targets mindlessly. For healers, you have your spells for a reason. Don’t let 60 second cooldowns be an excuse outside of emergencies.

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You are correct it was very unpopular

I’m not opposed to speed running per se, but I do wish that the tanks/dps (especially notable among demon hunters) would recognize that not everyone is as fast as the are, and that occasionally their pulls miss mobs.

I also wish they’d wait to kill everything before they move on, and maybe give people a chance to loot.

Also, I want a pony.

Look there is never a point in queued dungeon content that is hard as a healer. I get that it may be hard for you, but the majority of people are doing massive pulls in low level content because the specs and classes are capable of it right now. If you personally aren’t capable of it then maybe on joining a group say something about it. “Hey I’m not comfortable or skilled enough as a healer to heal more than x packs at a time”

At least then you’re being fair to your group and not potentialy putting them in a time wasting situation.

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Some people enjoy seeing how fast they can get back into another queue.

It doesn’t sound fun to me to load into a dungeon and do this until the end each time.

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Two seconds after zoning into a dungeon, with a DH tank who takes off like a bat out of hell.

Errybody else in the group be like:

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I think we can an also blame RedBull :wink:

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Just breathe tanks calm down alittle its like someone is behind them with fire, cant stop ever. sometimes i have to use leap of faith when they are gonna go all kamikazi to save them from themselves i call that spell get the beep back here

It’s possible that now we have 70 level’s we need to get through just to be able to START the content they WANT to do (end-game stuff), they’re rushing through the game as fast as possible. Maybe the solution is 2-part?

1.) give the opinion to run leveling dungeons in solo-mode
2.) do another level squish

I personally thing option #1 would ve very good for the game in a number of ways, and #2 would accomplish the goal but would e a lot of hassle for players, and a lot more work for Blizzard.

Are you responding to me specifically, or being general? I have never been stressed once healing in a queued dungeon. Annoyed, yes, but not stressed.