Speed running dungeons needs to end

What are you even talking about

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They’ve made an entire esport and designed max level dungeon running around going as quickly as possibly. They’re never going to go back to dungeon crawling again. A shame I enjoy a slower and more atmospheric experience when delving into a dungeon but that isn’t the favorable experience clearly with blizzard.

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Yeah but the black-and-white thinkers here will all act like it’s a binary choice between zerg rushing the whole instance and stopping and smelling the roses along the way.

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Bad players cried because they might have to cast polymorph or ice trap a few times.

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I seen more complaints from people having to rely on a bad Hunter, Mage, Rogue, whatever that wouldn’t cc.

It sucks being pigeonholed to those kinds of people.

And here’s the black and white thinking I was describing.

Because there is zero room between a zerg rush and “going afk every pull” :roll_eyes:

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It’s much easier to rely on poly and ice trap every pull.

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Players with your attitude are exactly what’s wrong. Go do your keys and stop harassing people.

Back when Cata TW happened, I was running Throne of the Tides. You know those annoying healer adds? I was popping freezing trap on them to make the pulls easier. Tanks just… busted them a second later.

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At this point, the only way dungeon speed running will end is if Blizzard implements optional AI party members that you can use to enter the dungeon alone and explore it at your own pace.

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Had a tank pull all 3 packs after the elevator then yell because things weren’t dieing fast enough. If you pull multiple packs with healers, expect it to take awhile unless you have enough CC’s to chain stun multiple healer mobs.

Sometimes I wonder if some of these players never played during Cata and think, oh, TW’ing this is braindead, few minutes later “WHY AREN’T THESE MOBS DEAD!!!”

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Or… people could just get together to make groups. Maybe go with guildies, get a community together, or even a discord… shoot, if all the people in these threads who prefer slower runs started adding each other as friends, there’s a great start.

No new system needed, just talk to each other like we all did at peak wow.

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Exactly my point. You can’t braindead every dungeon, as designs differ. Throne of the Tides rewarded CC and interrupt usage, and punished not utilizing them, for one.

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What is the timer limit on Normal?
Folks run through that like they are on fire.

I get that some are way overgeared and can probably solo a normal run, but some communication is key. If the group is ready for it, go for it.
Running off without a word makes others anxious and can lead to mistakes that lead to deaths and lessens the enjoyment of all.

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Other fun one was Old Kingdom during Wrath Time-walking, when tanks would pull multiple of the spell-flinger mobs and get nuked by their one ability then yell where were their heals. I would just say, well, can’t heal through an ability that chunks something like 1/2 or 2/3rds of your health in rapid succession. Wonder if that’s why they replaced Old Kingdom, those players actually had to slow down, and they didn’t like it.

I think a lot of people are forgetting that tanks need to practice their role too.

The only way to get better is to learn how much you can push yourself as tank and sometimes that involves dying.

If all you ever do is single pull and hard CC, then 80% of your abilities will just never get used.

If a monk never tried pulling more than 2 mobs they probably wouldn’t even know what stagger is or how to use brews as they’re at 100% hp all day.

It just looks like a bunch of dps in here mad that tanks aren’t at their beck and call doing the boring job so they can pick their nose and do their dps rotation and a bunch of healers upset that they have to use cds and not just cast renew and afk until someone’s health drops again

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Now that you’ve tried to project yourself on to others (and failed), let me show you the light:

People pay their own subs; they are not required to speed run, while generating aggro that the fail tank left in his wake, while trying to loot and keep others up who also have said aggro.

Quit using “speed run” as a euphemism for bad tanking.

Got it, “kiddo”?

Has anyone in this thread actually asked for tanks to pull that slowly? The speed of pulling is not binary where you either spend 90 seconds getting the CC right on every mob in a pack or dragging every trash mob from one boss to the next. There is a happy medium here. By all means, pull the entirety of the room ahead of you into the next room using the doorway to LOS the mobs back. That will be plenty to learn tanking abilities while also giving your teammates the ability to learn their job as well.

I spend most of my game time in M+. I am not looking for the group to toggle walk the entire dungeon. I’m not looking for us to CC anything. It’s just not fun when I spend the entire dungeon trying to catch up with a tank who never stops who has no aggro on anything he pulled onto the boss while the rest of us rot down from the unavoidable random damage that the healer can’t stop to heal and would die to aggro even if they did. And then even when the rest of the group dies, the tank goes on to solo the boss and all the trash mobs while we can’t even release due to the group being in boss combat.

And the worst part is that if the tank pulled the way I suggested here, the run would likely be faster because the group would still get to put up large AOE without having everyone running or dead the entire run.

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Happens.

Also happens in reverse.

Get over it.

Hmmm, would this slow down dungeons if they added a mob every 3-4 packs that did % damage rather than a set amount?
pulling multiple of those would equal unavoidable death.

Judging from the prevalence of pathfinders, maybe Blizz isnt too concerned with upsetting thier playerbase.

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