Speed running dungeons needs to end

People telling other people how they should play the game needs to stop.

Also, what kind of dungeons are we talking about? M+ is supposed to be done fast.
Leveling dungeons are a chore that most people rightfully just wants to get done with as quickly as possible.
Weekly quests encourage people to speed run dungeons they already outgear and outskill.

People also have to remember that most are operating from an assumption that they are the best already and are looking for confirmation more than objective measures of reality.

Bliz goes along with ego fluff but maybe the waitress is treating you nice just because it’s their job and your jokes really aren’t as funny as they make you think.

Or more clearly, maybe running fast isn’t an indication of skill but more of an indication that you aren’t really having fun and just want the reward. No pleasure, no happiness, just success defined by someone else more than yourself.

This is why people get push back on this type of message, people can feel like their success is being attacked or invalidated, and if they don’t have pleasure or happiness to fall back on they rage.

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I’m not the biggest fan of speed runs, but I’ve been running PuG dungeons ever since WotLK, so I can deal with it.

But here’s the big thing: Many players are NOT as good as they think they are.

(Yes, I include myself in that.)

I’ve been in soooo many runs where the tank would hit ONE mob in a mob pack ONCE, and then proceed to pull 2-3 more mob packs and trailing all the other mobs, which almost always then get aggroed by the healer. The healer starts getting beaten on, which tends to cause the more “attentive” DPS (aka, the ones who watch the healer) to panic and try to peel the mobs off the healer, which then causes a “hallway brawl” and so the DPS gets left behind. Sometimes the healer stays with the DPS, sometimes not. The end result is that the party is splintered and 2-5 people has the aggro.

I’ve also seen many boss fights where the tank and MAYBE 1 or 2 other party members tackle alone because they left everybody else mopping up the wake. This results in the boss fights taking unnecessarily a long time.

The absolute worst is when the tanks totally ignore the ranged mobs, who almost always inevitably end up attacking the healer. And this happens many, many times.

In short? There’s many bad tanks out there, just like there’s bad healers and bad DPS. Yet, people don’t seem comfortable admitting it.

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I just say “guys can we slow down a bit? I wanna watch the end of The Golden Bachelor”

I hate it too. You used to be able to talk, make jokes, plan pulls - utilize cc, etc.

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If augment runes didn’t come from heroic satchels it would stop being a thing.

If you are referring to M+, it’s a timed event that encourages this type of behavior.

Exactly. Players have learned well the lesson that Blizzard has trained into them. They have also learned that good players should always ignore mechanics, which the lesser mortals who don’t deserve to be in their dungeons should be doing for them. Also, pulling 100% of mobs then running off to pull more while those lesser mortals kill them to get the bloated egotists extra xp.

I think it’s hilarious that the same people who have always supported the “me first and only me” attitude are now complaining when they run into others with that same behavior.

If I’m not struggling at all as a healer I really don’t mind speedrunning. However, I think it’s totally unreasonable to, as a tank, assume that all healers can deal with big pulls. It’s one thing to pull pack after pack without breaks if the healer isn’t going OoM, but if the tank overwhelms or outruns the healer it’s totally on them if the group wipes.

Moral of the story is to pay attention to the healer. If they die, everyone dies in most circumstances. When I tank I do make mistakes at times but always try to learn from them.

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I get you want you own experience but I also want mine. If I’m not pulling enough to make me think about how/when I should be using my defensive cooldowns I really find the entire run a boring slog. My fun is pushing my character to its limits.

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Well there’s either a timer, or I can solo it

So either way, no

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So you want to dictate how others play the game

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I think for Dungeon Finder only Blizzard should adopt a system from another MMO (SWTOR) which forces people to slow down.

Their dungeons, called “flashpoints”, has check points that the group cannot get past without all five members of the group clicking on it. My personal experience with it was I was in their new flashpoint and I got lost. Since the group couldn’t get past the checkpoint without me they were forced to come back and get me.

And I can already hear the contrarians smashing their keyboard to point out that this can be a trolling tool but that’s what the vote kick system is for. If someone doesn’t want to click the checkpoint? We do what WoW players do: vote kick ‘em out.

Like I said, I would do this for Dungeon Finder only because that’s supposed to be the new or returning player’s introduction into this feature and that introduction shouldn’t be them running behind some immortal tank soloing the entire dungeon then getting yelled at for not keeping up.

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Form your own groups.

If you’re playing with others, then you should accommodate them as much as you’re expecting to be accommodated.

Alternatively, you could just not play the content if you don’t enjoy it. Because fighting 1-3 mobs at a time is a miserable experience for those of us who are used to 10-12.

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This has not been a solution since the end of Wrath.

The only people that form groups are the ones doing mythic+ and they’re not letting you in without a god-level score. And most new or timid players are not going to take on the responsibility of leading a group for a dungeon or raid they don’t know very well.

Imo these are the people that should be forming their own groups since that’s what you’re used to. Dungeon Finder is basically the kiddie pool and the adults shouldn’t be swimming in it.

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The funny part is that they try so hard to slow people down with things like flight gating/pathfinder, rep gates, etc, and yet promote burning through content also lol. It’s no wonder people have given up on Blizz over the years :rofl: They even had the silly panda bear npc’s in Mop spamming slow down whenever you talked to them lol.

Given the complaints about how many LFD groups are going fast, I think it’s probably more likely at this point that big pulls/go fast is far more the norm. Plus LFD isn’t restricted to just new players, so you can’t really expect everyone to act like that’s it’s intended use. As long as there’s an incentive for folks to burn them down quick, it’s going to happen.

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In the last two patches of Wrath people were already speed running the original dungeons. ToC prevented speed runs because of the amount of RP and by its nature you can’t pull more than one pack at a time. The last three dungeons released were a bit brutal but even there people were pulling two packs at a time in 2 of the 3. Calling of Strath ended up being nothing but speed running.

I think you may underestimate how much people despise these types of dungeuns. Some of the most hated dungeuns are Black Morass (to much sitting around and not doing anything,) Culling of Strath (massive amounts of RP,) Escape from Durnholde (again massive amounts of rp walking,) Violet Hold (more waiting,) Halls of reflection (waiting but also probably some PTSD from when it was current,) The Oculus(not related to the discussion here as that is layout and drake mechanics.)

Most people hate the wave style dungeons because they waste so much time, gear and skill become irrelevant because the mobs are on a timer and nothing you can do can make a difference outside of the binary fail or succeed at clearing the wave. Which means if you clear it once there is little reason to do it again. The fun of M+ is to try new strategies, routes and to get geared and skilled enough to be able to do things you couldn’t previously.

Many years ago when I was just learning how to tank I was pulling single packs at a time and honestly was afraid to pull more than that because it felt like I might die at any time. Seeing others tank and pull massive amounts inspired me to find out how and to imitate them to become a better player. The same goes for seeing feral druids who can pull 500k+ on a pack, I want to learn how to do that. Or watching a feral druid solo 1 vs 3. The point being if you don’t see better play than you have no idea how to improve.

Moo!

I was just adding my thoughts. I know Blizzard will never do anything about it.

I’ve learned how to go with the flow and I actually think it’s hilarious and fun to have someone carry me like that but that doesn’t mean I don’t feel sympathy and understanding for those that hate it.

FFXIV does something similar in most of their dungeons. They have locked doors that can only be opened if you get the required object to open it (usually dropped by mobs or lying on the ground near the door), blockades that can only be removed when the trash is cleared, or clickable objects that teleport players to the next area. If it’s a clickable object, it also comes with a 2 second cast time, which can be interrupted by mobs., so you generally have to kill all the trash before you can progress.

There are still lots of players trying to speed run dungeons in FFXIV like they do in WOW, but the roadblocks prevent them from pulling the entire dungeon and charging straight to the boss.

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I don’t need healer I’m not Genji